diff --git a/worlds/curse-of-strahd/data/settings.db b/worlds/curse-of-strahd/data/settings.db index 1857cf8..2638553 100755 --- a/worlds/curse-of-strahd/data/settings.db +++ b/worlds/curse-of-strahd/data/settings.db @@ -122,3 +122,4 @@ {"key":"ddb-importer.entity-background-compendium","value":"\"world.ddb-curse-of-strahd-backgrounds\"","_id":"ytbwIz1PUWE4LtgK","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"zjbQTmxI3Gaduwvy","key":"core.time","value":"1663977720","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666724592736,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"key":"healthEstimate.core.perfectionism","value":"\"1\"","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":1664568730796,"modifiedTime":1664568730796,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"zui43cQehHoC2Lxo"} +{"key":"core.moduleConfiguration","value":"{\"actually-private-rolls\":true,\"ct-effect-tooltips\":true,\"combat-utility-belt\":true,\"cursor-hider\":true,\"ddb-importer\":true,\"dfreds-droppables\":true,\"dice-so-nice\":true,\"dice-calculator\":true,\"dnd-ui\":true,\"dndbeyond-character-sheet\":true,\"forien-quest-log\":true,\"foundry_community_tables\":true,\"fxmaster\":true,\"lang-de\":true,\"gm-token-drag-visibility-v2\":true,\"grouproll\":true,\"healthEstimate\":true,\"initiative-double-click\":true,\"lets-trade-5e\":true,\"colorsettings\":true,\"lib-wrapper\":true,\"monks-little-details\":true,\"monks-scene-navigation\":true,\"monks-tokenbar\":true,\"monks-wall-enhancement\":true,\"multilevel-tokens\":true,\"permission_viewer\":true,\"party-overview\":true,\"pointer\":true,\"polyglot\":true,\"popout\":true,\"quick-insert\":true,\"settings-extender\":true,\"socketlib\":true,\"splatter\":true,\"tabletop-rpg-music\":true,\"trs-ancient-temple-white-dice-set\":true,\"trs-dragon-drogon-dice-set\":true,\"trs-dragon-saphira-dice-set\":true,\"trs-dragon-smaug-dice-set\":true,\"trs-dragon-green-dice-set\":true,\"trs-gold-ore-dice-set\":true,\"tidy-ui_game-settings\":true,\"torch\":true,\"dd-import\":true,\"split-join-journal\":true,\"tidy5e-sheet\":false,\"advanced-macros\":true,\"dfreds-convenient-effects\":true,\"dfreds-effects-panel\":true,\"dfreds-pocket-change\":true,\"midi-qol\":true,\"monks-active-tiles\":true,\"smarttarget\":true,\"dae\":true,\"betterrolls5e\":false,\"foundry-die-hard\":false,\"fast-flip\":true}","_id":"kEOvMap7AugQbW1R","_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1663971245420,"modifiedTime":1674587191446,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} diff --git a/worlds/graus-dnd/data/actors.db b/worlds/graus-dnd/data/actors.db index 5fbd945..4ea7b68 100755 --- a/worlds/graus-dnd/data/actors.db +++ b/worlds/graus-dnd/data/actors.db @@ -5,7 +5,7 @@ {"name":"Swarm of Poisonous Snakes","type":"npc","img":"ddb-images/other/Bilder%20Grau/Iniarvs%20Turm/Swarm%20of%20Poisonous%20Snakes.png","items":[{"_id":"SFmH90jkxaUoPJjk","name":"Swarm","type":"feat","img":"icons/magic/air/wind-swirl-pink-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Bats","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OyLoUiIl3p2j4p59","name":"Bites","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

\n

The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

\n
\n

The Swarm of Poisonous Snakes attacks with a flurry of Bites. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","piercing"]],"versatile":"1d6"},"formula":"6d6","save":{"ability":"con","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1665329431316,"lastModifiedBy":"NKXwoX82cTxPYATP"}}],"effects":[],"flags":{"ddbimporter":{"id":17030,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true,"pack":"dnd5e.monsters","originalItemName":"Swarm 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{"name":"Viantha Cruelhex","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Viantha%20Cruelhex.png","items":[{"name":"Deathly Claw","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deathly Claw.","fullName":"Deathly Claw."}},"img":"icons/commodities/bones/bone-foot-bird-brown.webp","_id":"894uzldt3ijan29k","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

\n
\nThe Deathlock Mastermind attacks with its Deathly Claw.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Grave Bolts","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Grave Bolts","fullName":"Grave Bolts"}},"img":"icons/magic/lightning/bolt-forked-large-orange-purple.webp","_id":"yn2bkpk9ahiyizzd","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

\n
\nThe Deathlock Mastermind casts Grave Bolts.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"aeopchxbdl597gla","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The deathlock’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: detect magic,disguise self, mage armor

\nThe Deathlock Mastermind uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"1m9fypx21vqbyle1","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, mage hand, minor illusion, poison spray

1st–5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility

\nThe Deathlock Mastermind uses Spellcasting!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Turn Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}},"img":"icons/skills/toxins/poison-bottle-corked-fire-green.webp","_id":"m5iyipikv5abqrup","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The deathlock has advantage on saving throws against any effect that turns undead.

\nThe Deathlock Mastermind uses Turn Resistance!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h1DvN18sKvFPobkm","name":"Chill Touch","ownership":{"default":0,"NKXwoX82cTxPYATP":3},"type":"spell","system":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.vrN18tbTw7io5MWd"}},"img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787234237,"modifiedTime":1668358823385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"7noeKk7arXQ5EvkL","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mage Hand","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.7mGvZs4ZIa00Ecxn"}},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358847197,"modifiedTime":1668358847197,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"cG4Ueoehtg1tUQZg","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Minor Illusion","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.GBJNxAbHnzv8UiyW"}},"system":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358874129,"modifiedTime":1668358874129,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"smnxn8KNKe8VllmK","name":"Poison Spray","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Poison Spray","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.FKKlsVvvQ3Wh5mYL"}},"system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358885471,"modifiedTime":1668358885471,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"OOppXfObgWl7YHSb","name":"Arms of Hadar","type":"spell","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Cr5L2N3rPnp9hk5t"}},"system":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358895341,"modifiedTime":1668358895341,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"PJmltRdkuKWkiYBj","name":"Blight","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Blight","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Cw3ykMnkQ1INfAll"}},"system":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358906344,"modifiedTime":1668358906344,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"cl0GepcytLEitjcu","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"pack":"dnd5e.spells","originalItemName":"Counterspell","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.mDNJVGm1FbkIwQBK"}},"system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358921580,"modifiedTime":1668358921580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"z1oVSjh0LaPqTFaS","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.hBJytsGDyNX5dpFE"}},"system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.

\n

While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.

\n

While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358931072,"modifiedTime":1668358931072,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"A4OMgCdwF39PW8HQ","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Darkness","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.fG6B1Lqc3VAYDHWn"}},"system":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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{"name":"Scaly Eye Member 10","type":"npc","img":"ddb-images/other/Bilder%20Grau/Bronce%20Shrine/Swashbuckler%2010.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"623qkhdbwvr4z6la","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

\n
\nThe Swashbuckler uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Dolch der Scaly Eye","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"img":"icons/weapons/daggers/dagger-curved-black.webp","_id":"wbm39ti2uop28fix","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

\n
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

\n
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The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

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While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

\n

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Requires attunement by a Bard, Cleric, or Druid
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You can doff this armor as an action.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

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While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

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Wondrous item

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While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

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Pulling the hood up or down requires an action.

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These special tools include the items needed to pursue a craft or trade in cartography.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cartographer","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2300000,"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.fC0lFK8P4RuhpfaU"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233794,"modifiedTime":1668358897522,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"s2pRJaImMAzP0k7z","name":"Wand of Magic Detection","type":"equipment","img":"icons/weapons/staves/staff-simple-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/199/636382355178736703.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/474/636284782882788348.jpeg","filterType":"Wand","tags":["Detection"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Wand-of-Magic-Detection.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4793,"originalName":"Wand of Magic Detection"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.T2FGF4P4s6yRRZOm"}},"system":{"description":{"value":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","chat":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","unidentified":"Wand"},"source":"Basic Rules, Player's Handbook pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668976442016,"modifiedTime":1668978959442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":10}},"name":"Heal","flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138059,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"_id":"maddw88nZ0OHItjW","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643230,"modifiedTime":1670759643230,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroes' Feast","flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138069,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"_id":"BGAaRLwUpmmi5WzS","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643235,"modifiedTime":1670759643235,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

\n

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

\n

Also at 1st level, you gain proficiency with heavy armor.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

\n

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

\n

At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

\n

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n

Divine Domain

\n

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n
Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Destroy Undead

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

\n

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

\n\n

Size

\n

Purebloods match humans in average size and weight. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Innate Spellcasting

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

\n

You have advantage on saving throws against spells and other magical effects.

\n\n

Poison Immunity

\n

You are immune to poison damage and the poisoned condition.

\n\n

Languages

\n

You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":16,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"Jow8QXvVPHdQa4UL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644049,"modifiedTime":1670759644049,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n
\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1670759644136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1670759644312,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1670759644357,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

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The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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This weapon is a magical +2 mace called Bonecounter. Whenever this weapon is used to destroy an undead creature, a single silver piece appears in the wielder’s pocket.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

\n

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":0,"price":1000,"attunement":2,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"2BWxk8mi8GysbUOf":3,"mypCoNxKlHM5FybZ":3,"S8okQC2ts2hIRRmR":3,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KZQyW2sG22TfJXJ3","name":"Cloak of the Manta Ray","type":"equipment","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/217/636382363566602455.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/170/636284723816150463.jpeg","filterType":"Wondrous item","tags":["Buff","Movement","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4609,"originalName":"Cloak of the Manta Ray","pack":"dnd5e.items","originalItemName":"Cloak of the Manta Ray","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.ndtsUdtx9dtfXqoQ"}},"system":{"description":{"value":"

Wondrous item

\n

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

\n

Pulling the hood up or down requires an action.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":6000,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667764565516,"modifiedTime":1667764577044,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"Ex7xHj5NCcxSPBsH","name":"Cartographer's Tools signiert von Columbus","type":"tool","img":"icons/tools/navigation/map-chart-tan.webp","system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in cartography.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cartographer","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2300000,"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.fC0lFK8P4RuhpfaU"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233794,"modifiedTime":1668358897522,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"s2pRJaImMAzP0k7z","name":"Wand of Magic Detection","type":"equipment","img":"icons/weapons/staves/staff-simple-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/199/636382355178736703.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/474/636284782882788348.jpeg","filterType":"Wand","tags":["Detection"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Wand-of-Magic-Detection.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4793,"originalName":"Wand of Magic Detection"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.T2FGF4P4s6yRRZOm"}},"system":{"description":{"value":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","chat":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","unidentified":"Wand"},"source":"Basic Rules, Player's Handbook pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668976442016,"modifiedTime":1668978959442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":10}},"name":"Heal","flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138059,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"_id":"maddw88nZ0OHItjW","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643230,"modifiedTime":1670759643230,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroes' Feast","flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138069,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"_id":"BGAaRLwUpmmi5WzS","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643235,"modifiedTime":1670759643235,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

\n

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

\n

Also at 1st level, you gain proficiency with heavy armor.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

\n

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

\n

At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

\n

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n

Divine Domain

\n

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n
Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Destroy Undead

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

\n

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

\n\n

Size

\n

Purebloods match humans in average size and weight. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Innate Spellcasting

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

\n

You have advantage on saving throws against spells and other magical effects.

\n\n

Poison Immunity

\n

You are immune to poison damage and the poisoned condition.

\n\n

Languages

\n

You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

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\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1674424745866,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1674424694312,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1674424861550,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

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The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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This weapon is a magical +2 mace called Bonecounter. Whenever this weapon is used to destroy an undead creature, a single silver piece appears in the wielder’s pocket.

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The thief makes three attacks with its shortsword.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

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If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn’t incapacitated and the thief doesn’t have disadvantage on the attack roll.

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The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

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At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

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Teega makes 3 melee in one action. 

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(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

\n

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

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Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.

\n

If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

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Token artwork by Forgotten Adventures.

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The captain makes three attacks: one with its hand crossbow and two with its longsword.

\n
\n

The Pirate Captain uses Multiattack.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

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The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

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The captain has advantage on ability checks and saving throws to resist being knocked prone.

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Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

\n

The Bandit Captain attacks with their Scimitar.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

\n

The Bandit Captain attacks with their Dagger.

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The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

\n

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

\n

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

\n

Token artwork by Forgotten Adventures.

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{"_id":"C5Sk1F4kS5tCtYAU","name":"Fresh-D","type":"npc","img":"ddb-images/other/Bilder%20Grau/Fresch-D.png","items":[{"_id":"gSrKQbka5aLxlcJz","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"
\n

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

\n

1st level (4 slots): detect magic, identify, mage armor*, magic missile

\n

2nd level (3 slots): detect thoughts, mirror image, misty step

\n

3rd level (3 slots): counterspell,fly, lightning bolt

\n

4th level (3 slots): banishment, fire shield, stoneskin*

\n

5th level (3 slots): cone of cold, scrying, wall of force

\n

6th level (1 slot): globe of invulnerability

\n

7th level (1 slot): teleport

\n

8th level (1 slot): mind blank*

\n

9th level (1 slot): time stop*

\n

*-The archmage casts these spells on itself before combat.

\n
\n

The archmage is an spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wa6dckSFp3pY8yH5","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"

The archmage has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HTzRxMBniAbeKQA7","name":"Fire Bolt","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"icons/magic/lightning/bolt-forked-teal-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"icons/magic/unholy/orb-swirling-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/armor-stone-skin.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"icons/skills/ranged/projectile-explosion-black-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.

\n

This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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\n

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Archmage attacks with their Dagger.

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A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.

\n

An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

\n

The Archmage casts mage armor, stoneskin and mind blank on itself before combat.

\n
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\n

Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.

\n
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The eidolon has advantage on saving throws against any effect that turns undead.

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The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.

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When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon’s control. The eidolon uses the sacred statue’s statistics in place of its own.

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The eidolon has advantage on saving throws against any effect that turns undead.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

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Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

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If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

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You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1671381134167,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

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Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":8,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423195895,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time.

The Assassin Vine attacks with its Constrict.

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\n

The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.

\n
\nThe Assassin Vine uses Entangling Vines and a save is required.","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"False Appearance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"False Appearance.","fullName":"False Appearance."}},"img":"icons/magic/control/debuff-chains-purple.webp","_id":"3rdke1petyykfeql","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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While the assassin vine remains motionless, it is indistinguishable from a normal plant.

\nThe Assassin Vine uses False Appearance!","chat":"","unidentified":""},"source":"Tomb of 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{"name":"Boneclaw","type":"npc","img":"ddb-images/other/Bilder%20Grau/Dumanthoin%27s%20Gulch/Boneclaw.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"shavh1nk36409rz7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The boneclaw makes two claw attacks.

\n
\nThe Boneclaw uses Multiattack.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Piercing Claw","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Piercing Claw.","fullName":"Piercing Claw."}},"img":"icons/commodities/bones/bone-foot-bird-brown.webp","_id":"4yi6in4jfrgkcqcz","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

\n
\nThe Boneclaw attacks with its Piercing Claw.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shadow Jump","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Jump.","fullName":"Shadow Jump."}},"img":"icons/magic/air/wind-stream-blue-gray.webp","_id":"aa9m84w2jhqqojfi","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

\n
\nThe Boneclaw uses Shadow Jump and a save is required.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d12[necrotic] + 2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Rejuvenation","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}},"img":"icons/magic/water/heart-ice-freeze.webp","_id":"ap31fl87lee2twfx","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw’s master.

\nThe Boneclaw uses Rejuvenation!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shadow Stealth","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Stealth.","fullName":"Shadow Stealth."}},"img":"icons/magic/air/wind-stream-blue-gray.webp","_id":"h52z17ia7cga3njs","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.

\nThe Boneclaw uses Shadow Stealth!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Deadly Reach","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deadly Reach.","fullName":"Deadly Reach."}},"img":"icons/skills/melee/blood-slash-foam-red.webp","_id":"4vpso750e8ic4c8g","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.

\n
\nThe Boneclaw uses Deadly Reach.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 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{"name":"Lhammaruntosz","type":"npc","img":"ddb-images/other/Bilder%20Grau/Bronce%20Shrine/Lhammaruntosz.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"rnhs2wo77bw6lcho","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.

\n
\nThe Lhammaruntosz uses Multiattack.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Bite","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}},"img":"icons/creatures/abilities/mouth-teeth-long-red.webp","_id":"b9xcn3xmpkinmohh","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

\n
\nThe Lhammaruntosz attacks with its Bite.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Claw","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}},"img":"icons/commodities/claws/claw-lizard-white-black.webp","_id":"r8fz6r1erjj7b44h","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

\n
\nThe Lhammaruntosz attacks with its Claw.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tail","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}},"img":"icons/commodities/biological/tail-scaled-green.webp","_id":"hrwoa3ribz4in4aj","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

\n
\nThe Lhammaruntosz attacks with its Tail.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Frightful Presence","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","_id":"g0lgja1rwyvo5xla","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Each creature of Lhammaruntosz's choice that is within 120 feet of her and aware of her must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence for the next 24 hours.

\n
\nThe Lhammaruntosz uses Frightful Presence and a save is required.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Breath Weapons (Recharge 5–6)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapons (Recharge 5–6).","fullName":"Breath Weapons (Recharge 5–6)."}},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","_id":"vk2o7czfucl7cllt","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz uses one of the following breath weapons.

\n
\nThe Lhammaruntosz uses Breath Weapons (Recharge 5–6).","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"charges","target":"vk2o7czfucl7cllt","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667121584479,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightning Breath","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Breath.","fullName":"Lightning Breath."}},"img":"icons/creatures/abilities/dragon-ice-breath-blue.webp","_id":"q7wllwybtfe62tgw","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

\n
\nThe Lhammaruntosz uses Lightning Breath and a save is required.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d10[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Repulsion Breath","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Repulsion Breath.","fullName":"Repulsion Breath."}},"img":"icons/magic/air/wind-tornado-wall-blue.webp","_id":"modbjr7ahcip5bsl","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

\n
\nThe Lhammaruntosz uses Repulsion Breath and a save is required.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":19,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Change Shape","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","_id":"zh5tun5vqqto6ewp","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice).

In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

\n
\nThe Lhammaruntosz uses Change Shape.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Lair Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","_id":"jdczhdp59woag476","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n
\nThe Lhammaruntosz uses a Lair Actions!
\n

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

\nThe Lhammaruntosz uses a Lair Actions!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regional Effects","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","_id":"j78q2f0wi77750z5","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Regional Effects

The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

\nThe Lhammaruntosz uses a Regional Effects!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"A Bronze Dragon’s Lair","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"_id":"mrn0ur4k2xofxtsk","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

A Bronze Dragon’s Lair

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

\nThe Lhammaruntosz uses a A Bronze Dragon’s Lair!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/skills/targeting/target-strike-triple-blue.webp","_id":"l2bvxdfucnlc5oq7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of her turn.

\n

Detect. Lhammaruntosz makes a Wisdom (Perception) check.

\n

Tail Attack. Lhammaruntosz makes a tail attack.

\n

Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.

\n Performing a Legendary Action.\n\n","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Detect","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/tools/scribal/magnifying-glass.webp","_id":"heozjuynengfjels","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz makes a Wisdom (Perception) check.

Tail Attack. Lhammaruntosz makes a tail attack.

\nThe Lhammaruntosz performs Detect!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tail","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}},"img":"icons/commodities/biological/tail-scaled-green.webp","_id":"jp5239qmo1qbcngo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

\n
\nThe Lhammaruntosz attacks with its Tail.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Wing Attack (Costs 2 Actions)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/commodities/biological/wing-green.webp","_id":"k3m3e2qqt9xohc5o","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.

\nThe Lhammaruntosz performs Wing Attack (Costs 2 Actions)!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 7","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Amphibious","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}},"img":"icons/magic/acid/dissolve-arm-flesh.webp","_id":"9tr6q0g06elij1za","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz can breathe air and water.

\nThe Lhammaruntosz uses Amphibious!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Resistance (3/Day)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}},"img":"icons/magic/water/orb-water-bubbles.webp","_id":"qd74yujtfhasbh3u","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

If Lhammaruntosz fails a saving throw, she can choose to succeed instead.

\nThe Lhammaruntosz uses Legendary Resistance (3/Day)!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"special","cost":1,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"0ksvspysi8x1zmxy","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

1/day each: create food and water, detect thoughts, fog cloud, speak with animals

\nThe Lhammaruntosz uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regeneration","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","_id":"w11yu2v2h7c3yu7o","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz regains 5 hit points at the start of her turn.

\nThe Lhammaruntosz uses Regeneration!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"hpi8tge50nv6xbd9","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Lhammaruntosz is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared:

Cantrips (at will): light, mage hand, mending

1st level (4 slots): charm person, detect magic, expeditious retreat, sleep

2nd level (3 slots): darkness, invisibility,suggestion

3rd level (3 slots): dispel magic, protection from energy

4th level (2 slots): dimension door, stoneskin

\nThe Lhammaruntosz uses Spellcasting!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DrDy0X8ybQo8MGDF","name":"Create Food and Water","type":"spell","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"pack":"dnd5e.spells","originalItemName":"Create Food and Water","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.W9R6x4l5ZVfjyVsF"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125482041,"modifiedTime":1667125517153,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZfDXQUC9yIartT19","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"pack":"dnd5e.spells","originalItemName":"Detect Thoughts","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.ZlqM6gjr3mdcz5zJ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125531620,"modifiedTime":1667125545402,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"tQewONoMeSOvHdaF","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"pack":"dnd5e.spells","originalItemName":"Fog Cloud","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.077632PPm2irdc7S"}},"system":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125564294,"modifiedTime":1667125578384,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"aeUKn7Tz1kCbiiqt","name":"Speak with Animals","type":"spell","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"pack":"dnd5e.spells","originalItemName":"Speak with Animals","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Vlx0eGjoSR31UaA6"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125593240,"modifiedTime":1667125606639,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"PaiWHLokQAR5aluB","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125619096,"modifiedTime":1667125619096,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"K3nNvNUYGvbrohsj","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mage Hand","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.7mGvZs4ZIa00Ecxn"}},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125626897,"modifiedTime":1667125626897,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ynUN9rCMhNoamjMH","name":"Mending","type":"spell","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mending","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Qa7P4jkGMqioCoGO"}},"system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125632915,"modifiedTime":1667125632915,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"kopMjoVs9Cwmh7nm","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"pack":"dnd5e.spells","originalItemName":"Charm Person","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.flgzBPKSSVoxgvCe"}},"system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125658278,"modifiedTime":1667125658278,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"gDFPpEdaamw9yrZp","name":"Expeditious Retreat","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"pack":"dnd5e.spells","originalItemName":"Expeditious Retreat","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.OO6jHqXQIAsU9VgH"}},"system":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125681525,"modifiedTime":1667125681525,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"kG89cYLvsoG6rhRO","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Darkness","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.fG6B1Lqc3VAYDHWn"}},"system":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125691190,"modifiedTime":1667125691190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"WPTKdGRpMd5kxtlp","name":"Invisibility","ownership":{"default":0,"NKXwoX82cTxPYATP":3},"type":"spell","system":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787234056,"modifiedTime":1667125702289,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"YZ04QDBKX0B5CgPF","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"pack":"dnd5e.spells","originalItemName":"Suggestion","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.iOEm9nUrfF2ynZ7g"}},"system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125713279,"modifiedTime":1667125713279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"8TslBkHigVaueJaV","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Dispel Magic","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.7AluguZuVb77J7E4"}},"system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125741124,"modifiedTime":1667125741124,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"unciVsnCJWcSZ3rC","name":"Dimension Door","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"pack":"dnd5e.spells","originalItemName":"Dimension Door","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.p0Nb59g4nKv1162P"}},"system":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125774917,"modifiedTime":1667125774917,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"M8Y6u8KRxHLK3G8G","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"pack":"dnd5e.spells","originalItemName":"Stoneskin","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.LkeLDYYm1aCpgYWj"}},"system":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125784881,"modifiedTime":1667125784881,"lastModifiedBy":"NKXwoX82cTxPYATP"}}],"effects":[],"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/lhammaruntosz","img":"https://www.dndbeyond.com/avatars/thumbnails/6918/803/1000/1000/637020984130554300.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6918/802/637020984128923417.jpeg","spellList":{"class":["charm person","detect magic","expeditious retreat","sleep","darkness","invisibility","suggestion","dispel magic","protection from energy","dimension door","stoneskin"],"pact":[],"atwill":["light","mage hand","mending"],"innate":[{"name":"create food and water","type":"day","value":"1"},{"name":"detect thoughts","type":"day","value":"1"},{"name":"fog cloud","type":"day","value":"1"},{"name":"speak with animals","type":"day","value":"1"}],"edgeCases":[]}},"ddbimporter":{"id":448535,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true},"midi-qol":{"concentration-damage":0},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.DeoALhMUxR3rxxfm"}},"system":{"abilities":{"str":{"value":25,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":20},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":5,"saveBonus":0,"save":5,"dc":13},"con":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":5,"saveBonus":0,"save":11,"dc":19},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":16},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":19,"calc":"","formula":"","label":"natural armor "},"hp":{"value":300,"max":300,"temp":null,"tempmax":null,"formula":"17d12 + 102","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":5,"spelldc":10,"spellLevel":8},"details":{"biography":{"value":"

Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity.

\n

In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"","cr":16,"spellLevel":8,"source":"Sleeping Dragon’s Wake","xp":{"value":15000},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":["lightning"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":5,"bonus":0,"total":7,"passive":17},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":10,"bonus":0,"total":12,"passive":22},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"prof":5,"bonus":0,"total":5,"passive":15},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":4,"override":"4","max":"4"},"spell2":{"value":3,"override":"3","max":"3"},"spell3":{"value":3,"override":"3","max":"3"},"spell4":{"value":2,"override":"2","max":"2"},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"prototypeToken":{"flags":{},"name":"Lhammaruntosz","displayName":30,"width":3,"height":3,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.25,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"texture":{"src":"ddb-images/other/Bilder%20Grau/Bronce%20Shrine/Lhammaruntosz.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1667121563067,"modifiedTime":1674385233138,"lastModifiedBy":"NKXwoX82cTxPYATP"},"folder":"d5t8tR6z691nSBav","sort":300000,"_id":"E6KkgygHJUDAVai7"} @@ -73,7 +73,7 @@ {"_id":"L7TbHcChawa0dIp5","name":"Flail Snail","type":"npc","img":"ddb-images/other/Bilder%20Grau/Flail%20Snail.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"49ed0jx7fgt8jcgh","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.

\n
\nThe Flail Snail uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Flail Tentacle","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flail Tentacle.","fullName":"Flail Tentacle."}},"img":"icons/commodities/biological/antenna-blue.webp","_id":"7kqfhbumaypd35zd","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

\n
\nThe Flail Snail attacks with its Flail Tentacle.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Scintillating Shell (Recharges after a Short or Long Rest)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scintillating Shell (Recharges after a Short or Long Rest).","fullName":"Scintillating Shell (Recharges after a Short or Long Rest)."}},"img":"icons/magic/air/air-burst-spiral-yellow.webp","_id":"n1qgt0ur7oqmo1w4","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.

\n
\nThe Flail Snail uses Scintillating Shell (Recharges after a Short or Long Rest) and a save is required.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shell Defense","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shell Defense.","fullName":"Shell Defense."}},"img":"icons/commodities/biological/shell-ridged-blue.webp","_id":"nsgmukom1yhhf7qh","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.

\n
\nThe Flail Snail uses Shell Defense.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Antimagic Shell","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Antimagic Shell.","fullName":"Antimagic Shell."}},"img":"icons/environment/creatures/crustacean-mollusk-yellow.webp","_id":"k4ptt6mq1fldndi2","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll. If the snail succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:

\nThe Flail Snail uses Antimagic Shell!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"1–2","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"1–2.","fullName":"1–2."}},"_id":"wvi5cziz6hm6jt8d","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

\nThe Flail Snail uses 1–2!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"3–4","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"3–4.","fullName":"3–4."}},"_id":"f7uxr7669bsd0k5q","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

No additional effect.

\nThe Flail Snail uses 3–4!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"5–6","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"5–6.","fullName":"5–6."}},"_id":"dmegwatnemsy2dw7","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.

\nThe Flail Snail uses 5–6!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 144","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Flail Tentacles","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flail Tentacles.","fullName":"Flail Tentacles."}},"img":"icons/commodities/biological/antenna-blue.webp","_id":"sadqgvpjohtetfez","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The flail snail has five flail tentacles. Whenever the snail takes 10 damage or more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4 days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.

\nThe Flail Snail uses Flail Tentacles!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 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Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target.

\n
\nThe Water Weird attacks with its Constrict.","chat":"","unidentified":""},"source":"Monster Manual pg 299","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Invisible in Water","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisible in Water.","fullName":"Invisible in Water."}},"img":"icons/commodities/materials/glass-orb.webp","_id":"caxff7zdfvm2v12l","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The water weird is invisible while fully immersed in water.

\nThe Water Weird uses Invisible in Water!","chat":"","unidentified":""},"source":"Monster Manual pg 299","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Water Bound","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Bound.","fullName":"Water Bound."}},"img":"icons/magic/water/pseudopod-swirl-blue.webp","_id":"iz912xvdn2lgdrrv","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The water weird dies if it leaves the water to which it is bound or if that water is destroyed.

\nThe Water Weird uses Water Bound!","chat":"","unidentified":""},"source":"Monster Manual pg 299","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"cCGSBiJ1iPtG0Fas","sort":67262,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/water-weird","img":"https://www.dndbeyond.com/avatars/68/64/636460907601403500.png","tokenImg":"https://www.dndbeyond.com/avatars/16/591/636376367493746277.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"ddbimporter":{"id":17208,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.7iwuzyNIwYvIII6c"}},"system":{"abilities":{"str":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":""},"hp":{"value":58,"max":58,"temp":null,"tempmax":null,"formula":"9d10 + 9","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":60,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only when it emerges to attack, using its coils to crush any creature other than its summoner and those its summoner declares as off limits. When slain, a water weird becomes an inanimate pool of water.

\n

Good and Evil Weirds. Like most elementals, a water weird has no concept of good or evil. However, a water weird bound to a sacred or befouled source of water begins to take on the nature of that site, becoming neutral good or neutral evil.

\n

A neutral good water weird tries to frighten away interlopers rather than kill them, while a neutral evil water weird kills its victims for pleasure and might turn against its summoner. A water weird loses its evil alignment if its waters are cleansed with a purify food and drink spell.

\n

Elemental Nature. A water weird doesn’t require air, food, drink, or sleep.

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As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

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The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The spider ignores movement restrictions caused by webbing.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.

The target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

The Phase Spider attacks with its Bite. The target must make a Constitution saving throw.

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A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

\n

Token artwork by Forgotten Adventures.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040978,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Kristall","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"HrFJg91LERlkANgt","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667150162455,"modifiedTime":1668369217603,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"gJ0jAvMURiOyprbm","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":4,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152821674,"modifiedTime":1667152821674,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"TjsKGne3NOq4yrCU","name":"Manacles","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":900000,"flags":{},"system":{"description":{"value":"

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

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Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

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At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":3,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1671395629780,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674411280877,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674411996678,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a short reed or piece of straw"},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138935,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"NnRezp8CmQuoxErv","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736877,"modifiedTime":1670153736877,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":74030,"definitionId":1239804,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74030,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"}},"_id":"DjE0Svcflnrrfc9s","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736879,"modifiedTime":1674410363177,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"QhrYQX5wVnWBtMxt","name":"Scorching Ray","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Scorching Ray","replaced":true,"originalName":"Scorching Ray","version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":"","fumbleThreshold":null,"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.05XQaE0SpfdTBQG6"},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"system":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671389965146,"modifiedTime":1674415416718,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"2KmEAAh0eiMGg1mU","name":"Gnomengarde Grenade","type":"equipment","img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","tags":[],"sources":[{"sourceId":52,"pageNumber":null,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":883363,"originalName":"Gnomengarde Grenade","version":"3.2.7"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.bn2BC3gspSHYHd0M"}},"system":{"description":{"value":"

This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

","chat":"","unidentified":"Wondrous item"},"source":"Divine 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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

"},"alignment":"True Neutral","race":"Custom Lineage","background":"Celebrity Adventurer’s Scion","originalClass":"LGjImDmmB8U01aqF","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"","ideal":"","bond":"

Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing] + 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Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 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beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv 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Transmuted Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

"},"alignment":"True Neutral","race":"Custom Lineage","background":"Celebrity Adventurer’s Scion","originalClass":"LGjImDmmB8U01aqF","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"","ideal":"","bond":"

Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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\n

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

\n
\nThe Swashbuckler uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Dolch der Scaly Eye","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"img":"icons/weapons/daggers/dagger-curved-black.webp","_id":"wbm39ti2uop28fix","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

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Das Kriegsschiff kann seine Mangonellen abfeuern

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Das Kriegsschiff kann sein Steuerruder verwenden, um sich mit seinen Rudern oder Segeln zu bewegen. Als Teil dieser Bewegung kann es seine Marineramme verwenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"crew","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"_id":"LUZpfl7qJiG7vNyE","img":"icons/tools/navigation/map-chart-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670325798471,"modifiedTime":1670326883963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ruder","type":"equipment","system":{"description":{"value":"

20 Fuß (erfordert mindestens 20 Besatzungsmitglieder)

-5ft. / 25 Damage

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35 ft.; 15 ft. beim Segeln gegen den Wind; 50 ft. beim Segeln mit dem Wind

-10 ft./25 Damage

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Das Kriegsschiff hat einen Vorteil bei allen Rettungswürfen in Bezug auf den Zusammenstoß, wenn es mit einer Kreatur oder einem Objekt zusammenstößt. Jeglicher Schaden, den es durch den Aufprall erleidet, wird der Schiffsramme und nicht dem Schiff zugefügt. Diese Vorteile gelten nicht, wenn ein anderes Schiff mit dem Kriegsschiff zusammenstößt.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d10",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":20},"hp":{"value":100,"max":100,"dt":10,"conditions":""},"weaponType":"siege","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"_id":"GRcZQGABwoPlrzCU","img":"icons/magic/earth/strike-fist-stone-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670326893737,"modifiedTime":1670327934954,"lastModifiedBy":"NKXwoX82cTxPYATP"}}],"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"midi-qol":{"concentration-damage":0},"tidy5e-sheet":{"allow-edit":true,"traitsExpanded":true}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670324539614,"modifiedTime":1670327934954,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"LqMGgKMmD6ms5hRm"} {"name":"Zuri Kimyak","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Zuri%20Kimyak.png","items":[{"_id":"07sdy4qaaW4MaB8W","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"
\n

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

\n

It has the following druid spells prepared:

\n

Cantrips (at will): druidcraft, produce flame, shillelagh

\n

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

\n

2nd level (3 slots): animal messenger, barkskin

\n
\n

The druid is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gdpkOBvo0Jxb3OVR","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QwPEzLNW8iVCL7cR","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"326YyjtlKmYZh3T3","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":12,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BdApmAz4M3id4rnL","name":"Longstrider","type":"spell","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lXZnkgspOXxSoLPF","name":"Speak with Animals","type":"spell","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2ZxbeICwcq94lFTU","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6DpP5JZ3gznrULif","name":"Animal Messenger","type":"spell","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PHcdIFirPgGkjSV7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

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The Druid attacks with its Quarterstaff.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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The Veteran attacks with their Longsword.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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The Veteran attacks with its Shortsword.

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The Veteran attacks with its Heavy Crossbow.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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The crocodile can hold its breath for 30 minutes.

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The crocodile makes two attacks: one with its bite and one with its tail.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

\n

The target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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\n

The Giant Crocodile attacks with its Bite. If successful, the target is grappled. Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage.

\n

If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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\n

The Giant Crocodile attacks with its Tail. If the target is a creature, it must make a Strength saving throw.

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Token artwork by Forgotten Adventures.

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324","xp":{"value":1800},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":5,"bonus":0,"passive":15,"prof":0,"total":5},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":15,"prof":6,"total":5},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"prototypeToken":{"name":"Giant 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-{"_id":"TaB6nAoD3PZWP8Rv","name":"Deppresions Killua","type":"character","img":"ddb-images/characters/Killua.jpeg","items":[{"_id":"ge6nVC9rme4BMzgA","name":"Monk (Way of the Ascendant Dragon)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\r\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

","equipmentDescription":"

You start with the following equipment, in addition to the equipment granted by your background:

\r\n","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\r\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\r\n\r\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\r\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\r\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\r\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\r\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n
Flurry of Blows
\r\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\r\n
Patient Defense
\r\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\r\n
Step of the Wind
\r\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","requiredLevel":2,"displayOrder":5},{"id":229,"name":"Unarmored Movement","prerequisite":null,"description":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\r\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

","requiredLevel":2,"displayOrder":6},{"id":230,"name":"Monastic Tradition","prerequisite":null,"description":"

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

","requiredLevel":3,"displayOrder":7},{"id":231,"name":"Deflect Missiles","prerequisite":null,"description":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\r\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

","requiredLevel":3,"displayOrder":8},{"id":232,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":4,"displayOrder":9},{"id":233,"name":"Slow Fall","prerequisite":null,"description":"

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

","requiredLevel":4,"displayOrder":10},{"id":234,"name":"Extra Attack","prerequisite":null,"description":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","requiredLevel":5,"displayOrder":11},{"id":235,"name":"Stunning Strike","prerequisite":null,"description":"

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","requiredLevel":5,"displayOrder":12},{"id":236,"name":"Ki-Empowered Strikes","prerequisite":null,"description":"

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

","requiredLevel":6,"displayOrder":13},{"id":237,"name":"Evasion","prerequisite":null,"description":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","requiredLevel":7,"displayOrder":15},{"id":238,"name":"Stillness of Mind","prerequisite":null,"description":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","requiredLevel":7,"displayOrder":16},{"id":239,"name":"Purity of Body","prerequisite":null,"description":"

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

","requiredLevel":10,"displayOrder":19},{"id":240,"name":"Tongue of the Sun and Moon","prerequisite":null,"description":"

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

","requiredLevel":13,"displayOrder":22},{"id":241,"name":"Diamond Soul","prerequisite":null,"description":"

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\r\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

","requiredLevel":14,"displayOrder":23},{"id":242,"name":"Timeless Body","prerequisite":null,"description":"

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

","requiredLevel":15,"displayOrder":25},{"id":243,"name":"Empty Body","prerequisite":null,"description":"

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\r\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

","requiredLevel":18,"displayOrder":27},{"id":244,"name":"Perfect Self","prerequisite":null,"description":"

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

","requiredLevel":20,"displayOrder":30},{"id":245,"name":"Unarmored Movement Improvement","prerequisite":null,"description":"

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

","requiredLevel":9,"displayOrder":18},{"id":246,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":8,"displayOrder":17},{"id":247,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":12,"displayOrder":21},{"id":248,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":16,"displayOrder":26},{"id":249,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":19,"displayOrder":29},{"id":455,"name":"Unarmored Movement","prerequisite":null,"description":"

At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.

","requiredLevel":6,"displayOrder":14},{"id":456,"name":"Unarmored Movement","prerequisite":null,"description":"

At 10th level, your Unarmored Speed speed bonus increases to 20 feet while you are not wearing armor or wielding a shield.

","requiredLevel":10,"displayOrder":20},{"id":457,"name":"Unarmored Movement","prerequisite":null,"description":"

At 14th level, your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield.

","requiredLevel":14,"displayOrder":24},{"id":458,"name":"Unarmored Movement","prerequisite":null,"description":"

At 18th level, your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield.

","requiredLevel":18,"displayOrder":28},{"id":464,"name":"Proficiencies","prerequisite":null,"description":"

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

","requiredLevel":1,"displayOrder":2},{"id":536,"name":"Hit Points","prerequisite":null,"description":"

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

","requiredLevel":1,"displayOrder":1}],"hitDice":8,"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"5d4"},"canCastSpells":false,"knowsAllSpells":null,"spellPrepareType":null,"spellContainerName":null,"sourcePageNumber":76,"subclassDefinition":null,"isHomebrew":false,"primaryAbilities":[5],"spellRules":{"multiClassSpellSlotDivisor":3,"isRitualSpellCaster":false,"levelCantripsKnownMaxes":[0,0,0,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3],"levelSpellKnownMaxes":[0,0,0,3,4,4,4,5,6,6,7,8,8,9,10,10,11,11,11,12,13],"levelSpellSlots":[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[2,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,1,0,0,0,0,0],[4,3,3,1,0,0,0,0,0]],"multiClassSpellSlotRounding":1},"prerequisites":[{"description":"Dexterity 13 and Wisdom 13","prerequisiteMappings":[{"id":10369,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"},{"id":10370,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"moreDetailsUrl":"/characters/classes/monk#WayoftheAscendantDragon","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","parentClassId":11,"hitDice":8,"spellCastingAbilityId":null,"canCastSpells":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-classes.ATDUMIInPckBps9a"}},"system":{"description":{"value":"

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

\n\n\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n

Way of the Ascendant Dragon

\n

By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings.

\n\n

Class Features

\n\n

Draconic Disciple @Compendium[world.ddb-graus-dnd-class-features.yt0GH7usI80vTnGC]{Draconic Disciple}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:

\n

Draconic Presence. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.

\n

Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.

\n

Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.

\n\n

Breath of the Dragon @Compendium[world.ddb-graus-dnd-class-features.6pwL6oSze9C8TJaH]{Breath of the Dragon}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

At 11th level, the damage of this feature increases to three rolls of your Martial Arts die.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.

\n\n

Wings Unfurled @Compendium[world.ddb-graus-dnd-class-features.mwWQJQxvmXldWCua]{Wings Unfurled}

\n

6th-Level Way of the Ascendant Dragon Feature

\n

When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Aspect of the Wyrm @Compendium[world.ddb-graus-dnd-class-features.VOA6zt5i6OiPlInF]{Aspect of the Wyrm}

\n

11th-Level Way of the Ascendant Dragon Feature

\n

The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:

\n

Frightful Presence. When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

\n

Resistance. Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage.

\n

Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.

\n\n

Ascendant Aspect @Compendium[world.ddb-graus-dnd-class-features.csSPctVGW9LW3ACt]{Ascendant Aspect}

\n

17th-Level Way of the Ascendant Dragon Feature

\n

Your draconic spirit reaches its peak. You gain the following benefits:

\n

Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind [rule]total cover[/rule], even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

\n

Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice).

\n\n

Unarmored Defense

\n

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

\n\n

Martial Arts

\n

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

\n\n

Ki

\n

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\n
Flurry of Blows
\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\n
Patient Defense
\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\n
Step of the Wind
\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

\n\n

Unarmored Movement

\n

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n

Monastic Tradition

\n

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

\n\n

Deflect Missiles

\n

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Slow Fall

\n

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

\n\n

Extra Attack

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Stunning Strike

\n

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

\n\n

Ki-Empowered Strikes

\n

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Evasion

\n

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Stillness of Mind

\n

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

\n\n

Purity of Body

\n

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

\n\n

Tongue of the Sun and Moon

\n

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

\n\n

Diamond Soul

\n

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

\n\n

Timeless Body

\n

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

\n\n

Empty Body

\n

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

\n\n

Perfect Self

\n

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

\n\n

Unarmored Movement Improvement

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

\n\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

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Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

Favored Event

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

Favored Event

d8 Favored Event
1 Marathon
2 Long-distance running
3 Wrestling
4 Boxing
5 Chariot or horse race
6 Pankration (mixed unarmed combat)
7 Hoplite race (racing in full armor with a unit)
8 Pentathlon (running, long jump, discus, javelin, wrestling)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Favored Event]{Open RollTable Background: Athlete: Favored Event}


FEATURE: ECHOES OF VICTORY

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Suggested Characteristics

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

Athlete Personality Traits
d8 Personality Trait
1 I feel most at peace during physical exertion, be it exercise
or battle.
2 I don’t like to sit idle.
3 I have a daily exercise routine that I refuse to break.
4 Obstacles exist to be overcome.
5 When I see others struggling, I offer to help.
6 I love to trade banter and gibes.
7 Anything worth doing is worth doing best.
8 I get irritated if people praise someone else and not me.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Personality Traits]{Open RollTable Background: Athlete: Athlete Personality Traits}
Athlete Ideals
d6 Ideal
1 Competition. I strive to test myself in all things. (Chaotic)
2 Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3 Camaraderie. The strongest bonds are forged through struggle. (Good)
4 People. I strive to inspire my spectators. (Neutral)
5 Tradition. Every game has rules, and the playing field must be level. (Lawful)
6 Growth. Lessons hide in victory and defeat. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Ideals]{Open RollTable Background: Athlete: Athlete Ideals}
Athlete Bonds
d6 Bond
1 My teammates are my family.
2 I will overcome a rival and prove myself their better.
3 My mistake got someone hurt. I’ll never make that mistake again.
4 I will be the best for the honor and glory of my home.
5 The person who trained me is the most important person in my world.
6 I strive to live up to a specific hero’s example.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Bonds]{Open RollTable Background: Athlete: Athlete Bonds}
Athlete Flaws
d6 flaw
1 I indulge in a habit that threatens my reputation or my health.
2 I’ll do absolutely anything to win.
3 I ignore anyone who doesn’t compete and anyone who loses to me.
4 I have lingering pain from old injuries.
5 Any defeat or failure on my part is because my opponent cheated.
6 I must be the captain of any group I join.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Flaws]{Open RollTable Background: Athlete: Athlete Flaws}

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Choices

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\n \n More Details\n \n

\n

Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.

\n

\n
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While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, or otherwise unable to move.

","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 158","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/216/636382363396040957.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/164/636284722823230171.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Deception","Warding","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":158,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Cloak-of-Displacement.jpeg"},"id":776647962,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4605,"originalName":"Cloak of Displacement","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","_id":"9zvXcxE0EXl4u4m8","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062007,"modifiedTime":1669569062007,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Schwert der Feuerprinzessin","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

\n

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die sowie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

\n

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

\n

Der Geist:

\n

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

\n

 

\n

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

\n

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

\n

Schwert Eigenschaften:

\n

- Chame, Angst und Paralyze immun

\n

- 60ft Blindsicht

\n

- Crit Change 18+

\n

- 20ft Movement speed

\n

- Resistent gegen non-Magical damage 

\n

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

\n

- Fire Immun.

\n

- Muss nicht mehr schlafen für eine Long Rest.

\n

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

\n

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

\n

- AC +3

\n

- Advantage auf alle Körperliche Saves. 

\n

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

\n

- du kannst die als Bonus Aktion 15ft Teleportieren.

\n

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

\n

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

\n

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

\n

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

\n

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

\n

- Lucky feat.

\n

 

\n

 

\n

 

Requires attunement by a Schwert der Feuerprinzessin
","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"Roll Other damage: [6d6] Bei Aktivierung","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"6d6[fire]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":["Bei Aktivierung"],"avatarUrl":"https://www.dndbeyond.com/avatars/30529/547/638051570924358283.png","largeAvatarUrl":"https://www.dndbeyond.com/avatars/30529/548/638051570926268280.png","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Schwert-der-Feuerprinzessin.png"},"id":983249865,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":5927287,"originalName":"Schwert der Feuerprinzessin","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"betterRolls5e":{},"infusions":{"maps":[],"applied":[],"infused":false},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"GdDj8RrXwJwiVV4L","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062045,"modifiedTime":1669569385363,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dagger","type":"weapon","system":{"description":{"value":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":775878372,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"6mfCEMdAW8j3f5kX","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062053,"modifiedTime":1669569062053,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Clothes, Traveler's","type":"loot","system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878384,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":41,"originalName":"Clothes, Traveler's","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"fU2R6d6nVzxH8C0f","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062057,"modifiedTime":1669569062057,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pouch","type":"backpack","system":{"description":{"value":"

A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":0.5,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":775878373,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":72,"originalName":"Pouch","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-simple-tan.webp","_id":"vB3bjXUFUwDlKPzY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062059,"modifiedTime":1669569062059,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Crowbar","type":"loot","system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.5,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878379,"entityTypeId":1439493548,"containerEntityId":775878372,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"vR0owaOxwnlbDF2y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062081,"modifiedTime":1669569062081,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.01,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878378,"entityTypeId":1439493548,"containerEntityId":775878372,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"r69GX3KlYKwdQQac","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062088,"modifiedTime":1669569062088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":0.2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878381,"entityTypeId":1439493548,"containerEntityId":775878372,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"EIW2CzL14OGXF0wE","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062091,"modifiedTime":1669569062091,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"QANUyLMU6ZFw5BmQ","name":"Feuerzahn","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":["Dueling"],"restrictions":["While Flaming"],"avatarUrl":"https://www.dndbeyond.com/avatars/9249/564/637203446409923453.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9249/565/637203446411359007.jpeg","filterType":"Weapon","tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Feuerzahn.jpeg"},"id":691237038,"entityTypeId":1439493548,"containerEntityId":62065089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4896,"originalName":"Flame Tongue Rapier","version":"2.9.51","importId":"wscydhdgjgkf8187"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"While Flaming"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.Lg8XFgVTAQERDEig.Item.J3svoMyYpPHSnAji"}},"system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":"Rapier"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":19,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 2","piercing"],["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669807208601,"modifiedTime":1669807208601,"lastModifiedBy":"S8okQC2ts2hIRRmR"}}],"effects":[],"folder":"T82LfD0Bip2CQBX8","sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"url":"https://www.dndbeyond.com/profile/luftibus/characters/70312310","apiEndpointUrl":"https://character-service.dndbeyond.com/character/v5/character/70312310","characterId":"70312310","totalLevels":9,"proficiencies":null,"proficienciesIncludingEffects":null,"roUrl":"https://dndbeyond.com/characters/70312310","characterValues":null,"templateStrings":null,"campaign":null,"effectAbilities":null,"abilityOverrides":null},"activeUpdate":false,"compendium":false,"acEffects":[{"changes":[{"key":"system.attributes.ac.value","value":18,"mode":5,"priority":30}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - 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Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

","public":"

Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

"},"alignment":"True Neutral","race":"Custom 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+{"_id":"TaB6nAoD3PZWP8Rv","name":"Deppresions Killua","type":"character","img":"ddb-images/characters/Killua.jpeg","items":[{"_id":"ge6nVC9rme4BMzgA","name":"Monk (Way of the Ascendant Dragon)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\r\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

","equipmentDescription":"

You start with the following equipment, in addition to the equipment granted by your background:

\r\n","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\r\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\r\n\r\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\r\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\r\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\r\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\r\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n
Flurry of Blows
\r\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\r\n
Patient Defense
\r\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\r\n
Step of the Wind
\r\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","requiredLevel":2,"displayOrder":5},{"id":229,"name":"Unarmored Movement","prerequisite":null,"description":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\r\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

","requiredLevel":2,"displayOrder":6},{"id":230,"name":"Monastic Tradition","prerequisite":null,"description":"

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

","requiredLevel":3,"displayOrder":7},{"id":231,"name":"Deflect Missiles","prerequisite":null,"description":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\r\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

","requiredLevel":3,"displayOrder":8},{"id":232,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":4,"displayOrder":9},{"id":233,"name":"Slow Fall","prerequisite":null,"description":"

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

","requiredLevel":4,"displayOrder":10},{"id":234,"name":"Extra Attack","prerequisite":null,"description":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","requiredLevel":5,"displayOrder":11},{"id":235,"name":"Stunning Strike","prerequisite":null,"description":"

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","requiredLevel":5,"displayOrder":12},{"id":236,"name":"Ki-Empowered Strikes","prerequisite":null,"description":"

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

","requiredLevel":6,"displayOrder":13},{"id":237,"name":"Evasion","prerequisite":null,"description":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","requiredLevel":7,"displayOrder":15},{"id":238,"name":"Stillness of Mind","prerequisite":null,"description":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","requiredLevel":7,"displayOrder":16},{"id":239,"name":"Purity of Body","prerequisite":null,"description":"

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

","requiredLevel":10,"displayOrder":19},{"id":240,"name":"Tongue of the Sun and Moon","prerequisite":null,"description":"

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

","requiredLevel":13,"displayOrder":22},{"id":241,"name":"Diamond Soul","prerequisite":null,"description":"

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\r\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

","requiredLevel":14,"displayOrder":23},{"id":242,"name":"Timeless Body","prerequisite":null,"description":"

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

","requiredLevel":15,"displayOrder":25},{"id":243,"name":"Empty Body","prerequisite":null,"description":"

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\r\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

","requiredLevel":18,"displayOrder":27},{"id":244,"name":"Perfect Self","prerequisite":null,"description":"

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

","requiredLevel":20,"displayOrder":30},{"id":245,"name":"Unarmored Movement Improvement","prerequisite":null,"description":"

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

","requiredLevel":9,"displayOrder":18},{"id":246,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":8,"displayOrder":17},{"id":247,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":12,"displayOrder":21},{"id":248,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":16,"displayOrder":26},{"id":249,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":19,"displayOrder":29},{"id":455,"name":"Unarmored Movement","prerequisite":null,"description":"

At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.

","requiredLevel":6,"displayOrder":14},{"id":456,"name":"Unarmored Movement","prerequisite":null,"description":"

At 10th level, your Unarmored Speed speed bonus increases to 20 feet while you are not wearing armor or wielding a shield.

","requiredLevel":10,"displayOrder":20},{"id":457,"name":"Unarmored Movement","prerequisite":null,"description":"

At 14th level, your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield.

","requiredLevel":14,"displayOrder":24},{"id":458,"name":"Unarmored Movement","prerequisite":null,"description":"

At 18th level, your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield.

","requiredLevel":18,"displayOrder":28},{"id":464,"name":"Proficiencies","prerequisite":null,"description":"

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

","requiredLevel":1,"displayOrder":2},{"id":536,"name":"Hit Points","prerequisite":null,"description":"

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

","requiredLevel":1,"displayOrder":1}],"hitDice":8,"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"5d4"},"canCastSpells":false,"knowsAllSpells":null,"spellPrepareType":null,"spellContainerName":null,"sourcePageNumber":76,"subclassDefinition":null,"isHomebrew":false,"primaryAbilities":[5],"spellRules":{"multiClassSpellSlotDivisor":3,"isRitualSpellCaster":false,"levelCantripsKnownMaxes":[0,0,0,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3],"levelSpellKnownMaxes":[0,0,0,3,4,4,4,5,6,6,7,8,8,9,10,10,11,11,11,12,13],"levelSpellSlots":[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[2,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,1,0,0,0,0,0],[4,3,3,1,0,0,0,0,0]],"multiClassSpellSlotRounding":1},"prerequisites":[{"description":"Dexterity 13 and Wisdom 13","prerequisiteMappings":[{"id":10369,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"},{"id":10370,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"moreDetailsUrl":"/characters/classes/monk#WayoftheAscendantDragon","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","parentClassId":11,"hitDice":8,"spellCastingAbilityId":null,"canCastSpells":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-classes.ATDUMIInPckBps9a"}},"system":{"description":{"value":"

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

\n\n\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n

Way of the Ascendant Dragon

\n

By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings.

\n\n

Class Features

\n\n

Draconic Disciple @Compendium[world.ddb-graus-dnd-class-features.yt0GH7usI80vTnGC]{Draconic Disciple}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:

\n

Draconic Presence. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.

\n

Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.

\n

Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.

\n\n

Breath of the Dragon @Compendium[world.ddb-graus-dnd-class-features.6pwL6oSze9C8TJaH]{Breath of the Dragon}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

At 11th level, the damage of this feature increases to three rolls of your Martial Arts die.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.

\n\n

Wings Unfurled @Compendium[world.ddb-graus-dnd-class-features.mwWQJQxvmXldWCua]{Wings Unfurled}

\n

6th-Level Way of the Ascendant Dragon Feature

\n

When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Aspect of the Wyrm @Compendium[world.ddb-graus-dnd-class-features.VOA6zt5i6OiPlInF]{Aspect of the Wyrm}

\n

11th-Level Way of the Ascendant Dragon Feature

\n

The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:

\n

Frightful Presence. When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

\n

Resistance. Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage.

\n

Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.

\n\n

Ascendant Aspect @Compendium[world.ddb-graus-dnd-class-features.csSPctVGW9LW3ACt]{Ascendant Aspect}

\n

17th-Level Way of the Ascendant Dragon Feature

\n

Your draconic spirit reaches its peak. You gain the following benefits:

\n

Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind [rule]total cover[/rule], even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

\n

Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice).

\n\n

Unarmored Defense

\n

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

\n\n

Martial Arts

\n

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

\n\n

Ki

\n

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\n
Flurry of Blows
\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\n
Patient Defense
\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\n
Step of the Wind
\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

\n\n

Unarmored Movement

\n

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n

Monastic Tradition

\n

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

\n\n

Deflect Missiles

\n

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Slow Fall

\n

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

\n\n

Extra Attack

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Stunning Strike

\n

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

\n\n

Ki-Empowered Strikes

\n

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Evasion

\n

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Stillness of Mind

\n

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

\n\n

Purity of Body

\n

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

\n\n

Tongue of the Sun and Moon

\n

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

\n\n

Diamond Soul

\n

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

\n\n

Timeless Body

\n

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

\n\n

Empty Body

\n

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

\n\n

Perfect Self

\n

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

\n\n

Unarmored Movement Improvement

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

\n\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

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Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

Favored Event

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

Favored Event

d8 Favored Event
1 Marathon
2 Long-distance running
3 Wrestling
4 Boxing
5 Chariot or horse race
6 Pankration (mixed unarmed combat)
7 Hoplite race (racing in full armor with a unit)
8 Pentathlon (running, long jump, discus, javelin, wrestling)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Favored Event]{Open RollTable Background: Athlete: Favored Event}


FEATURE: ECHOES OF VICTORY

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Suggested Characteristics

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

Athlete Personality Traits
d8 Personality Trait
1 I feel most at peace during physical exertion, be it exercise
or battle.
2 I don’t like to sit idle.
3 I have a daily exercise routine that I refuse to break.
4 Obstacles exist to be overcome.
5 When I see others struggling, I offer to help.
6 I love to trade banter and gibes.
7 Anything worth doing is worth doing best.
8 I get irritated if people praise someone else and not me.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Personality Traits]{Open RollTable Background: Athlete: Athlete Personality Traits}
Athlete Ideals
d6 Ideal
1 Competition. I strive to test myself in all things. (Chaotic)
2 Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3 Camaraderie. The strongest bonds are forged through struggle. (Good)
4 People. I strive to inspire my spectators. (Neutral)
5 Tradition. Every game has rules, and the playing field must be level. (Lawful)
6 Growth. Lessons hide in victory and defeat. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Ideals]{Open RollTable Background: Athlete: Athlete Ideals}
Athlete Bonds
d6 Bond
1 My teammates are my family.
2 I will overcome a rival and prove myself their better.
3 My mistake got someone hurt. I’ll never make that mistake again.
4 I will be the best for the honor and glory of my home.
5 The person who trained me is the most important person in my world.
6 I strive to live up to a specific hero’s example.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Bonds]{Open RollTable Background: Athlete: Athlete Bonds}
Athlete Flaws
d6 flaw
1 I indulge in a habit that threatens my reputation or my health.
2 I’ll do absolutely anything to win.
3 I ignore anyone who doesn’t compete and anyone who loses to me.
4 I have lingering pain from old injuries.
5 Any defeat or failure on my part is because my opponent cheated.
6 I must be the captain of any group I join.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Flaws]{Open RollTable Background: Athlete: Athlete Flaws}

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Choices

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\n \n More Details\n \n

\n

Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.

\n

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":true},"proficient":1},"flags":{"ddbimporter":{"id":"55399","entityTypeId":"222216831","action":true,"componentId":227,"componentTypeId":12168134,"originalName":"Unarmed Strike","dndbeyond":{"type":"Martial Arts","levelScale":{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":1,"level":1,"description":"d4","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":3,"level":11,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":4,"level":17,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Ascendant Dragon","importId":"PSI9mCxhRuOa37r9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"hyef8aoCPqWiHr6y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062001,"modifiedTime":1669569062001,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":true},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","dndbeyond":{"type":"Martial Arts"},"class":"Monk","subclass":"Way of the Ascendant Dragon","importId":"PSI9mCxhRuOa37r9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"YfSZHOw2wm7UqNe3","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062003,"modifiedTime":1669569062003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cloak of Displacement","type":"equipment","system":{"description":{"value":"

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, or otherwise unable to move.

","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 158","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/216/636382363396040957.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/164/636284722823230171.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Deception","Warding","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":158,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Cloak-of-Displacement.jpeg"},"id":776647962,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4605,"originalName":"Cloak of Displacement","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","_id":"9zvXcxE0EXl4u4m8","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062007,"modifiedTime":1669569062007,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Schwert der Feuerprinzessin","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

\n

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die sowie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

\n

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

\n

Der Geist:

\n

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

\n

 

\n

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

\n

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

\n

Schwert Eigenschaften:

\n

- Chame, Angst und Paralyze immun

\n

- 60ft Blindsicht

\n

- Crit Change 18+

\n

- 20ft Movement speed

\n

- Resistent gegen non-Magical damage 

\n

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

\n

- Fire Immun.

\n

- Muss nicht mehr schlafen für eine Long Rest.

\n

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

\n

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

\n

- AC +3

\n

- Advantage auf alle Körperliche Saves. 

\n

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

\n

- du kannst die als Bonus Aktion 15ft Teleportieren.

\n

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

\n

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

\n

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

\n

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

\n

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

\n

- Lucky feat.

\n

 

\n

 

\n

 

Requires attunement by a Schwert der Feuerprinzessin
","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"Roll Other damage: [6d6] Bei Aktivierung","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"6d6[fire]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":["Bei Aktivierung"],"avatarUrl":"https://www.dndbeyond.com/avatars/30529/547/638051570924358283.png","largeAvatarUrl":"https://www.dndbeyond.com/avatars/30529/548/638051570926268280.png","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Schwert-der-Feuerprinzessin.png"},"id":983249865,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":5927287,"originalName":"Schwert der Feuerprinzessin","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"betterRolls5e":{},"infusions":{"maps":[],"applied":[],"infused":false},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"GdDj8RrXwJwiVV4L","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062045,"modifiedTime":1669569385363,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dagger","type":"weapon","system":{"description":{"value":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":775878372,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"6mfCEMdAW8j3f5kX","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062053,"modifiedTime":1669569062053,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Clothes, Traveler's","type":"loot","system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878384,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":41,"originalName":"Clothes, Traveler's","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"fU2R6d6nVzxH8C0f","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062057,"modifiedTime":1669569062057,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pouch","type":"backpack","system":{"description":{"value":"

A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":0.5,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":775878373,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":72,"originalName":"Pouch","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-simple-tan.webp","_id":"vB3bjXUFUwDlKPzY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062059,"modifiedTime":1669569062059,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Crowbar","type":"loot","system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.01,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878378,"entityTypeId":1439493548,"containerEntityId":775878372,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"r69GX3KlYKwdQQac","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062088,"modifiedTime":1669569062088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":"Rapier"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":19,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 2","piercing"],["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669807208601,"modifiedTime":1669807208601,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"VxDvFdA6KUZrdyx7","name":"Gnomengarde Grenade","type":"equipment","img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","tags":[],"sources":[{"sourceId":52,"pageNumber":null,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":883363,"originalName":"Gnomengarde Grenade","version":"3.2.7"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.bn2BC3gspSHYHd0M"}},"system":{"description":{"value":"

This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

","chat":"","unidentified":"Wondrous item"},"source":"Divine Contention","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385298248,"modifiedTime":1674423536630,"lastModifiedBy":"S8okQC2ts2hIRRmR"}}],"effects":[],"folder":"T82LfD0Bip2CQBX8","sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"url":"https://www.dndbeyond.com/profile/luftibus/characters/70312310","apiEndpointUrl":"https://character-service.dndbeyond.com/character/v5/character/70312310","characterId":"70312310","totalLevels":9,"proficiencies":null,"proficienciesIncludingEffects":null,"roUrl":"https://dndbeyond.com/characters/70312310","characterValues":null,"templateStrings":null,"campaign":null,"effectAbilities":null,"abilityOverrides":null},"activeUpdate":false,"compendium":false,"acEffects":[{"changes":[{"key":"system.attributes.ac.value","value":18,"mode":5,"priority":30}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Unarmored defense (Unarmored Defense): 18","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":true,"characterEffect":true}}},{"changes":[{"key":"system.attributes.ac.value","value":"15 + @abilities.dex.mod","mode":5,"priority":15}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Racial (Unarmored): 15","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":false,"characterEffect":true}}}],"baseAC":18,"autoAC":{"flat":null,"calc":"unarmoredMonk","formula":""},"overrideAC":{"flat":18,"calc":"flat","formula":""},"resources":{"type":"default","primary":"Ki Points","secondary":"Breath of the Dragon","tertiary":"Wings Unfurled","ask":true},"importId":"PSI9mCxhRuOa37r9","syncItemReady":true,"syncActionReady":true,"activeSyncSpells":true},"dnd5e":{"powerfulBuild":false,"savageAttacks":false,"elvenAccuracy":false,"halflingLucky":false,"initiativeAdv":false,"initiativeAlert":false,"jackOfAllTrades":false,"weaponCriticalThreshold":20,"observantFeat":true,"remarkableAthlete":false,"reliableTalent":false,"diamondSoul":false,"meleeCriticalDamageDice":0,"wildMagic":false,"initiativeHalfProf":false},"skill-customization-5e":{},"ddb-importer":{"version":"3.1.23"},"vtt-resource-tracker":{},"midi-qol":{"onUseMacroName":"[postActiveEffects]","concentration-damage":0},"tidy5e-sheet":{"allow-edit":true}},"system":{"abilities":{"str":{"value":10,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":0},"dex":{"value":20,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":5},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":0},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":3},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1}},"attributes":{"ac":{"flat":null,"calc":"unarmoredMonk","formula":""},"hp":{"value":57,"max":57,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":0,"mod":5},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"prof":4,"hd":9,"spelldc":10},"details":{"biography":{"value":"

Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

","public":"

Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

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{"_id":"U6yn6aCTUu2WKUJp","name":"Giant Goat","type":"npc","img":"ddb-images/other/Bilder%20Grau/Aid%20from%20Phandalin/giant%20goat.png","items":[{"_id":"dBII3VhTvg43aTUI","name":"Charge","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"
\n

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage.

\n

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

\n
\n

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes a extra bludgeoning damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"t8cKnWGtgVCfhW5v","name":"Ram","type":"weapon","img":"icons/weapons/maces/mace-skull-ram.webp","effects":[],"folder":null,"sort":300000,"flags":{},"system":{"description":{"value":"
\n

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

\n

The Giant Goat attacks with its Ram.

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Token artwork by Forgotten Adventures.

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Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Any creature that starts its turn within 5 ft. of the ghast must succeed on a Constitution saving throw.

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The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

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Melee Weapon Attack:+3 to hit,, 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

The Ghast attacks with its Bite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

If the target is a creature other than an undead, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Ghast attacks with its Claws. If the target is a creature other than an undead, it must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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The Lizardfolk attacks with its Heavy Club.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Lizardfolk attacks with its Javelin.

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The troll makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 16 (3d10) necrotic damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 5 (1d10) necrotic damage.

\n
\nThe Rot Troll attacks with its Claws.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 244","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"],["1d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Rancid Degeneration","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rancid Degeneration.","fullName":"Rancid Degeneration."}},"img":"icons/magic/unholy/strike-beam-blood-red-green.webp","_id":"gy7p8skedhn2q5nd","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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At the end of each of the troll’s turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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\n

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

\n

The Guard attacks with its Spear.

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You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

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\n

\".... an' then he tells me, he says, \"Mick! You can't think you'll pull one over on the Crown's Guard again? Not this time!\" he says. Well, ol' Mickey's got a trick or two up his sleeve for just such an occasion. Ain't no need for tricks n' chases when I've snagged an ol' bottle o' them Purple Posies spirits ol' Captain Murrnaband is always prattlin' on about. Ain't no guard as smart or handsome as Mickey Tenteeth!\"

\n
\n

- A story overheard from The Friendly Flumph Inn

\n

Who among our realm's citizens have not yet interacted with a manner of the Guard profession during their lives? Dwellers of the coastal urban sprawl see the armored law keepers near daily as they patrol the streets, guard our gates, inspect shipments, and of course assist (or arrest) those citizens of their fair cities. However, the guard is not only bound by the gates and ramparts of a city's walls. Be they mercenary or professional, guards are often found patrolling the roads, either to sweep away stray packs of animals or bandits, or on alert to protect precious cargo or important citizens as they travel the less settled areas of the world. Much like the bandits and cultists who we have previously discussed in this tome, guards come in all varieties. Though many may seem to be highly trained and regimented, it should be considered that most guards see no more action than a tussle on the busy streets of a market or scattering a few bandit scavengers from an upturned wagon. Guards are not all the hardened and grizzled ex-military types we think of at the upper ranks of the orders. Be observant, young adventurer, and heed the warnings of the law, for while the guards may only be a minor threat to your dastardly visions, what lays in wait in the city dungeon may not be worth the risks!

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

\n

Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

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Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

","unidentified":"Greataxe"},"source":"","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[Force] + @mod +2","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qPGNp2Y4ZkVTuNxf","name":"Greataxe","type":"weapon","img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greataxe","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432235,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":21,"originalName":"Greataxe","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"favtab":{"isFavorite":true}},"system":{"description":{"value":"

Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"E4COMBx7Gx0JZkfL","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[],"stackable":true},"id":553432242,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"2.7.1"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Javelin"},"source":"","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"90L20WD9KhcNRjIP","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"sort":150000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Quarterstaff","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432247,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":12,"originalName":"Quarterstaff","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Quarterstaff"},"source":null,"quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mtw6sKRH7AO6Mw0T","name":"Clothes, Traveler's","type":"loot","img":"icons/equipment/head/hood-cloth-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[],"stackable":true},"id":553432249,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":41,"originalName":"Clothes, Traveler's","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","chat":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sMs1EAoEVYygprWG","name":"Maultrommel","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Instrument"],"sources":[],"stackable":true},"id":559810187,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":129,"originalName":"Dulcimer","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"dulcimer","ability":"dex","chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1i2151SnlRbiRN1A","name":"Cook's Utensils","type":"tool","img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"sort":2200000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in cookery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Von Gordon Ramsay signiert","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TsCJKs0392GuR7nR","name":"Portabler Kochmeister","type":"tool","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Hilft beim kochen und gibt Tipps. (gesprochen von Gordon Ramsay)","proficient":0,"bonus":""},"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IJm23hzrNf4hfdeB","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXPgeUatgnugg9Cy","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":6,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665337479146,"modifiedTime":1668370411565,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"folder":"AtVnSGOUipkDnS5r","name":"Kürbis Cupcake","type":"consumable","img":"icons/consumables/grains/donut-baked-brown.webp","system":{"description":{"value":"

Kürbis-Cupcake, der sich jeden Tag im Morgengrauen in seinem Pappbecher auf magische Weise regeneriert

Schmeckt gut, füllt aber nicht

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"core":{"sourceId":"Item.AUoRXTXOdi5E6ATg"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668359985818,"modifiedTime":1668360335500,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"oK276zkRZgQFcd7i"},{"_id":"JjbAzcU6hnGETFy6","name":"Lantern of Revealing","type":"consumable","img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"folder":null,"sort":1100000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.7FLs8qIGdOFnz9oL"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

Wondrous item

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":2,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152903041,"modifiedTime":1668369326607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"_id":"vcvUGSmj0ouh4EH5","name":"Oil Flask","type":"consumable","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"sort":200000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

\n

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

\n

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":10,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152831866,"modifiedTime":1668369347607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Relentless Rage","type":"feat","system":{"description":{"value":"If you drop to 0 hit points while you’re raging and don’t die, you can make a DC 10 CON saving throw. If you succeed, you drop to 1 hit point instead. \n\nThe DC increase by 5 each time you use this after the first, resetting to 10 after a short or long rest.\n
\n \n More Details\n \n

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1010","entityTypeId":"222216831","componentId":67,"componentTypeId":12168134,"type":"class","class":"Barbarian","subclass":"Path of the Totem Warrior","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"QkhEPmIqoJUQP1SI"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"_id":"grVGDT6gQCaZ4I0k","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592978,"modifiedTime":1670776592978,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":5,"max":9,"per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball (Necklace of Fireballs)","flags":{"ddbimporter":{"id":36,"definitionId":2102,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Necklace of Fireballs","lookupId":4683,"level":null,"dc":15,"limitedUse":{"maxUses":9,"numberUsed":4,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Fireball (Necklace of Fireballs)","overrideDC":true,"spellLimitedUse":{"name":null,"statModifierUsesId":null,"resetType":null,"numberUsed":0,"minNumberConsumed":1,"maxNumberConsumed":6,"maxUses":0,"operator":null,"useProficiencyBonus":false,"proficiencyBonusOperator":null,"resetDice":null},"castAtLevel":null,"active":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"QkhEPmIqoJUQP1SI"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"HJBmQSnyX7Xjmo5b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592985,"modifiedTime":1670776592985,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Path of the Totem Warrior","type":"subclass","system":{"description":{"value":"

Description

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

\n

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB]{Spirit Seeker}

\n

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0]{Totem Spirit}

\n

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR]{Aspect of the Beast}

\n

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj]{Spirit Walker}

\n

At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav]{Totemic Attunement}

\n

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.

\n\n","chat":"","unidentified":""},"source":"","identifier":"path-of-the-totem-warrior","classIdentifier":"barbarian","advancement":[{"_id":"s9HbZWPPR2Vx9SAl","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB","Compendium.world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zS7XijGbawJ1MRR6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"IGvtRjUbzWyw55n5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"DaeRsU0ZdKUwwqJc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":67314328,"id":27,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Path of the Totem Warrior"}}},"_id":"cqKJX7tYSfVUDNl1","img":"icons/magic/control/fear-fright-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593276,"modifiedTime":1670776593276,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Barbarian","type":"class","system":{"description":{"value":"

Description

A fierce warrior of primitive background who can enter a battle rage

\n

Hit Die: d12
Primary Ability: Strength
Saves: Strength & Constitution 

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Rage

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq]{Unarmored Defense}

\n

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

\n\n

Reckless Attack

\n

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

\n\n

Danger Sense

\n

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Primal Path

\n

At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Fast Movement

\n

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

\n\n

Feral Instinct

\n

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

\n\n

Brutal Critical

\n

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

\n\n

Relentless Rage

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n\n

Persistent Rage

\n

Beginning at 15th level, your rage is so fierce that it ends early only if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if you choose to end it.

\n\n

Indomitable Might

\n

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

\n\n

Primal Champion

\n

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 46, Player's Handbook pg 50","identifier":"barbarian","levels":11,"hitDice":"d12","hitDiceUsed":7,"advancement":[{"_id":"YXKxXWOvrSTovDKw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"DNws1l2f88J7nFA3","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rage","type":"numeric","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage","icon":""},{"_id":"pp7Z2HnQRPVYhRWA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SZRsgmvFOye2Qnnp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","nat","ani","prc","sur","itm"],"value":["ani","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":67314328,"definitionId":9,"entityTypeId":1446578651,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"3ssdZbHUOZGLPUmu","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670776593341,"modifiedTime":1674423131349,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Half-Orc","type":"feat","system":{"description":{"value":"

Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.

\n

Racial Traits
+2 Strength, +1 Constitution, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Menacing, Relentless Endurance, Savage Attacks

\n\n\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Menacing

\n

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

\n\n

Relentless Endurance

\n

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

\n\n

Savage Attacks

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n\n

Ability Score Increase

\n

Your Strength score increases by 2, and your Constitution score increases by 1.

\n\n

Languages

\n

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

\n\n

Age

\n

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

\n\n

Size

\n

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":2,"version":"3.2.7","baseName":"Half-Orc","moreDetailsUrl":"/races/2-half-orc","baseRaceId":2,"baseRaceName":"Half-Orc","fullName":"Half-Orc","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/385/636327460616726799.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/465/636274570629837473.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/466/636274570630462055.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Half-Orc.jpeg","_id":"5qeuMVn3bFVpcAMU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593684,"modifiedTime":1670776593684,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":56,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"eAg5TfFiq1LxXNuU","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593687,"modifiedTime":1670776593687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Menacing","type":"feat","system":{"description":{"value":"

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":57,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"roHtPX52su0UALdd","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593689,"modifiedTime":1670776593689,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacks","type":"feat","system":{"description":{"value":"When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.\n
\n \n More Details\n \n

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":59,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"EZX17YiAeTeTzzuy","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593692,"modifiedTime":1670776593692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmored Defense","type":"feat","system":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

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Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

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At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

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At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":55,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"Y3djfzl3wQmoEG4E","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593706,"modifiedTime":1670776593706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":61,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"n1RgARCQZi72myHI","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593709,"modifiedTime":1670776593709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fast Movement","type":"feat","system":{"description":{"value":"

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":62,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"pyPuQZrkzRvNpYvZ","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593711,"modifiedTime":1670776593711,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feral Instinct","type":"feat","system":{"description":{"value":"

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":63,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"WcmDfOYAAywKKpRE","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593715,"modifiedTime":1670776593715,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brutal Critical","type":"feat","system":{"description":{"value":"

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.barbarian.brutal-critical"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":64,"type":"class","dndbeyond":{"requiredLevel":9,"displayOrder":13,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"74EA63Rswgql7rI3","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593717,"modifiedTime":1670776593717,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spirit Seeker","type":"feat","system":{"description":{"value":"

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":99,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"mw5M4yXSf8qpwAfF","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593720,"modifiedTime":1670776593720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Totem Spirit: Bear","type":"feat","system":{"description":{"value":"

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

Bear

While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":100,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Bear","choiceId":"3-0-138301571","componentId":100,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"nE3vEzmB4vTMX5yi","img":"icons/commodities/treasure/trinket-totem-bone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593723,"modifiedTime":1670776593723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aspect of the Beast: Elk","type":"feat","system":{"description":{"value":"

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

Elk

Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.

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At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":102,"type":"class","dndbeyond":{"requiredLevel":10,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"YzBwheicqE3xssNg","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593733,"modifiedTime":1670776593733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Great Weapon Master","type":"feat","system":{"description":{"value":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":21,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"jaUKwuMIpCyRXdxB","img":"icons/weapons/axes/axe-battle-skull-black.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593736,"modifiedTime":1670776593736,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacker","type":"feat","system":{"description":{"value":"

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.

","chat":"","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"yQSZWbf1qoVWWSvR","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593739,"modifiedTime":1670776593739,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Outlander","type":"background","system":{"description":{"value":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

Skill Proficiencies: Athletics, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

Origin

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Bounty hunter
7 Pilgrim
8 Tribal nomad
9 Hunter-gatherer
10 Tribal marauder
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}

FEATURE: WANDERER

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

d8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4 I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
5 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7 I feel far more comfortable around animals than people.
8 I was, in fact, raised by wolves.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3 Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4 Might. The strongest are meant to rule. (Evil)
5 @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The natural world is more important than all the constructs of civilization. (Neutral)
6 Glory. I must earn glory in battle, for myself and my clan. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my tribe, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 It is my duty to provide children to sustain my tribe.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Choices

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\n \n More Details\n \n

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n

\n
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You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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You briefly become one with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

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Background: Outlander

\n

 

\n

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

\n

 

\n

Wanderer

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n

 

\n

P. :17cm

\n

 

","public":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

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Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

\n

Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

","unidentified":"Greataxe"},"source":"","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[Force] + @mod +2","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qPGNp2Y4ZkVTuNxf","name":"Greataxe","type":"weapon","img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greataxe","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432235,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":21,"originalName":"Greataxe","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"favtab":{"isFavorite":true}},"system":{"description":{"value":"

Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"E4COMBx7Gx0JZkfL","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[],"stackable":true},"id":553432242,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"2.7.1"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Javelin"},"source":"","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"90L20WD9KhcNRjIP","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"sort":150000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Quarterstaff","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432247,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":12,"originalName":"Quarterstaff","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Quarterstaff"},"source":null,"quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mtw6sKRH7AO6Mw0T","name":"Clothes, Traveler's","type":"loot","img":"icons/equipment/head/hood-cloth-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[],"stackable":true},"id":553432249,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":41,"originalName":"Clothes, Traveler's","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","chat":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sMs1EAoEVYygprWG","name":"Maultrommel","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Instrument"],"sources":[],"stackable":true},"id":559810187,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":129,"originalName":"Dulcimer","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"dulcimer","ability":"dex","chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1i2151SnlRbiRN1A","name":"Cook's Utensils","type":"tool","img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"sort":2200000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in cookery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Von Gordon Ramsay signiert","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TsCJKs0392GuR7nR","name":"Portabler Kochmeister","type":"tool","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Hilft beim kochen und gibt Tipps. (gesprochen von Gordon Ramsay)","proficient":0,"bonus":""},"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IJm23hzrNf4hfdeB","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXPgeUatgnugg9Cy","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":6,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665337479146,"modifiedTime":1668370411565,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"folder":"AtVnSGOUipkDnS5r","name":"Kürbis Cupcake","type":"consumable","img":"icons/consumables/grains/donut-baked-brown.webp","system":{"description":{"value":"

Kürbis-Cupcake, der sich jeden Tag im Morgengrauen in seinem Pappbecher auf magische Weise regeneriert

Schmeckt gut, füllt aber nicht

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"core":{"sourceId":"Item.AUoRXTXOdi5E6ATg"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668359985818,"modifiedTime":1668360335500,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"oK276zkRZgQFcd7i"},{"_id":"JjbAzcU6hnGETFy6","name":"Lantern of Revealing","type":"consumable","img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"folder":null,"sort":1100000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.7FLs8qIGdOFnz9oL"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

Wondrous item

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":2,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152903041,"modifiedTime":1668369326607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"_id":"vcvUGSmj0ouh4EH5","name":"Oil Flask","type":"consumable","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"sort":200000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

\n

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

\n

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":10,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152831866,"modifiedTime":1668369347607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Relentless Rage","type":"feat","system":{"description":{"value":"If you drop to 0 hit points while you’re raging and don’t die, you can make a DC 10 CON saving throw. If you succeed, you drop to 1 hit point instead. \n\nThe DC increase by 5 each time you use this after the first, resetting to 10 after a short or long rest.\n
\n \n More Details\n \n

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1010","entityTypeId":"222216831","componentId":67,"componentTypeId":12168134,"type":"class","class":"Barbarian","subclass":"Path of the Totem Warrior","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"QkhEPmIqoJUQP1SI"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"_id":"grVGDT6gQCaZ4I0k","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592978,"modifiedTime":1670776592978,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":5,"max":9,"per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball (Necklace of Fireballs)","flags":{"ddbimporter":{"id":36,"definitionId":2102,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Necklace of Fireballs","lookupId":4683,"level":null,"dc":15,"limitedUse":{"maxUses":9,"numberUsed":4,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Fireball (Necklace of Fireballs)","overrideDC":true,"spellLimitedUse":{"name":null,"statModifierUsesId":null,"resetType":null,"numberUsed":0,"minNumberConsumed":1,"maxNumberConsumed":6,"maxUses":0,"operator":null,"useProficiencyBonus":false,"proficiencyBonusOperator":null,"resetDice":null},"castAtLevel":null,"active":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"QkhEPmIqoJUQP1SI"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"HJBmQSnyX7Xjmo5b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592985,"modifiedTime":1670776592985,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Path of the Totem Warrior","type":"subclass","system":{"description":{"value":"

Description

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

\n

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB]{Spirit Seeker}

\n

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0]{Totem Spirit}

\n

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR]{Aspect of the Beast}

\n

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj]{Spirit Walker}

\n

At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav]{Totemic Attunement}

\n

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.

\n\n","chat":"","unidentified":""},"source":"","identifier":"path-of-the-totem-warrior","classIdentifier":"barbarian","advancement":[{"_id":"s9HbZWPPR2Vx9SAl","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB","Compendium.world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zS7XijGbawJ1MRR6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"IGvtRjUbzWyw55n5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"DaeRsU0ZdKUwwqJc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":67314328,"id":27,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Path of the Totem Warrior"}}},"_id":"cqKJX7tYSfVUDNl1","img":"icons/magic/control/fear-fright-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593276,"modifiedTime":1670776593276,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Barbarian","type":"class","system":{"description":{"value":"

Description

A fierce warrior of primitive background who can enter a battle rage

\n

Hit Die: d12
Primary Ability: Strength
Saves: Strength & Constitution 

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Rage

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq]{Unarmored Defense}

\n

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

\n\n

Reckless Attack

\n

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

\n\n

Danger Sense

\n

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Primal Path

\n

At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Fast Movement

\n

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

\n\n

Feral Instinct

\n

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

\n\n

Brutal Critical

\n

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

\n\n

Relentless Rage

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n\n

Persistent Rage

\n

Beginning at 15th level, your rage is so fierce that it ends early only if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if you choose to end it.

\n\n

Indomitable Might

\n

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

\n\n

Primal Champion

\n

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 46, Player's Handbook pg 50","identifier":"barbarian","levels":11,"hitDice":"d12","hitDiceUsed":7,"advancement":[{"_id":"YXKxXWOvrSTovDKw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"DNws1l2f88J7nFA3","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rage","type":"numeric","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage","icon":""},{"_id":"pp7Z2HnQRPVYhRWA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SZRsgmvFOye2Qnnp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","nat","ani","prc","sur","itm"],"value":["ani","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":67314328,"definitionId":9,"entityTypeId":1446578651,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"3ssdZbHUOZGLPUmu","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670776593341,"modifiedTime":1674423131349,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Half-Orc","type":"feat","system":{"description":{"value":"

Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.

\n

Racial Traits
+2 Strength, +1 Constitution, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Menacing, Relentless Endurance, Savage Attacks

\n\n\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Menacing

\n

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

\n\n

Relentless Endurance

\n

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

\n\n

Savage Attacks

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n\n

Ability Score Increase

\n

Your Strength score increases by 2, and your Constitution score increases by 1.

\n\n

Languages

\n

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

\n\n

Age

\n

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

\n\n

Size

\n

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":2,"version":"3.2.7","baseName":"Half-Orc","moreDetailsUrl":"/races/2-half-orc","baseRaceId":2,"baseRaceName":"Half-Orc","fullName":"Half-Orc","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/385/636327460616726799.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/465/636274570629837473.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/466/636274570630462055.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Half-Orc.jpeg","_id":"5qeuMVn3bFVpcAMU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593684,"modifiedTime":1670776593684,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":56,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"eAg5TfFiq1LxXNuU","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593687,"modifiedTime":1670776593687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Menacing","type":"feat","system":{"description":{"value":"

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":57,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"roHtPX52su0UALdd","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593689,"modifiedTime":1670776593689,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacks","type":"feat","system":{"description":{"value":"When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.\n
\n \n More Details\n \n

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":59,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"EZX17YiAeTeTzzuy","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593692,"modifiedTime":1670776593692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmored Defense","type":"feat","system":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

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Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

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At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

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At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":55,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"Y3djfzl3wQmoEG4E","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593706,"modifiedTime":1670776593706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":61,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"n1RgARCQZi72myHI","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593709,"modifiedTime":1670776593709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fast Movement","type":"feat","system":{"description":{"value":"

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":62,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"pyPuQZrkzRvNpYvZ","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593711,"modifiedTime":1670776593711,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feral Instinct","type":"feat","system":{"description":{"value":"

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":63,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"WcmDfOYAAywKKpRE","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593715,"modifiedTime":1670776593715,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brutal Critical","type":"feat","system":{"description":{"value":"

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.barbarian.brutal-critical"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":64,"type":"class","dndbeyond":{"requiredLevel":9,"displayOrder":13,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"74EA63Rswgql7rI3","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593717,"modifiedTime":1670776593717,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spirit Seeker","type":"feat","system":{"description":{"value":"

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":99,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"mw5M4yXSf8qpwAfF","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593720,"modifiedTime":1670776593720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Totem Spirit: Bear","type":"feat","system":{"description":{"value":"

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

Bear

While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":100,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Bear","choiceId":"3-0-138301571","componentId":100,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"nE3vEzmB4vTMX5yi","img":"icons/commodities/treasure/trinket-totem-bone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593723,"modifiedTime":1670776593723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aspect of the Beast: Elk","type":"feat","system":{"description":{"value":"

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

Elk

Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.

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At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":102,"type":"class","dndbeyond":{"requiredLevel":10,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"YzBwheicqE3xssNg","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593733,"modifiedTime":1670776593733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Great Weapon Master","type":"feat","system":{"description":{"value":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":21,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"jaUKwuMIpCyRXdxB","img":"icons/weapons/axes/axe-battle-skull-black.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593736,"modifiedTime":1670776593736,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacker","type":"feat","system":{"description":{"value":"

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.

","chat":"","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"yQSZWbf1qoVWWSvR","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593739,"modifiedTime":1670776593739,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Outlander","type":"background","system":{"description":{"value":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

Skill Proficiencies: Athletics, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

Origin

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Bounty hunter
7 Pilgrim
8 Tribal nomad
9 Hunter-gatherer
10 Tribal marauder
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}

FEATURE: WANDERER

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

d8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4 I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
5 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7 I feel far more comfortable around animals than people.
8 I was, in fact, raised by wolves.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3 Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4 Might. The strongest are meant to rule. (Evil)
5 @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The natural world is more important than all the constructs of civilization. (Neutral)
6 Glory. I must earn glory in battle, for myself and my clan. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my tribe, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 It is my duty to provide children to sustain my tribe.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Choices

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\n \n More Details\n \n

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n

\n
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You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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You briefly become one with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

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Background: Outlander

\n

 

\n

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

\n

 

\n

Wanderer

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n

 

\n

P. :17cm

\n

 

","public":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

"},"alignment":"Chaotic Neutral","race":"Half-Orc","background":"Outlander","originalClass":"3ssdZbHUOZGLPUmu","xp":{"value":2700,"min":0,"max":300},"appearance":"Gender: male\nEyes: Green\nHeight: 2m\nHair: Grau\nSkin: White\nAge: 23\nWeight: 200\n\nnull","trait":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.\nI feel far more comfortable around animals than people.","ideal":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","bond":"An injury to the unspoiled wilderness of my home is an injury to me.","flaw":"I am slow to trust members of other races, tribes, and 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{"_id":"aQhwBgNoEtcoJBYs","name":"Merrygold Brightshine","type":"npc","img":"ddb-images/other/Merrygold%20Brightshine.png","items":[{"_id":"bndaCEOeIP8RgbU1","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":500001,"flags":{},"system":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"J12x6xIwx1aCEm1e","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): cure wounds, guiding bolt, sanctuary

\n

2nd level (3 slots): lesser restoration, spiritual weapon

\n

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6feFqORsAsNUdDcU","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Rj6fh9Sg59QTCHkm","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9LzZrzdWIZpjFIGV","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":200001,"flags":{},"system":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit.

This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra radiant damage to a target on a hit.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":"1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B0jROhxuoqvfmz2B","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","effects":[],"folder":null,"sort":400001,"flags":{},"system":{"description":{"value":"

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

The Priest attacks with its Mace.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"noxyV6bnkRwU1Hqr","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":1,"flags":{},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

\n

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

\n

Token artwork by Forgotten Adventures.

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The skeleton makes three scimitar attacks.

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\nThe Giant Skeleton uses Multiattack.","chat":"","unidentified":""},"source":"Tomb of Horrors","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Evasion","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Evasion.","fullName":"Evasion."}},"img":"icons/magic/earth/projectiles-magma-stone-orange.webp","_id":"1w68avp2dmtfcnfu","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

\nThe Giant Skeleton uses Evasion!","chat":"","unidentified":""},"source":"Tomb of Horrors","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Magic Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","_id":"1947fhrhs9wi9hpk","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The skeleton has advantage on saving throws against spells and other magical effects.

\nThe Giant Skeleton uses Magic Resistance!","chat":"","unidentified":""},"source":"Tomb of Horrors","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Turn Immunity","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Immunity.","fullName":"Turn Immunity."}},"img":"icons/commodities/bones/skull-white-purple.webp","_id":"kbb1o6l7chvoks4q","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The skeleton is immune to effects that turn undead.

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A spear-tipped metal shaft accompanied by a crescent blade, the halberd is a strong defensive weapon which allows a warrior to fend off foes using the reach of the shaft to attack from safe distance.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

The Noble attacks with its Rapier.

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The noble adds 2 to its AC against one melee Attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

The noble adds 2 to its AC against one melee Attack that would hit it.

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Nobles, those of our nations born with a silver spoon in their mouths and the wealth with which to buy influence and power across the world. Nobles can run the gamut of humanoid races, so long as these folks have the wealth to back up their claim to a noble title. Not all nobles are born into wealth however; in rare cases nobles may earn their status by dedicated work to the lords of their regions or by simply having titles given to them via friends finding themselves in positions of power. Through all of the perfume and powders adorning a noble's body, no stink is so ever present as that of corruption wafting just below the flowery mask.

\n

Entourage. Nobles rarely travel alone outside of their massive estates, prefering to be flanked by a retinue of trained bodyguards and faithful servants. This should always be kept in mind when dealing with nobles; there is never simply the nobleman/woman alone beyond their estate walls. Should a brigand be fearsome enough to make it through the noble's well-paid defenses, the monied elite is certainly a force to be reckoned with. Noble-birthed children receive some of the finest martial training in the land from an early age and are well equipped to strike back with sword or rapier. Keep an eye on your own footwork should you misstep and leave yourself open to a noble's well practiced parry. Be mindful of whom you may approach in a fight, as a noble has so much more to offer than their warm blood spilt carelessly upon the earth.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

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Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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The captain makes three attacks: one with its hand crossbow and two with its longsword.

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The Pirate Captain uses Multiattack.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

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The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

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The captain has advantage on ability checks and saving throws to resist being knocked prone.

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Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The gladiator has advantage on saving throws against being Frightened.

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A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

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The gladiator makes three melee attacks or two ranged attacks.

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\n

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

\n

The Gladiator attacks with their Spear.

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Melee Weapon Attack:+7 to hit,, 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage.

\n

If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

\n
\n

The Gladiator attacks with their Shield Bash. If the target is a Medium or smaller creature, it must make a Strength saving throw or be knocked prone.

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\n

The gladiator adds 3 to its AC against one melee Attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

\n
\n

The gladiator adds 3 to its AC against one melee Attack that would hit it.

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Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

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  1. Du hast einen Bonus von +2 auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

  2. Klaudius ist einen Hand geschmiedet Waffe die von einem Dämon besessen.

    Klaudius ist ein Gewähr das aus einem

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.

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Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

","chat":"","unidentified":"Gear"},"source":"","quantity":46,"weight":0.1,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671397996365,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"6xpOhSpyZNZqqPw9","name":"Tinderbox","type":"loot","img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[],"stackable":true},"id":712170763,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"baseItem":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"G6g2WFzx7n7YbmW1","name":"Tinker's Tools","type":"tool","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":-100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[],"stackable":true},"id":712176352,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":116,"originalName":"Tinker's Tools","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"inventory-plus":{"category":"tool"}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":10,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"","baseItem":"tinker","ability":["dex"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"90yPaLiw2lmRHvZZ","name":"Dice Set","type":"tool","img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Social"],"sources":[],"stackable":true},"id":712176177,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":121,"originalName":"Dice Set","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"","baseItem":"dice","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tLYzlhliuXp9LEI9","name":"Thieves' Tools","type":"tool","img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"sort":-50000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility","Exploration"],"sources":[],"stackable":true},"id":712176226,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7d9Aq166AqrURnXl","name":"Pistol","type":"weapon","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Pistol","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414058,"originalName":"Pistol, +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":false,"resource":true,"quantity":false},"altValue":{"use":false,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.vYepgy5m4k755Ou1"},"midi-qol":{"effectActivation":false,"fumbleThreshold":null},"midiProperties":{"nodam":false,"halfdam":false,"fulldam":false,"rollOther":false,"critOther":false,"concentration":false,"magicdam":false,"magiceffect":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"","chat":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","unidentified":"Pistol"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":90,"units":"ft"},"uses":{"value":187,"max":"200","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667766473266,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"0QQnoboQXPq8hsEx","name":"Pistol Bullet","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","effects":[],"folder":null,"sort":800000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.z9SbsMIBZzuhZOqT"},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"midi-qol":{"effectActivation":false}},"system":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.

\n

**Foundry note: It will usually be impossible to buy one sling bullet because they are worth less than a copper piece (5 bullets = 1 cp).

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":189,"weight":0.075,"price":0.002,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671397996365,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"pQptM0sNgnj0QUZJ","name":"Sentinel Shield","type":"equipment","img":"icons/equipment/shield/heater-steel-sword-yellow-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","tags":["Detection","Warding"],"sources":[{"sourceId":3,"pageNumber":199,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5403,"originalName":"Sentinel Shield"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.Bps7YwndmnGJV1fe"}},"system":{"description":{"value":"

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

","chat":"

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

","unidentified":null},"source":"Dungeon Master's Guide pg 199","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670679735144,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"Hkty9LC8agVn02XV","name":"Alchemist's Supplies","type":"tool","img":"icons/containers/bags/pouch-leather-green.webp","effects":[],"folder":null,"sort":-200000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.SztwZhbhZeCqyAes"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in alchemy.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":"","attributes":{"spelldc":10},"damage":{"parts":[]}},"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9H6GENAO0D8QvJXU","name":"Potion of Diminution","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4703,"originalName":"Potion of Diminution","pack":"dnd5e.items","originalItemName":"Potion of Diminution","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.C6NoRY6v0vMshRsQ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

When you drink this potion, you gain the \"reduce\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1665942755326,"modifiedTime":1671397996361,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News","type":"weapon","system":{"description":{"value":"

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

Ammunition

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.

","chat":"","unidentified":"Bad News (Exandria)"},"source":"Critical Role","quantity":1,"weight":25,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":200,"long":800,"units":"ft"},"uses":{"value":26,"max":"50","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Bad News (Exandria)","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}]},"id":961866344,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":56,"originalName":"Bad News (Exandria)","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"betterRolls5e":{},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.ik1rYUbept3yOsP0"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","_id":"ro4DFNqgM1WSpCDG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1667153842313,"modifiedTime":1674415902115,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News Bullets","type":"consumable","system":{"description":{"value":"

Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

","chat":"","unidentified":"Gear"},"source":"Critical Role","quantity":45,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"stackable":true},"id":961866383,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":226,"originalName":"Bad News Bullets","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.NX46KoQ6QaqucEle"}},"effects":[],"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","_id":"1jFv3w7lHU8Qm6lg","folder":null,"sort":300000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153842424,"modifiedTime":1671397996363,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"folder":"AtVnSGOUipkDnS5r","name":"Serpent Venom","type":"consumable","img":"icons/consumables/potions/bottle-corked-green.webp","system":{"description":{"value":"

This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Injury

Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":200,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":400000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.H1co3lmD7iehqJQW"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344572908,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"SpEJp2D5ztSV8k8B"},{"folder":"AtVnSGOUipkDnS5r","name":"Malice","type":"consumable","img":"icons/consumables/food/salt-seasoning-spice-pink.webp","system":{"description":{"value":"

A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

Inhaled

These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":250,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":500000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.gczBufbYSZMyuQj0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344783541,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"Gd6gUaQnlhuNpLKO"},{"folder":"AtVnSGOUipkDnS5r","name":"Assassins Blood","type":"consumable","img":"icons/consumables/potions/bottle-corked-red.webp","system":{"description":{"value":"

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Ingested

A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":600000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.DdzbM4M91Dd9gEUo"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344388716,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"bdfYxzbXqvJvdjxi"},{"name":"Indomitable","type":"feat","system":{"description":{"value":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n
\n \n More Details\n \n

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.indomitable",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1022","entityTypeId":"222216831","componentId":197,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62786,"level":9,"description":"one use per long rest","dice":null,"fixedValue":1},"levelScales":[{"id":62786,"level":9,"description":"one use per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62787,"level":13,"description":"two uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":62788,"level":17,"description":"three uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"_id":"fMKnihh4mguoWCrB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153703963,"modifiedTime":1670153703963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunslinger","type":"subclass","system":{"description":{"value":"

Description

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. However, not being a perfect science, firearms carry an inherent instability that can occasionally leave you without a functional means of attack. This is the danger of new, untested technologies in a world where the arcane energies that rule the elements are ever present.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW]{Firearm Proficiency}

\n

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq]{Gunsmith}

\n

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG]{Adept Marksman}

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n\n

@Compendium[world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu]{Trick Shots}

\n

These trick shots are presented in alphabetical order.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq]{Quickdraw}

\n

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj]{Rapid Repair}

\n

Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH]{Lightning Reload}

\n

Starting at 15th level, you can reload any firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI]{Vicious Intent}

\n

At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7]{Hemorrhaging Critical}

\n

Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"gunslinger","classIdentifier":"fighter","advancement":[{"_id":"RvOiLctA1DF5gvxL","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW","Compendium.world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq","Compendium.world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG","Compendium.world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NEvwWZyU6em08cHG","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"B86n6J3jqXpaVGDg","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"Fslj8hsbZV5DsJFk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"qFBl7Lhkn017tKjx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI","Compendium.world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86361505,"id":1316,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Gunslinger"}}},"_id":"i2dPaapQrrB2IGRT","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704136,"modifiedTime":1670153704136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Critical Role","identifier":"fighter","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"J7N4XNZejseH5jba","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"OksHdgFBIACrPFWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"T8fzdjpFBfLTq1jY","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"uR1EtIt3VTbd1JbU","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"KJioMe7xA8JD9EhB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"TxsfuddQQhuGoYUi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"FE7vN4lVY8mFq7C8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":86361505,"definitionId":10,"entityTypeId":1446578651,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ut7P22ERfttVfPnx","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704158,"modifiedTime":1671385056234,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"The Hexblade","type":"subclass","system":{"description":{"value":"

Description

You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw]{Expanded Spell List}

\n

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9]{Hexblade’s Curse}

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP]{Hex Warrior}

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk]{Accursed Specter}

\n

Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

\n

The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.

\n

Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx]{Armor of Hexes}

\n

At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf]{Master of Hexes}

\n

Starting at 14th level, you can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.

\n\n","chat":"","unidentified":""},"source":"","identifier":"the-hexblade","classIdentifier":"warlock","advancement":[{"_id":"Mxtmm4kktXtU508Z","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw","Compendium.world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9","Compendium.world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"57x4AMHdpZaD46bT","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"caFBph2nfJprGMCW","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"12Btr58NG3crqzmb","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86362338,"id":115,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"The Hexblade"}}},"_id":"yBeruzMw7Sqst1Go","img":"icons/skills/targeting/crosshair-scope-sniper-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704179,"modifiedTime":1670153704179,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Warlock","type":"class","system":{"description":{"value":"

Description

A wielder of magic that is derived from a bargain with an extraplanar entity

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ]{Additional Warlock Spells}

\n

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv]{Otherworldly Patron}

\n

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa]{Pact Magic}

\n

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

\n\n

Eldritch Invocations

\n

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n

Pact Boon

\n

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl]{Eldritch Versatility}

\n

4th-level warlock feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

\n\n

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Mystic Arcanum (6th level)

\n

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (7th level)

\n

At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (8th level)

\n

At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (9th level)

\n

At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Eldritch Master

\n

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 105, Xanathar's Guide to Everything pg 55","identifier":"warlock","levels":2,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"21X5huNh7rRUEqmP","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"pYi88dXnDcJFCiJS","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ","Compendium.world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv","Compendium.world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3tWBxBzNwOlcFCw2","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"flags":{"ddbimporter":{"id":86362338,"definitionId":7,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"bfHwQIC0yzAoUg5u","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704209,"modifiedTime":1671385053078,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Reborn","type":"feat","system":{"description":{"value":"

In the Land of the Mists, power and dread lie in the simple question “What happened to me?”

\n

Lineages
+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores

Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.

\n

Faded Memories

\n

Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.

\n

Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

\n
Lost Memories
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Memory
1You recall a physically painful moment. What mark or scar on your body does it relate to?
2A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3You recall a childhood memory. What about that event or who you were still influences you?
4A memory brings with it the voice of someone once close to you. How do they advise you?
5You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now?
6A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
\n
\n

Reborn Origins

\n

Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.

\n
Reborn Origins
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Origins
1You were magically resurrected, but something went wrong.
2Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3After clawing free from your grave, you realized you have no memories except for a single name.
4You were a necromancer’s undead servant for years. One day, your consciousness returned.
5You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6You were released after being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} for generations. Your memories have faded, though, and your body isn’t what it once was.
7Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.
\n
\n

Reborn in the Domains of Dread

\n

When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3):

\n

Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains.

\n

Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.

\n

Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.

\n\n

Ability Score Increases

\n

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

\n

Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

\n

If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

\n

If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

\n\n

Creature Type

\n

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

\n

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.

\n\n

Creature Type

\n

You are a Humanoid.

\n\n

Size

\n

You are Medium or Small. You choose the size when you gain this lineage.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Ancestral Legacy

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n\n

Deathless @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}

\n

You have escaped death, a fact represented by the following benefits:

\n\n\n

Knowledge from a Past Life

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Lineages","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":397344,"version":"3.1.23","baseName":"Lineages","moreDetailsUrl":"/races/706719-lineages#Reborn","baseRaceId":706719,"baseRaceName":"Lineages","fullName":"Reborn","subRaceShortName":"Reborn","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/17747/396/637568588683792158.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Reborn.jpeg","_id":"4YpulFWo25IBMMnq","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704445,"modifiedTime":1670153704445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a Humanoid.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862532,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":100},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"ObHymRZyCkck1Tre","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704446,"modifiedTime":1670153704446,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Medicine","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Medicine","choiceId":"2-25798120","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"1jnvkXGTppIzkZw9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704449,"modifiedTime":1670153704449,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Investigation","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Investigation","choiceId":"2-25798121","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"plmpL3KFyyw9qDvC","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704451,"modifiedTime":1670153704451,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Deathless Nature","type":"feat","system":{"description":{"value":"You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou have advantage on death saving throws.\nYou don’t need to eat, drink, or breathe.\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.\n
\n \n More Details\n \n

\n

You have escaped death, a fact represented by the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862536,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":500},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"3OiZBtV2OOlflYhJ","img":"icons/skills/wounds/illness-disease-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704453,"modifiedTime":1670153704453,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"v9r7Bj4FRtBuN6DC","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704457,"modifiedTime":1670153704457,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Warlock Spells","type":"feat","system":{"description":{"value":"

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035970,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"FAfhsRWVeGpf57bU","img":"icons/sundries/books/book-reye-reptile-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704462,"modifiedTime":1670153704462,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-182088921","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"mCc8hi0jGOhKd4FL","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704464,"modifiedTime":1670153704464,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"AhPDBtDxtRxaWPL5","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704465,"modifiedTime":1670153704465,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Firearm Proficiency","type":"feat","system":{"description":{"value":"

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6241,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"RTwF6Y4iMgDRftla","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704468,"modifiedTime":1670153704468,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunsmith","type":"feat","system":{"description":{"value":"

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":39826,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"PlFXw0BCJGIdxVyt","img":"icons/weapons/guns/gun-worn-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704493,"modifiedTime":1670153704493,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Quickdraw","type":"feat","system":{"description":{"value":"

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40905,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"QD2O1xPxFYIgdJ6U","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704495,"modifiedTime":1670153704495,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Disarming Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Disarming Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Disarming Shot","choiceId":"3-9789-203321540","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"HE5OMW2SBq9q3dep","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704498,"modifiedTime":1670153704498,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Violent Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Violent Shot

When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Violent Shot","choiceId":"3-9790-182089653","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"X9Bgep8zXK3pIzSE","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704500,"modifiedTime":1670153704500,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Piercing Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Piercing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Piercing Shot","choiceId":"3-9791-203321608","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"VNrS5I3QcyPVpxfj","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704512,"modifiedTime":1670153704512,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Otherworldly Patron","type":"feat","system":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":386,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"t8IfTrseY6PgYY2j","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704514,"modifiedTime":1670153704514,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pact Magic","type":"feat","system":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":387,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"5inuwH6o46N9GDJS","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704522,"modifiedTime":1670153704522,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Devil's Sight","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Devil’s Sight","choiceId":"3-1-182097326","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"k1W1Mh7egHFXoxAf","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704527,"modifiedTime":1670153704527,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Armor of Shadows","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Armor of Shadows","choiceId":"3-2-203322875","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"GSXMEuN3yz30KvqK","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704530,"modifiedTime":1670153704530,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expanded Spell List","type":"feat","system":{"description":{"value":"

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
","chat":"","unidentified":""},"source":"Warlock : The Hexblade","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":755,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock : The Hexblade"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"smQhEGbgsZwyVi7O","img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704543,"modifiedTime":1670153704543,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sharpshooter","type":"feat","system":{"description":{"value":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":42,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"feat"}}},"_id":"QnaDX0Yu7JBJzI1p","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704560,"modifiedTime":1670153704560,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qEUH4rqZuwbRyDp5","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704583,"modifiedTime":1671385044895,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"midi-qol":{"effectActivation":false}},"_id":"Pu1GsZfzdpMWYNKe","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704585,"modifiedTime":1674412232228,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n
\n \n More Details\n \n

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qyVAlkh9e2KIDOXY","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704587,"modifiedTime":1670153704587,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Adept Marksman","type":"feat","system":{"description":{"value":"You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 17.\n
\n \n More Details\n \n

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"32059","entityTypeId":"222216831","componentId":40902,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"606zzGB7vUv5mz7N","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704602,"modifiedTime":1670153704602,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hexblade's Curse","type":"feat","system":{"description":{"value":"Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}). Against the cursed target, you gain a [[ + 4]] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 3 HP if it dies.\n
\n \n More Details\n \n

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1131","entityTypeId":"222216831","componentId":756,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}},"midi-qol":{"effectActivation":false}},"_id":"cI3FgFf0cqazVxcs","img":"icons/magic/death/projectile-skull-flaming-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704606,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Hex Warrior","type":"feat","system":{"description":{"value":"You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.\n
\n \n More Details\n \n

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53501","entityTypeId":"222216831","componentId":757,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"cIQrCuZjmlv0nnL9","img":"icons/weapons/daggers/dagger-poisoned-curved-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704608,"modifiedTime":1670153704608,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Violent Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 or more grit points. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53579","entityTypeId":"222216831","componentId":19102,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"osl1Frx4VD2LLPtW","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704611,"modifiedTime":1670153704611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disarming Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 17) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53575","entityTypeId":"222216831","componentId":19098,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"gXmDI3CCTB54WMgx","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704612,"modifiedTime":1670153704612,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Piercing Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53577","entityTypeId":"222216831","componentId":19100,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bRovAJFVuMAtknjC","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704617,"modifiedTime":1670153704617,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Knowledge from a Past Life","type":"feat","system":{"description":{"value":"When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature 4 times, and you regain all expended uses when you finish a long rest.\n
\n \n More Details\n \n

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":4,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271615","entityTypeId":"222216831","componentId":5862537,"componentTypeId":1960452172,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}},"midi-qol":{"effectActivation":false}},"_id":"yJweKrTdqIQDMtuy","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704620,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Gunner","type":"feat","system":{"description":{"value":"Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.\n
\n \n More Details\n \n

\n

You have a quick hand and keen eye when employing firearms, granting you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2475933","entityTypeId":"222216831","componentId":452830,"componentTypeId":1088085227,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"5VahPjJSINwvgcbV","img":"icons/weapons/guns/gun-pistol-wood.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704623,"modifiedTime":1670153704623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"the petrified eye of a newt"},"materials":{"value":"the petrified eye of a newt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hex","flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138073,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"MOSQ0OlZBBa6B2k6","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704626,"modifiedTime":1674418249243,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"type":"spell","system":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Chill Touch","flags":{"ddbimporter":{"id":136199,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136199,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"M8aoF3vDIF8ewvIl","img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704628,"modifiedTime":1670153704628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138435,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138435,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"E7DofHJOTEcwz3tc","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704630,"modifiedTime":1670153704630,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"special"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Arms of Hadar","flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136067,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"vadRfPndTlBeXfIc","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704632,"modifiedTime":1670153704632,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138702,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138702,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"MKrrIOVVVRsxWTH5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704634,"modifiedTime":1670153704634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":233,"definitionId":2172,"entityTypeId":420821570,"dndbeyond":{"class":"Warlock","lookup":"classFeature","lookupName":"Armor of Shadows","lookupId":134,"level":11,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":233,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"}},"_id":"YkWgUD9O7gE4Q7rq","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704636,"modifiedTime":1670153704636,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"mzGr2JqlrQt5Ep6F"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"0TBz6VK6J6wnmjhZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670679278859,"modifiedTime":1670679278859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"folder":"9QoyMNfbJpFYUOLo","name":"Rauch Granate","type":"weapon","img":"icons/weapons/thrown/bomb-gas-grey-purple.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht keinen Schaden, füllt aber einen 20-Fuß-Radius mit Rauch (als verhüllender Nebel behandeln), der 1 Minute lang anhält.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"Rauch für 10 runden","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":12,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669395006603,"modifiedTime":1670776954810,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"ui5PQZLe8RxFErdk"},{"folder":"9QoyMNfbJpFYUOLo","name":"Splitter Granate","type":"weapon","img":"icons/weapons/thrown/bomb-fuse-pink.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Hiebschaden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[Slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":550000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669395006603,"modifiedTime":1671398018476,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"NUWGxSzuGojAT9Ue"},{"_id":"R5jtoNbfXL8VAeR1","name":"Gauntlets of Ogre Power","type":"equipment","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/98/636382328780965130.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/225/636284735292684780.jpeg","filterType":"Wondrous item","tags":["Buff","Handwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":171,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Gauntlets-of-Ogre-Power.jpeg"},"id":575679975,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4641,"originalName":"Gauntlets of Ogre Power"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

","chat":"

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 171","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671387064353,"modifiedTime":1671387119202,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"zOB0BrVHV115kBYx","name":"Rations (1 day)","type":"consumable","img":"icons/consumables/grains/bread-loaf-boule-rustic-brown.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility","Consumable"],"sources":[]},"id":497615477,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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These special tools include the items needed to pursue a craft or trade in pottery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

","public":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

"},"alignment":"Lawful Evil","race":"Reborn","background":"Urban Bounty Hunter","originalClass":"","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"

Lawful Evil

","ideal":"","bond":"","flaw":"","attunedItemsMax":"3","attunedItemsCount":2,"maxPreparedSpells":0,"gender":"Mann ","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":"","notes1":{"value":"

Vorwurfsvoller hexblade Dämon

"},"notes":{"value":"

Travs 1
ddb-images/characters/Travs%201.png

\n

Travs 2
ddb-images/characters/Travs%202.png

\n

Travs 3
ddb-images/characters/Travs%203.png

\n

Travs 4
ddb-images/characters/Travs%204.png

\n

Travs 5
ddb-images/characters/Travs%205.png

\n

Travs 6
ddb-images/characters/Travs%206.png

\n

Travs 7
ddb-images/characters/Travs%207.png

\n

Travs 8
ddb-images/characters/Travs%208.png

"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","orc"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["tinker","thief","dice"],"custom":""},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"You can see normally in darkness, both magical and nonmagical."}},"currency":{"pp":0,"gp":3,"ep":null,"sp":15,"cp":45},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":5,"bonus":0},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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  1. Du hast einen Bonus von +2 auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

  2. Klaudius ist einen Hand geschmiedet Waffe die von einem Dämon besessen.

    Klaudius ist ein Gewähr das aus einem

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.

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Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7d9Aq166AqrURnXl","name":"Pistol","type":"weapon","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Pistol","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414058,"originalName":"Pistol, +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":false,"resource":true,"quantity":false},"altValue":{"use":false,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.vYepgy5m4k755Ou1"},"midi-qol":{"effectActivation":false,"fumbleThreshold":null},"midiProperties":{"nodam":false,"halfdam":false,"fulldam":false,"rollOther":false,"critOther":false,"concentration":false,"magicdam":false,"magiceffect":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"","chat":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.

\n

**Foundry note: It will usually be impossible to buy one sling bullet because they are worth less than a copper piece (5 bullets = 1 cp).

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While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

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While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

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These special tools include the items needed to pursue a craft or trade in alchemy.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":"","attributes":{"spelldc":10},"damage":{"parts":[]}},"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9H6GENAO0D8QvJXU","name":"Potion of Diminution","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4703,"originalName":"Potion of Diminution","pack":"dnd5e.items","originalItemName":"Potion of Diminution","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.C6NoRY6v0vMshRsQ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

When you drink this potion, you gain the \"reduce\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1665942755326,"modifiedTime":1671397996361,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News","type":"weapon","system":{"description":{"value":"

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

Ammunition

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.

","chat":"","unidentified":"Bad News (Exandria)"},"source":"Critical Role","quantity":1,"weight":25,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":200,"long":800,"units":"ft"},"uses":{"value":26,"max":"50","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Bad News (Exandria)","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}]},"id":961866344,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":56,"originalName":"Bad News (Exandria)","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"betterRolls5e":{},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.ik1rYUbept3yOsP0"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","_id":"ro4DFNqgM1WSpCDG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1667153842313,"modifiedTime":1674415902115,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News Bullets","type":"consumable","system":{"description":{"value":"

Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

","chat":"","unidentified":"Gear"},"source":"Critical Role","quantity":45,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"stackable":true},"id":961866383,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":226,"originalName":"Bad News Bullets","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.NX46KoQ6QaqucEle"}},"effects":[],"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","_id":"1jFv3w7lHU8Qm6lg","folder":null,"sort":300000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153842424,"modifiedTime":1671397996363,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"folder":"AtVnSGOUipkDnS5r","name":"Serpent Venom","type":"consumable","img":"icons/consumables/potions/bottle-corked-green.webp","system":{"description":{"value":"

This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Injury

Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

Inhaled

These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.

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A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Ingested

A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":600000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.DdzbM4M91Dd9gEUo"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344388716,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"bdfYxzbXqvJvdjxi"},{"name":"Indomitable","type":"feat","system":{"description":{"value":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n
\n \n More Details\n \n

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.indomitable",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1022","entityTypeId":"222216831","componentId":197,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62786,"level":9,"description":"one use per long rest","dice":null,"fixedValue":1},"levelScales":[{"id":62786,"level":9,"description":"one use per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62787,"level":13,"description":"two uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":62788,"level":17,"description":"three uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"_id":"fMKnihh4mguoWCrB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153703963,"modifiedTime":1670153703963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunslinger","type":"subclass","system":{"description":{"value":"

Description

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. However, not being a perfect science, firearms carry an inherent instability that can occasionally leave you without a functional means of attack. This is the danger of new, untested technologies in a world where the arcane energies that rule the elements are ever present.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW]{Firearm Proficiency}

\n

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq]{Gunsmith}

\n

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG]{Adept Marksman}

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n\n

@Compendium[world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu]{Trick Shots}

\n

These trick shots are presented in alphabetical order.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq]{Quickdraw}

\n

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj]{Rapid Repair}

\n

Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH]{Lightning Reload}

\n

Starting at 15th level, you can reload any firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI]{Vicious Intent}

\n

At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7]{Hemorrhaging Critical}

\n

Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"gunslinger","classIdentifier":"fighter","advancement":[{"_id":"RvOiLctA1DF5gvxL","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW","Compendium.world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq","Compendium.world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG","Compendium.world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NEvwWZyU6em08cHG","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"B86n6J3jqXpaVGDg","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"Fslj8hsbZV5DsJFk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"qFBl7Lhkn017tKjx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI","Compendium.world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86361505,"id":1316,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Gunslinger"}}},"_id":"i2dPaapQrrB2IGRT","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704136,"modifiedTime":1670153704136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Critical Role","identifier":"fighter","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"J7N4XNZejseH5jba","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"OksHdgFBIACrPFWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"T8fzdjpFBfLTq1jY","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"uR1EtIt3VTbd1JbU","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"KJioMe7xA8JD9EhB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"TxsfuddQQhuGoYUi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"FE7vN4lVY8mFq7C8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":86361505,"definitionId":10,"entityTypeId":1446578651,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ut7P22ERfttVfPnx","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704158,"modifiedTime":1671385056234,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"The Hexblade","type":"subclass","system":{"description":{"value":"

Description

You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw]{Expanded Spell List}

\n

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9]{Hexblade’s Curse}

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP]{Hex Warrior}

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk]{Accursed Specter}

\n

Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

\n

The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.

\n

Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx]{Armor of Hexes}

\n

At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf]{Master of Hexes}

\n

Starting at 14th level, you can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.

\n\n","chat":"","unidentified":""},"source":"","identifier":"the-hexblade","classIdentifier":"warlock","advancement":[{"_id":"Mxtmm4kktXtU508Z","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw","Compendium.world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9","Compendium.world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"57x4AMHdpZaD46bT","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"caFBph2nfJprGMCW","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"12Btr58NG3crqzmb","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86362338,"id":115,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"The Hexblade"}}},"_id":"yBeruzMw7Sqst1Go","img":"icons/skills/targeting/crosshair-scope-sniper-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704179,"modifiedTime":1670153704179,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Warlock","type":"class","system":{"description":{"value":"

Description

A wielder of magic that is derived from a bargain with an extraplanar entity

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ]{Additional Warlock Spells}

\n

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv]{Otherworldly Patron}

\n

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa]{Pact Magic}

\n

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

\n\n

Eldritch Invocations

\n

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n

Pact Boon

\n

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl]{Eldritch Versatility}

\n

4th-level warlock feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

\n\n

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Mystic Arcanum (6th level)

\n

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (7th level)

\n

At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (8th level)

\n

At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (9th level)

\n

At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Eldritch Master

\n

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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In the Land of the Mists, power and dread lie in the simple question “What happened to me?”

\n

Lineages
+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores

Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.

\n

Faded Memories

\n

Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.

\n

Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

\n
Lost Memories
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Memory
1You recall a physically painful moment. What mark or scar on your body does it relate to?
2A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3You recall a childhood memory. What about that event or who you were still influences you?
4A memory brings with it the voice of someone once close to you. How do they advise you?
5You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now?
6A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
\n
\n

Reborn Origins

\n

Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.

\n
Reborn Origins
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Origins
1You were magically resurrected, but something went wrong.
2Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3After clawing free from your grave, you realized you have no memories except for a single name.
4You were a necromancer’s undead servant for years. One day, your consciousness returned.
5You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6You were released after being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} for generations. Your memories have faded, though, and your body isn’t what it once was.
7Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.
\n
\n

Reborn in the Domains of Dread

\n

When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3):

\n

Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains.

\n

Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.

\n

Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.

\n\n

Ability Score Increases

\n

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

\n

Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

\n

If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

\n

If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

\n\n

Creature Type

\n

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

\n

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.

\n\n

Creature Type

\n

You are a Humanoid.

\n\n

Size

\n

You are Medium or Small. You choose the size when you gain this lineage.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Ancestral Legacy

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n\n

Deathless @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}

\n

You have escaped death, a fact represented by the following benefits:

\n\n\n

Knowledge from a Past Life

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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You are a Humanoid.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862532,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":100},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"ObHymRZyCkck1Tre","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704446,"modifiedTime":1670153704446,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Medicine","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Medicine","choiceId":"2-25798120","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"1jnvkXGTppIzkZw9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704449,"modifiedTime":1670153704449,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Investigation","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Investigation","choiceId":"2-25798121","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"plmpL3KFyyw9qDvC","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704451,"modifiedTime":1670153704451,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Deathless Nature","type":"feat","system":{"description":{"value":"You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou have advantage on death saving throws.\nYou don’t need to eat, drink, or breathe.\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.\n
\n \n More Details\n \n

\n

You have escaped death, a fact represented by the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862536,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":500},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"3OiZBtV2OOlflYhJ","img":"icons/skills/wounds/illness-disease-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704453,"modifiedTime":1670153704453,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"v9r7Bj4FRtBuN6DC","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704457,"modifiedTime":1670153704457,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Warlock Spells","type":"feat","system":{"description":{"value":"

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035970,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"FAfhsRWVeGpf57bU","img":"icons/sundries/books/book-reye-reptile-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704462,"modifiedTime":1670153704462,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-182088921","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"mCc8hi0jGOhKd4FL","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704464,"modifiedTime":1670153704464,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"AhPDBtDxtRxaWPL5","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704465,"modifiedTime":1670153704465,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Firearm Proficiency","type":"feat","system":{"description":{"value":"

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6241,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"RTwF6Y4iMgDRftla","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704468,"modifiedTime":1670153704468,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunsmith","type":"feat","system":{"description":{"value":"

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":39826,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"PlFXw0BCJGIdxVyt","img":"icons/weapons/guns/gun-worn-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704493,"modifiedTime":1670153704493,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Quickdraw","type":"feat","system":{"description":{"value":"

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40905,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"QD2O1xPxFYIgdJ6U","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704495,"modifiedTime":1670153704495,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Disarming Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Disarming Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Disarming Shot","choiceId":"3-9789-203321540","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"HE5OMW2SBq9q3dep","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704498,"modifiedTime":1670153704498,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Violent Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Violent Shot

When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Violent Shot","choiceId":"3-9790-182089653","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"X9Bgep8zXK3pIzSE","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704500,"modifiedTime":1670153704500,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Piercing Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Piercing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Piercing Shot","choiceId":"3-9791-203321608","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"VNrS5I3QcyPVpxfj","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704512,"modifiedTime":1670153704512,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Otherworldly Patron","type":"feat","system":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":386,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"t8IfTrseY6PgYY2j","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704514,"modifiedTime":1670153704514,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pact Magic","type":"feat","system":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":387,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"5inuwH6o46N9GDJS","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704522,"modifiedTime":1670153704522,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Devil's Sight","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Devil’s Sight","choiceId":"3-1-182097326","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"k1W1Mh7egHFXoxAf","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704527,"modifiedTime":1670153704527,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Armor of Shadows","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Armor of Shadows","choiceId":"3-2-203322875","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"GSXMEuN3yz30KvqK","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704530,"modifiedTime":1670153704530,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expanded Spell List","type":"feat","system":{"description":{"value":"

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
","chat":"","unidentified":""},"source":"Warlock : The Hexblade","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":755,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock : The Hexblade"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"smQhEGbgsZwyVi7O","img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704543,"modifiedTime":1670153704543,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sharpshooter","type":"feat","system":{"description":{"value":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":42,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"feat"}}},"_id":"QnaDX0Yu7JBJzI1p","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704560,"modifiedTime":1670153704560,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qEUH4rqZuwbRyDp5","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704583,"modifiedTime":1671385044895,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"midi-qol":{"effectActivation":false}},"_id":"Pu1GsZfzdpMWYNKe","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704585,"modifiedTime":1674412232228,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n
\n \n More Details\n \n

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qyVAlkh9e2KIDOXY","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704587,"modifiedTime":1670153704587,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Adept Marksman","type":"feat","system":{"description":{"value":"You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 17.\n
\n \n More Details\n \n

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"32059","entityTypeId":"222216831","componentId":40902,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"606zzGB7vUv5mz7N","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704602,"modifiedTime":1670153704602,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hexblade's Curse","type":"feat","system":{"description":{"value":"Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}). Against the cursed target, you gain a [[ + 4]] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 3 HP if it dies.\n
\n \n More Details\n \n

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1131","entityTypeId":"222216831","componentId":756,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}},"midi-qol":{"effectActivation":false}},"_id":"cI3FgFf0cqazVxcs","img":"icons/magic/death/projectile-skull-flaming-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704606,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Hex Warrior","type":"feat","system":{"description":{"value":"You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.\n
\n \n More Details\n \n

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53501","entityTypeId":"222216831","componentId":757,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"cIQrCuZjmlv0nnL9","img":"icons/weapons/daggers/dagger-poisoned-curved-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704608,"modifiedTime":1670153704608,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Violent Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 or more grit points. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53579","entityTypeId":"222216831","componentId":19102,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"osl1Frx4VD2LLPtW","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704611,"modifiedTime":1670153704611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disarming Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 17) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53575","entityTypeId":"222216831","componentId":19098,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"gXmDI3CCTB54WMgx","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704612,"modifiedTime":1670153704612,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Piercing Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53577","entityTypeId":"222216831","componentId":19100,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bRovAJFVuMAtknjC","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704617,"modifiedTime":1670153704617,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Knowledge from a Past Life","type":"feat","system":{"description":{"value":"When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature 4 times, and you regain all expended uses when you finish a long rest.\n
\n \n More Details\n \n

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":4,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271615","entityTypeId":"222216831","componentId":5862537,"componentTypeId":1960452172,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}},"midi-qol":{"effectActivation":false}},"_id":"yJweKrTdqIQDMtuy","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704620,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Gunner","type":"feat","system":{"description":{"value":"Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.\n
\n \n More Details\n \n

\n

You have a quick hand and keen eye when employing firearms, granting you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2475933","entityTypeId":"222216831","componentId":452830,"componentTypeId":1088085227,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"5VahPjJSINwvgcbV","img":"icons/weapons/guns/gun-pistol-wood.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704623,"modifiedTime":1670153704623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"the petrified eye of a newt"},"materials":{"value":"the petrified eye of a newt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hex","flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138073,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"MOSQ0OlZBBa6B2k6","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704626,"modifiedTime":1674418249243,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"type":"spell","system":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Chill Touch","flags":{"ddbimporter":{"id":136199,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136199,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"M8aoF3vDIF8ewvIl","img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704628,"modifiedTime":1670153704628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138435,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138435,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"E7DofHJOTEcwz3tc","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704630,"modifiedTime":1670153704630,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"special"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Arms of Hadar","flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136067,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"vadRfPndTlBeXfIc","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704632,"modifiedTime":1670153704632,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138702,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138702,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"MKrrIOVVVRsxWTH5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704634,"modifiedTime":1670153704634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht keinen Schaden, füllt aber einen 20-Fuß-Radius mit Rauch (als verhüllender Nebel behandeln), der 1 Minute lang anhält.

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Hiebschaden.

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Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

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Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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These special tools include the items needed to pursue a craft or trade in pottery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

","public":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

"},"alignment":"Lawful Evil","race":"Reborn","background":"Urban Bounty Hunter","originalClass":"","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"

Lawful Evil

","ideal":"","bond":"","flaw":"","attunedItemsMax":"3","attunedItemsCount":2,"maxPreparedSpells":0,"gender":"Mann ","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":"","notes1":{"value":"

Vorwurfsvoller hexblade Dämon

"},"notes":{"value":"

Travs 1
ddb-images/characters/Travs%201.png

\n

Travs 2
ddb-images/characters/Travs%202.png

\n

Travs 3
ddb-images/characters/Travs%203.png

\n

Travs 4
ddb-images/characters/Travs%204.png

\n

Travs 5
ddb-images/characters/Travs%205.png

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Travs 6
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Travs 7
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Travs 8
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The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

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The ghost can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The ghost can move through other creatures and objects as if they were difficult terrain.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

The Ghost attacks with its Withering Touch.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years.

A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Each non-undead creature within 60 ft. of the ghost that can see it must succeed make a Wisdom saving throw. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.

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One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness.

The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the ghost can see within 5 ft. of it must make a Charisma saving throw.

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Token artwork by Forgotten Adventures.

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The swashbuckler makes three attacks: one with a dagger and two with its rapier.

\n
\nThe Swashbuckler uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Dolch der Scaly Eye","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"img":"icons/weapons/daggers/dagger-curved-black.webp","_id":"wbm39ti2uop28fix","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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\nThe Swashbuckler attacks with its Dagger.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"2","chatFlavor":"Ignoring Resistance","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[piercing] + @mod+2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667121469679,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rapier","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rapier.","fullName":"Rapier."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"img":"icons/weapons/swords/greatsword-crossguard-flanged.webp","_id":"u6uhq0bavvn5rq8s","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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\nThe Swashbuckler attacks with its Rapier.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667121784102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfooted","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightfooted.","fullName":"Lightfooted."}},"img":"icons/equipment/feet/shoes-leather-blue.webp","_id":"hgh32j2dyi9mqb01","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

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While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

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The monk makes two attacks.

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\nThe Immortal Lotus Monk uses Multiattack.","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Force Strike","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Force Strike.","fullName":"Force Strike."}},"img":"icons/magic/light/beam-rays-blue.webp","_id":"v7nx50h7f6or9qci","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked prone.

\n
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\n

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

\n
\nThe Immortal Lotus Monk attacks with its Dart.","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 165","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Unarmored Defense","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmored Defense.","fullName":"Unarmored Defense."}},"img":"icons/equipment/chest/shirt-simple-white.webp","_id":"dhmsshgf7re64pry","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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@@ -210,7 +210,7 @@ {"name":"Delis Venomcauldron","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Delis%20Venomcauldron.png","items":[{"_id":"07sdy4qaaW4MaB8W","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"
\n

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

\n

It has the following druid spells prepared:

\n

Cantrips (at will): druidcraft, produce flame, shillelagh

\n

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

\n

2nd level (3 slots): animal messenger, barkskin

\n
\n

The druid is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gdpkOBvo0Jxb3OVR","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QwPEzLNW8iVCL7cR","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"326YyjtlKmYZh3T3","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":12,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BdApmAz4M3id4rnL","name":"Longstrider","type":"spell","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lXZnkgspOXxSoLPF","name":"Speak with Animals","type":"spell","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2ZxbeICwcq94lFTU","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6DpP5JZ3gznrULif","name":"Animal Messenger","type":"spell","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PHcdIFirPgGkjSV7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","bludgeoning"],["@mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xf9PRKOZJ3jjwouV","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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\n

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

\n

The Druid attacks with its Quarterstaff.

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Token artwork by Forgotten Adventures.

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The statue makes five attacks: one with its headbutt and four with its lightning bolt blades.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

","chat":"

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

","chat":"

Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

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A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"consumableType":"poison"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671383201988,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"lqzFqsrTRPRVxGBC","name":"Caltrops","type":"consumable","img":"icons/weapons/thrown/bomb-spiked-purple.webp","effects":[],"folder":null,"sort":450000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0.1,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"G8hHAu25DR6bmYpo","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":1,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423133058,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

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You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Supplies","valueChanged":"progress","oldValue":3,"newValue":4,"user":"Gamemaster","note":""},{"id":"p5igf3fpx6wxqenm","timestamp":"2022-03-04T18:50:23.356Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":4,"newValue":5,"user":"Gamemaster","note":""},{"id":"5oeked3l1cmbmtdp","timestamp":"2022-03-04T18:50:23.383Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":5,"newValue":6,"user":"Gamemaster","note":""},{"id":"lirqoaggif86irct","timestamp":"2022-03-04T18:50:23.621Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":6,"user":"Gamemaster","note":""},{"id":"6lmfdxjvt7u8buby","timestamp":"2022-03-04T18:50:23.636Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":7,"user":"Gamemaster","note":""},{"id":"qw5myps8t6h9cw6j","timestamp":"2022-03-04T18:50:23.645Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":7,"user":"Gamemaster","note":""},{"id":"o9d5auou2ikc83y6","timestamp":"2022-03-04T18:50:23.655Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":8,"user":"Gamemaster","note":""},{"id":"qfl8c972pfwlt76h","timestamp":"2022-03-04T18:50:23.878Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":8,"newValue":9,"user":"Gamemaster","note":""},{"id":"0v94h7cciyxlxnlw","timestamp":"2022-03-04T18:50:23.888Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"6bnzhgteivco32hj","timestamp":"2022-03-04T18:50:23.896Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"fhe5gu3qbsr7gyvw","timestamp":"2022-03-04T18:50:24.109Z","actionName":"Roll Brewer's 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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

","chat":"

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

","chat":"

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

","chat":"

Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

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A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","chat":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

","chat":"

Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"consumableType":"poison"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671383201988,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"lqzFqsrTRPRVxGBC","name":"Caltrops","type":"consumable","img":"icons/weapons/thrown/bomb-spiked-purple.webp","effects":[],"folder":null,"sort":450000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0.1,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"G8hHAu25DR6bmYpo","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

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You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Supplies","valueChanged":"progress","oldValue":3,"newValue":4,"user":"Gamemaster","note":""},{"id":"p5igf3fpx6wxqenm","timestamp":"2022-03-04T18:50:23.356Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":4,"newValue":5,"user":"Gamemaster","note":""},{"id":"5oeked3l1cmbmtdp","timestamp":"2022-03-04T18:50:23.383Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":5,"newValue":6,"user":"Gamemaster","note":""},{"id":"lirqoaggif86irct","timestamp":"2022-03-04T18:50:23.621Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":6,"user":"Gamemaster","note":""},{"id":"6lmfdxjvt7u8buby","timestamp":"2022-03-04T18:50:23.636Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":7,"user":"Gamemaster","note":""},{"id":"qw5myps8t6h9cw6j","timestamp":"2022-03-04T18:50:23.645Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":7,"user":"Gamemaster","note":""},{"id":"o9d5auou2ikc83y6","timestamp":"2022-03-04T18:50:23.655Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":8,"user":"Gamemaster","note":""},{"id":"qfl8c972pfwlt76h","timestamp":"2022-03-04T18:50:23.878Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":8,"newValue":9,"user":"Gamemaster","note":""},{"id":"0v94h7cciyxlxnlw","timestamp":"2022-03-04T18:50:23.888Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"6bnzhgteivco32hj","timestamp":"2022-03-04T18:50:23.896Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"fhe5gu3qbsr7gyvw","timestamp":"2022-03-04T18:50:24.109Z","actionName":"Roll Brewer's 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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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The swashbuckler makes three attacks: one with a dagger and two with its rapier.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

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While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

\n

The Guard attacks with its Spear.

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\n

\".... an' then he tells me, he says, \"Mick! You can't think you'll pull one over on the Crown's Guard again? Not this time!\" he says. Well, ol' Mickey's got a trick or two up his sleeve for just such an occasion. Ain't no need for tricks n' chases when I've snagged an ol' bottle o' them Purple Posies spirits ol' Captain Murrnaband is always prattlin' on about. Ain't no guard as smart or handsome as Mickey Tenteeth!\"

\n
\n

- A story overheard from The Friendly Flumph Inn

\n

Who among our realm's citizens have not yet interacted with a manner of the Guard profession during their lives? Dwellers of the coastal urban sprawl see the armored law keepers near daily as they patrol the streets, guard our gates, inspect shipments, and of course assist (or arrest) those citizens of their fair cities. However, the guard is not only bound by the gates and ramparts of a city's walls. Be they mercenary or professional, guards are often found patrolling the roads, either to sweep away stray packs of animals or bandits, or on alert to protect precious cargo or important citizens as they travel the less settled areas of the world. Much like the bandits and cultists who we have previously discussed in this tome, guards come in all varieties. Though many may seem to be highly trained and regimented, it should be considered that most guards see no more action than a tussle on the busy streets of a market or scattering a few bandit scavengers from an upturned wagon. Guards are not all the hardened and grizzled ex-military types we think of at the upper ranks of the orders. Be observant, young adventurer, and heed the warnings of the law, for while the guards may only be a minor threat to your dastardly visions, what lays in wait in the city dungeon may not be worth the risks!

\n","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"source":"MM pg. 347","xp":{"value":25},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language (usually 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{"_id":"xnmMfUm8j9NKOhjb","name":"Marie Le Blanche","type":"npc","img":"ddb-images/other/Bilder%20Grau/hochzeitsg%C3%A4ste/Marie%20Le%20Blanche.png","items":[{"_id":"bndaCEOeIP8RgbU1","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":500001,"flags":{},"system":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"J12x6xIwx1aCEm1e","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): cure wounds, guiding bolt, sanctuary

\n

2nd level (3 slots): lesser restoration, spiritual weapon

\n

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6feFqORsAsNUdDcU","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Rj6fh9Sg59QTCHkm","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit.

This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra radiant damage to a target on a hit.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":"1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B0jROhxuoqvfmz2B","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","effects":[],"folder":null,"sort":400001,"flags":{},"system":{"description":{"value":"

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

The Priest attacks with its Mace.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"noxyV6bnkRwU1Hqr","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":1,"flags":{},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"izr8tkLxScri1fXe","name":"Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}},"system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

\n

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

\n

Token artwork by Forgotten Adventures.

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@@ -219,40 +219,3 @@ {"name":"Sovendahl Erkinze","type":"npc","img":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Sovendahl%20Erkinze.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"ai874qfxrmrzewmb","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The drow makes two shortsword attacks and one with his hand crossbow.

\n
\n

The Drow Elite Warrior uses Multiattack.

","chat":"","unidentified":""},"source":"Monster Manual pg 128","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shortsword","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/weapons/swords/shortsword-guard-gold.webp","_id":"cwlsid4aglj6hv5d","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.

\n
\nThe Drow Elite Warrior attacks with its Shortsword.","chat":"","unidentified":""},"source":"Monster Manual pg 128","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["3d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1670320234258,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hand Crossbow","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hand Crossbow.","fullName":"Hand Crossbow."}},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","_id":"4qyq3cqd5dsccl8v","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

\n
\nThe Drow Elite Warrior attacks with its Hand Crossbow.","chat":"","unidentified":""},"source":"Monster Manual pg 128","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Fey Ancestry","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","_id":"cjc5rq3c858lk34o","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

\nThe Drow Elite Warrior uses Fey Ancestry!","chat":"","unidentified":""},"source":"Monster Manual pg 128","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"ctq662soc89dxe4a","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The drow’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

\n

At will: dancing lights

\n

1/day each: darkness, faerie fire, levitate (self only)

\n
\n

The Drow Elite Warrior uses Innate Spellcasting!

","chat":"","unidentified":""},"source":"Monster Manual pg 128","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Sunlight Sensitivity","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}},"img":"icons/magic/nature/root-vine-thorned-fire-purple.webp","_id":"hl054tl3vjkvcw3m","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

\nThe Drow Elite Warrior uses Sunlight Sensitivity!","chat":"","unidentified":""},"source":"Monster Manual pg 128","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Parry","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}},"img":"icons/weapons/swords/swords-short.webp","_id":"ufcu7rnviqrz4sk6","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

\n
\nThe Drow Elite Warrior uses Parry.","chat":"","unidentified":""},"source":"Monster Manual pg 128","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UlcYFfHhWw34PGBC","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Darkness","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.fG6B1Lqc3VAYDHWn"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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{"_id":"zjAiH5uDH29iwxOc","name":"Nana Pocktuss","type":"npc","img":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Nana%20Pocktuss.png","items":[{"_id":"VlvfR7YD6twoSRhg","name":"Amphibious","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"

The hag can breathe air and water.

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Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success.

\n

If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

\n
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Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a Wisdom saving throw.

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The Sea Hag attacks with its Claws.

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The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must make a Wisdom saving throw against this magic.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.

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The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

","chat":"

Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ieBIkYh6zG7hNPun","name":"Mess Kit","type":"loot","img":"icons/containers/kitchenware/bowl-clay-brown.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility"],"sources":[]},"id":497615474,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pEG61zZLmLzc5da0","name":"Tinderbox","type":"loot","img":"icons/containers/boxes/crate-worn-brown.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615475,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WKdEz45eD8WoIfMv","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[]},"id":497615476,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","unidentified":"Gear"},"source":null,"quantity":5,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cEhY3kGTcHBc2LwR","name":"Mit Wein gefüllter Wasserschlauch","type":"backpack","img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615478,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

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A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":2,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JGdyqxMuvusWUYOM","name":"Crowbar","type":"loot","img":"icons/sundries/lights/candle-unlit-bone-white.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615485,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":43,"originalName":"Crowbar"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"igvzYTnn6vIVmH4u","name":"Crossbow Bolts","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"sort":4400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","tags":["Damage","Combat"],"sources":[]},"id":501802623,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","chat":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","unidentified":"Gear"},"source":null,"quantity":34,"weight":0.075,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrQvjYJ5Q1KJjM4O","name":"Brewer's Supplies","type":"tool","img":"icons/commodities/materials/pottery-jug.webp","effects":[],"folder":null,"sort":900000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":516390653,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":103,"originalName":"Brewer's Supplies"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":9,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"brewer","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PVKNvVAtED1bSts7","name":"Poisoner's Kit","type":"tool","img":"icons/tools/laboratory/bowl-liquid-black.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":525308942,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":125,"originalName":"Poisoner's Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","chat":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"pois","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xAwgGxa5HQiqNikM","name":"Playing Card Set","type":"tool","img":"icons/sundries/gaming/playing-cards.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Social"],"sources":[]},"id":554813586,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":122,"originalName":"Playing Card Set"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"card","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wOj69ejpgxfVaa48","name":"Oil (flask)","type":"consumable","img":"icons/sundries/survival/waterskin-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Combat"],"sources":[]},"id":627025048,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FiIlgjK3KGqswG1j","name":"Zeichen von Waterdeep","type":"loot","img":"icons/equipment/finger/ring-crown-crystal.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Communication","Social","Utility"],"sources":[]},"id":669462617,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":84,"originalName":"Signet Ring"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

","chat":"

Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":1,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423133058,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

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At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

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At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

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Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

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Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

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Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

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Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

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You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

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The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

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\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

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Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

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Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

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You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

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Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

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At 3rd level, you learn to perform impressive displays of martial prowess and speed.

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Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"8xraP4LRHVd7DqDw","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071789,"modifiedTime":1671381071789,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Dissonant Whispers","flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136624,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"},"midi-qol":{"effectActivation":false}},"_id":"vs4aV18ArqDfVqnX","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071791,"modifiedTime":1671381071791,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft."},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671382840142,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"_id":"8b7JDk3bdyuE5fi1","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"dndbeyond":{"type":"Martial Arts"}},"infusions":{"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

","chat":"

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

","chat":"

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Shortsword"},"source":"","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671382840153,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"_id":"3agCnTMyXZdaCtD8","name":"Backpack","type":"backpack","img":"icons/containers/bags/pack-rounded-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615472,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hONSzBMyGRcW7gEC","name":"Bedroll","type":"loot","img":"icons/sundries/survival/bedroll-pink.webp","effects":[],"folder":null,"sort":100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility"],"sources":[]},"id":497615473,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ieBIkYh6zG7hNPun","name":"Mess Kit","type":"loot","img":"icons/containers/kitchenware/bowl-clay-brown.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility"],"sources":[]},"id":497615474,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pEG61zZLmLzc5da0","name":"Tinderbox","type":"loot","img":"icons/containers/boxes/crate-worn-brown.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615475,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WKdEz45eD8WoIfMv","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[]},"id":497615476,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","unidentified":"Gear"},"source":null,"quantity":5,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cEhY3kGTcHBc2LwR","name":"Mit Wein gefüllter Wasserschlauch","type":"backpack","img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615478,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

","unidentified":"Gear"},"source":null,"quantity":2,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MHQbhyZbrSJqfEDE","name":"Rope, Hempen (50 feet)","type":"loot","img":"icons/sundries/survival/rope-coiled-wrapped-brown.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615479,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZAb8lQlfRAn34keA","name":"Thieves' Tools","type":"tool","img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility","Exploration"],"sources":[]},"id":497615483,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":2,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JGdyqxMuvusWUYOM","name":"Crowbar","type":"loot","img":"icons/sundries/lights/candle-unlit-bone-white.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615485,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":43,"originalName":"Crowbar"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vpwyxBxYV8PI8fCu","name":"Clothes, Common","type":"loot","img":"icons/equipment/leg/pants-brown-leather-pants.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[]},"id":497615486,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"igvzYTnn6vIVmH4u","name":"Crossbow Bolts","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"sort":4400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","tags":["Damage","Combat"],"sources":[]},"id":501802623,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","chat":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","unidentified":"Gear"},"source":null,"quantity":34,"weight":0.075,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrQvjYJ5Q1KJjM4O","name":"Brewer's Supplies","type":"tool","img":"icons/commodities/materials/pottery-jug.webp","effects":[],"folder":null,"sort":900000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":516390653,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":103,"originalName":"Brewer's Supplies"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":9,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"brewer","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PVKNvVAtED1bSts7","name":"Poisoner's Kit","type":"tool","img":"icons/tools/laboratory/bowl-liquid-black.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":525308942,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":125,"originalName":"Poisoner's Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","chat":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"pois","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xAwgGxa5HQiqNikM","name":"Playing Card Set","type":"tool","img":"icons/sundries/gaming/playing-cards.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Social"],"sources":[]},"id":554813586,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":122,"originalName":"Playing Card Set"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","chat":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"card","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wOj69ejpgxfVaa48","name":"Oil (flask)","type":"consumable","img":"icons/sundries/survival/waterskin-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Combat"],"sources":[]},"id":627025048,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"8xraP4LRHVd7DqDw","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071789,"modifiedTime":1671381071789,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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Tools"},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""}},"currency":{"pp":0,"gp":14,"ep":0,"sp":97,"cp":6},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":9,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

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werfen.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7Sz8q4eMQDoq09NO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Fire Immun.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7anW28gvGSzwQyW4","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Muss nicht mehr 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Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"3rxnSLf4N0b5qjAL","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"JkVWQ9rsNhvZ2lQ1","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv effekt","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"_id":"Ei4oXQWPKl9okChP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669820429327,"modifiedTime":1670774933650,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Metamagic: Transmuted Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":3,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1671395629780,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674411280877,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674411996678,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

"},"alignment":"True Neutral","race":"Custom Lineage","background":"Celebrity Adventurer’s Scion","originalClass":"LGjImDmmB8U01aqF","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"","ideal":"","bond":"

Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

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A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

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When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing] + 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gegen non-Magical damage","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"kqOJdQmIrNWiQ8ws","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7Sz8q4eMQDoq09NO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Fire Immun.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7anW28gvGSzwQyW4","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Muss nicht mehr schlafen für eine Long Rest.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"UX10n6pKAArn4v7Q","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"qbxK1DceYLClXLis","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"wYTfOotZsNLXStAr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- AC +3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CYOyBI1rIkjkfBRD","changes":[{"key":"system.attributes.ac.AR","mode":2,"value":"3","priority":20}],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Advantage auf alle Körperliche Saves.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"OXBxmMN7U8ZvxaLR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"3rxnSLf4N0b5qjAL","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"JkVWQ9rsNhvZ2lQ1","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv effekt","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"_id":"Ei4oXQWPKl9okChP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669820429327,"modifiedTime":1670774933650,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Metamagic: Transmuted Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674411280877,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674411996678,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a short reed or piece of straw"},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138935,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"NnRezp8CmQuoxErv","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736877,"modifiedTime":1670153736877,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

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\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"eG4smc3tFxGFJCCU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"29Jbot7EfjNrFgGE","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695188,"modifiedTime":1670775695188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":979949554,"entityTypeId":1439493548,"containerEntityId":78094243,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"Mhx4FcIkWXrnI2Pj","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695207,"modifiedTime":1670775695207,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellbook","type":"loot","system":{"description":{"value":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949562,"entityTypeId":1439493548,"containerEntityId":78094243,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":86,"originalName":"Spellbook","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","_id":"KXS6x5mkYrNc3p07","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695209,"modifiedTime":1670775695209,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Orb","type":"loot","system":{"description":{"value":"

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

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An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

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A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

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This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"eG4smc3tFxGFJCCU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"29Jbot7EfjNrFgGE","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695188,"modifiedTime":1670775695188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":979949554,"entityTypeId":1439493548,"containerEntityId":78094243,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"Mhx4FcIkWXrnI2Pj","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695207,"modifiedTime":1670775695207,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellbook","type":"loot","system":{"description":{"value":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949562,"entityTypeId":1439493548,"containerEntityId":78094243,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":86,"originalName":"Spellbook","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","_id":"KXS6x5mkYrNc3p07","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695209,"modifiedTime":1670775695209,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Orb","type":"loot","system":{"description":{"value":"

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

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An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

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A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. 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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"4LZgWm3fRmcYLW7O","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040978,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Kristall","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"HrFJg91LERlkANgt","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667150162455,"modifiedTime":1668369217603,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"gJ0jAvMURiOyprbm","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":4,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152821674,"modifiedTime":1667152821674,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"TjsKGne3NOq4yrCU","name":"Manacles","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":900000,"flags":{},"system":{"description":{"value":"

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing] + 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Saves.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"OXBxmMN7U8ZvxaLR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"3rxnSLf4N0b5qjAL","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"JkVWQ9rsNhvZ2lQ1","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv effekt","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"_id":"Ei4oXQWPKl9okChP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669820429327,"modifiedTime":1670774933650,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Metamagic: Transmuted Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674411280877,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674411996678,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a short reed or piece of straw"},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138935,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"NnRezp8CmQuoxErv","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736877,"modifiedTime":1670153736877,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":74030,"definitionId":1239804,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74030,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"}},"_id":"DjE0Svcflnrrfc9s","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736879,"modifiedTime":1674410363177,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"QhrYQX5wVnWBtMxt","name":"Scorching Ray","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Scorching Ray","replaced":true,"originalName":"Scorching Ray","version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":"","fumbleThreshold":null,"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.05XQaE0SpfdTBQG6"},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"system":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671389965146,"modifiedTime":1674415416718,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"2KmEAAh0eiMGg1mU","name":"Gnomengarde Grenade","type":"equipment","img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","tags":[],"sources":[{"sourceId":52,"pageNumber":null,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":883363,"originalName":"Gnomengarde Grenade","version":"3.2.7"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.bn2BC3gspSHYHd0M"}},"system":{"description":{"value":"

This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

","public":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. 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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":"Gear"},"source":null,"quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2ZUlY5GvMjwZOZqP","name":"Arcane Focus","type":"loot","img":"icons/sundries/books/book-purple-glyph.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Arcane Focus","tags":["Utility"],"sources":[],"stackable":true},"id":691237654,"entityTypeId":1439493548,"containerEntityId":62065089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":215,"originalName":"Arcane Focus","version":"2.9.51","importId":"wscydhdgjgkf8187"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"4LZgWm3fRmcYLW7O","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040978,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Kristall","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"HrFJg91LERlkANgt","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667150162455,"modifiedTime":1668369217603,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"gJ0jAvMURiOyprbm","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":4,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152821674,"modifiedTime":1667152821674,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"TjsKGne3NOq4yrCU","name":"Manacles","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":900000,"flags":{},"system":{"description":{"value":"

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

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Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

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At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a short reed or piece of straw"},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138935,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"NnRezp8CmQuoxErv","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736877,"modifiedTime":1670153736877,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":74030,"definitionId":1239804,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74030,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"}},"_id":"DjE0Svcflnrrfc9s","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736879,"modifiedTime":1674423153010,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"QhrYQX5wVnWBtMxt","name":"Scorching Ray","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Scorching Ray","replaced":true,"originalName":"Scorching Ray","version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":"","fumbleThreshold":null,"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.05XQaE0SpfdTBQG6"},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"system":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671389965146,"modifiedTime":1674415416718,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"2KmEAAh0eiMGg1mU","name":"Gnomengarde Grenade","type":"equipment","img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","tags":[],"sources":[{"sourceId":52,"pageNumber":null,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":883363,"originalName":"Gnomengarde Grenade","version":"3.2.7"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.bn2BC3gspSHYHd0M"}},"system":{"description":{"value":"

This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

","chat":"","unidentified":"Wondrous item"},"source":"Divine 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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

"},"alignment":"True Neutral","race":"Custom Lineage","background":"Celebrity Adventurer’s Scion","originalClass":"LGjImDmmB8U01aqF","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"","ideal":"","bond":"

Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":1,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423152450,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Misty Step","flags":{"ddbimporter":{"id":1305536,"definitionId":2195,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305536,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"uRbxsCjMiXz0Ghv0","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065760,"modifiedTime":1671391204943,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Background","type":"background","system":{"description":{"value":"

Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":2,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423158944,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Misty Step","flags":{"ddbimporter":{"id":1305536,"definitionId":2195,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305536,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"uRbxsCjMiXz0Ghv0","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065760,"modifiedTime":1671391204943,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Background","type":"background","system":{"description":{"value":"

Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

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While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

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Wondrous item

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While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

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Pulling the hood up or down requires an action.

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These special tools include the items needed to pursue a craft or trade in cartography.

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Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

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You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroes' Feast","flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138069,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"_id":"BGAaRLwUpmmi5WzS","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643235,"modifiedTime":1670759643235,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

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At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

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Also at 1st level, you gain proficiency with heavy armor.

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@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

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Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

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As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

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Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

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@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

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At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

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At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

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Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

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Hit Points

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Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

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Proficiencies

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Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

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As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

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Cantrips
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At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

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Preparing and Casting Spells
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The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

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You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

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Spellcasting Ability
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Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

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Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

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Spell attack modifier = your proficiency bonus + your Wisdom modifier

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Ritual Casting
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You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

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Spellcasting Focus
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You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

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Divine Domain

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Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

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Domain Spells
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Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

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If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

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At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

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When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

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Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

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Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

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Channel Divinity: Turn Undead
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As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

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A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

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Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Destroy Undead

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Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Destroy Undead
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Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

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Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

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Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

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If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

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At 20th level, your call for intervention succeeds automatically, no roll required.

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Starting Equipment

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You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

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Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

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Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

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Size

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Purebloods match humans in average size and weight. Your size is Medium.

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Speed

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Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

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You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

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Innate Spellcasting

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You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

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You have advantage on saving throws against spells and other magical effects.

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Poison Immunity

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You are immune to poison damage and the poisoned condition.

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Languages

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You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

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\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1670759644136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1670759644312,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1670759644357,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":212,"definitionId":2249,"entityTypeId":420821570,"dndbeyond":{"class":"Cleric","lookup":"classFeature","lookupName":"Acolyte of Nature","lookupId":142,"level":11,"ability":"wis","mod":4,"dc":16,"overrideDC":false,"id":212,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"1OwMsjogHeqUt9m4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644368,"modifiedTime":1670759644368,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"name":"Poison Spray","flags":{"ddbimporter":{"id":270,"definitionId":2208,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":270,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"jF8BpXLnMDUoJ5F3","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644370,"modifiedTime":1670759644370,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":271,"definitionId":1993,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":271,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fr26Exszpt9feE5T","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644373,"modifiedTime":1670759644373,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. 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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

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Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

\n

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","chat":"

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","chat":"

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

\n

Potions of Healing

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Potion of …RarityHP Regained
HealingCommon2d4 + 2
Greater healingUncommon4d4 + 4
Superior healingRare8d4 + 8
Supreme healingVery rare10d4 + 20
\n
","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"

The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

Der Geist:

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

 

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

Schwert Eigenschaften:

- Chame, Angst und Paralyze immun

- 60ft Blindsicht

- Crit Change 18+

- 20ft Movement speed

- Resistent gegen non-Magical damage 

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

- Fire Immun.

- Muss nicht mehr schlafen für eine Long Rest.

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

- AC +3

- Advantage auf alle Körperliche Saves. 

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

- du kannst die als Bonus Aktion 15ft Teleportieren.

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

- Lucky feat.

 

 

 

Requires attunement by a Schwert der Feuerprinzessin

","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":0,"attunement":2,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","description":"Das Schwert der Feuerprinzessin lässt sich 3 mal pro short rest aktivieren. wenn dies genutzt wird kommen Orangene Flammen aus den Drachenmünder der Parier Stange und das Schwert verursacht somit zusätzlich 6d6 Fire Damage"},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing] + 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Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 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beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv 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Transmuted Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Green-Flame Blade

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n
\n \n More Details\n \n

\n

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

\n\n

You also develop a random flaw from the Aberrant Dragonmark Flaws table.

\n
Aberrant Dragonmark Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Flaw
1Your mark is a source of constant physical pain.
2Your mark whispers to you. Its meaning can be unclear.
3When you’re stressed, the mark hisses audibly.
4The skin around the mark is burned, scaly, or withered.
5Animals are uneasy around you.
6You have a mood swing any time you use your mark.
7Your looks change slightly whenever you use the mark.
8You have horrific nightmares after you use your mark.
@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}
\n
\n

OPTION: GREATER ABERRANT POWERS

\n

At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

\n

If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

\n

Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

\n

\n
","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

\n

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"

Description

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}

\n

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}

\n

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}

\n

At 10th level, you can choose a second option from the Fighting Style class feature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}

\n

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}

\n

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}

\n

4th-level fighter feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"

Description

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}

\n

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}

\n

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

\n\n

Elemental Affinity (Fire)

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}

\n

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}

\n

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"

Description

A spellcaster who draws on inherent magic from a gift or bloodline

\n

Hit Die: d6
Primary Ability: Charisma
Saves: Constitution & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}

\n

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n

Sorcerous Origin

\n

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

\n\n

Font of Magic

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}

\n

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

\n\n

Metamagic

\n

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

\n

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}

\n

5th-level sorcerer feature
You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n\n

Sorcerous Restoration

\n

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level sorcerer feature
The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1stGrease, Tasha’s caustic brew *
2ndFlame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rdIntellect fortress *, Vampiric touch
4thFire shield
5thBigby’s hand
6thFlesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7thDream of the blue veil *
8thDemiplane
9thBlade of disaster *
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n
\n \n More Details\n \n

\n

4th-level sorcerer feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

\n\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"

3rd-level sorcerer feature
When you choose Metamagic options, you have access to the following additional options.

\n

Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

\n

Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n
Draconic Ancestry
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
\n

Black

\n
\n

Acid

\n
\n

Blue

\n
\n

Lightning

\n
\n

Brass

\n
\n

Fire

\n
\n

Bronze

\n
\n

Lightning

\n
\n

Copper

\n
\n

Acid

\n
\n

Gold

\n
\n

Fire

\n
\n

Green

\n
\n

Poison

\n
\n

Red

\n
\n

Fire

\n
\n

Silver

\n
\n

Cold

\n
\n

White

\n
\n

Cold

\n
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Red Dragon

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

\n

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n
\n \n More Details\n \n

\n

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"

Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n
\n \n More Details\n \n

\n

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n
Sorcery Points
\n

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

\n
Flexible Casting
\n

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

\n

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

\n

Any spell slot you create with this feature vanishes when you finish a long rest.

\n
Creating Spell Slots
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

SPELL SLOT LEVEL

\n
\n

SORCERY POINT COST

\n
\n

1st

\n
\n

2

\n
\n

2nd

\n
\n

3

\n
\n

3rd

\n
\n

5

\n
\n

4th

\n
\n

6

\n
\n

5th

\n
\n

7

\n
\n

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n
\n \n More Details\n \n

\n

5th-level sorcerer feature

\n

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.

\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

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Background: Celebrity Adventurer’s Scion

Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

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\n

In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.

Name Dropping

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Der Rote Feuerdrache Rubi ist meine Mutter und wir haben kein gutes verhältnis

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¨Hitori wurde nicht darüber informiert das Travs nun wiklich undead ist.


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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

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Ink is typically used with an ink pen to write.

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An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

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A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

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A small bag of sand, typically found in a scholar's pack.

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A small knife, typically found in a scholar's pack.

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This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

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@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

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Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

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@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

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Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

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On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

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Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

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@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

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Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

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You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

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@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

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Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

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@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

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At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

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Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

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Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

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Hit Points

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Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

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@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

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1st-level wizard feature

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The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

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LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
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Proficiencies

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Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

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@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

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As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

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Cantrips
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At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

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Spellbook
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At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

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Preparing and Casting Spells
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The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

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You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

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For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

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You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

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Spellcasting Ability
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Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

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Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

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Spell attack modifier = your proficiency bonus + your Intelligence modifier

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Ritual Casting
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You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

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Spellcasting Focus
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You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

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Learning Spells of 1st Level and Higher
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Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

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YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

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If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

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3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

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Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

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Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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Starting Equipment

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You start with the following equipment, in addition to the equipment granted by your background:

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Ability Score Increase

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Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

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Age

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Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

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Alignment

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Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

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Size

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Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

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Speed

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Your base walking speed is 30 feet.

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@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

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Keen Senses

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You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

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True Form

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A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

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Languages

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You can speak, read, and write Common and Sylvan.

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Kitsune Trickery

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Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

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Kitsune-bi

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At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

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Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Misty Step","flags":{"ddbimporter":{"id":1305536,"definitionId":2195,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305536,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"uRbxsCjMiXz0Ghv0","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065760,"modifiedTime":1671391204943,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Background","type":"background","system":{"description":{"value":"

Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":3,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423171609,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Misty Step","flags":{"ddbimporter":{"id":1305536,"definitionId":2195,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305536,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"uRbxsCjMiXz0Ghv0","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065760,"modifiedTime":1671391204943,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Background","type":"background","system":{"description":{"value":"

Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":3,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423171609,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

\n

You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423174682,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423174682,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":5,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423177570,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":5,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423177570,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":6,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423181488,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":6,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423181488,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":7,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423192584,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n\n

Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":7,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423192584,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":8,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423195895,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":8,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423195895,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

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A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949556,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":7,"originalName":"Book","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/books/book-worn-brown.webp","_id":"eLgkSirTQMD0e9jU","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695215,"modifiedTime":1670775695215,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink (1 ounce bottle)","type":"consumable","system":{"description":{"value":"

Ink is typically used with an ink pen to write.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":10,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949557,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":9,"originalName":"Ink (1 ounce bottle)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"mK9T9HbeNJYWFUBm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695218,"modifiedTime":1670775695218,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ink Pen","type":"loot","system":{"description":{"value":"

An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949558,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":11,"originalName":"Ink Pen","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/materials/feather-red-.webp","_id":"yvlSKtldlvih45jx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695221,"modifiedTime":1670775695221,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Parchment (one sheet)","type":"consumable","system":{"description":{"value":"

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.1,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Communication","Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949559,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":12,"originalName":"Parchment (one sheet)","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","_id":"exTrBeVSAbcuOGHL","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695224,"modifiedTime":1670775695224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Little Bag of Sand","type":"loot","system":{"description":{"value":"

A small bag of sand, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949560,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":211,"originalName":"Little Bag of Sand","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/coinpouch-leather-grey.webp","_id":"3klyWYIxGmR49js7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695226,"modifiedTime":1670775695226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Small Knife","type":"loot","system":{"description":{"value":"

A small knife, typically found in a scholar's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":979949561,"entityTypeId":1439493548,"containerEntityId":979949554,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":212,"originalName":"Small Knife","version":"3.2.7","importId":"eG4smc3tFxGFJCCU"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","_id":"qxpKvCA951Fj2Uyu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670775695228,"modifiedTime":1670775695228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZQrv8dkhxeDKjpKr","name":"Ring of Spell Storing","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/280/636382380651345395.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/364/636284761492570136.jpeg","filterType":"Ring","tags":["Buff","Utility","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"pictureUrl":"ddb-images/other/item-large-Ring-of-Spell-Storing.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4730,"originalName":"Ring of Spell Storing","pack":"dnd5e.items","originalItemName":"Ring of Spell Storing","replaced":true,"version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":""},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.88iVfri98cqJO6Oe"}},"system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Prepared:

Fireball

Find Familiar

Silvery Barbs

","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670777037511,"modifiedTime":1671395905405,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"

Description

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}

\n

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}

\n

At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.

\n

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"

Description

A scholarly magic-user capable of manipulating the structures of reality

\n

Hit Die: d6
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

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The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

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Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

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Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

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For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

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Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

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The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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\n\n

Arcane Recovery

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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

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For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Arcane Tradition

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When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

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Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}

\n

3rd-level wizard feature

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You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n\n

Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Spell Mastery

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At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n\n

Signature Spells

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When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

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If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":8,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423195895,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2 and your Dexterity scrore increases by 1.

\n\n

Age

\n

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

\n\n

Alignment

\n

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

\n\n

Size

\n

Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

True Form

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n\n

Languages

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You can speak, read, and write Common and Sylvan.

\n\n

Kitsune Trickery

\n

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

\n\n

Kitsune-bi

\n

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"

Kitsune reach physical maturity at about the same age as humans and can live up to 800 years.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"

Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n
\n \n More Details\n \n

\n

A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.

\n

\n
","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"

Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"

At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n
\n \n More Details\n \n

\n

1st-level wizard feature

\n

The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)
1stTasha’s caustic brew * (evoc.)
2ndAugury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)
3rdIntellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)
4thDivination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)
6thSummon fiend * (conj.), Tasha’s otherworldly guise * (trans.)
7thDream of the blue veil * (conj.)
9thBlade of disaster * (conj.)
\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n
\n \n More Details\n \n

\n

Your exposure to the Feywild’s magic has changed you, granting you the following benefits:

\n

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

\n

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n
\n \n More Details\n \n

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n
\n \n More Details\n \n

\n

Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.

\n

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

\n

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n
\n \n More Details\n \n

\n

3rd-level wizard feature

\n

You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n
\n \n More Details\n \n

\n

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.

\n

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n
\n \n More Details\n \n

\n

Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134456,"modifiedTime":1671381134456,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"fGwqXKAhaXrSUoRz","name":"Potion of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Superior)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.mvdC4mbV04rWV2P0"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671389287416,"modifiedTime":1671389287416,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

\n

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

\n

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

\n

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

\n

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

\n

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

\n

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

\n

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

\n

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

\n

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

\n

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

\n

The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.

\n

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065735,"modifiedTime":1671390065735,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"POeklptN66HIkbOW","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065744,"modifiedTime":1671390065744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Polymorph","flags":{"ddbimporter":{"id":9265,"definitionId":2209,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"True Form","lookupId":72253,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9265,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"r6lUKeOh6rRmiyIa","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065746,"modifiedTime":1671390065746,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":1305532,"definitionId":2032,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305532,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"xNWBXum2PtaYhIda","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065751,"modifiedTime":1671390065751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Misty Step","flags":{"ddbimporter":{"id":1305536,"definitionId":2195,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Fey Touched (Intelligence)","lookupId":451357,"level":null,"ability":"int","mod":5,"dc":17,"overrideDC":false,"id":1305536,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"uRbxsCjMiXz0Ghv0","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065760,"modifiedTime":1671391204943,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Background","type":"background","system":{"description":{"value":"

Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Choices

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 9","advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":215754,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"DXHhpNISTnM1e7Ed"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"vRDDT2f1ocT0BvGy","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672091745666,"modifiedTime":1672091745666,"lastModifiedBy":"NKXwoX82cTxPYATP"}}],"effects":[],"folder":"CTRB2iwh0yBICQQj","sort":218750,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"6gY6X1TOa0Yl4ERp":3},"flags":{"midi-qol":{"concentration-damage":0,"onUseMacroName":"[postActiveEffects]"},"ddbimporter":{"dndbeyond":{"url":"https://www.dndbeyond.com/characters/78094243","characterId":"78094243","totalLevels":12,"proficiencies":null,"proficienciesIncludingEffects":null,"roUrl":"https://dndbeyond.com/characters/78094243","characterValues":null,"templateStrings":null,"campaign":{"id":1866042,"name":"Dragon of Icespire Peak","description":"","link":"/campaigns/1866042","publicNotes":"","dmUserId":108359007,"dmUsername":"De_Grau","characters":[{"userId":109474622,"username":"KaylaMishigan","characterId":47164947,"characterName":"Xia Tori","characterUrl":"/profile/KaylaMishigan/characters/47164947","avatarUrl":"https://www.dndbeyond.com/avatars/22285/667/1581111423-47164947.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":101105282,"username":"snafuprinzip","characterId":47167855,"characterName":"Hajime","characterUrl":"/profile/snafuprinzip/characters/47167855","avatarUrl":"https://www.dndbeyond.com/avatars/16618/749/1581111423-47167855.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":108876463,"username":"JacenKramelsug","characterId":51946089,"characterName":"Gradash","characterUrl":"/profile/JacenKramelsug/characters/51946089","avatarUrl":"https://www.dndbeyond.com/avatars/18249/559/1581111423-51946089.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":109125223,"username":"Kaes33ule","characterId":61928932,"characterName":"Dominique Le Blanche","characterUrl":"/profile/Kaes33ule/characters/61928932","avatarUrl":"https://www.dndbeyond.com/avatars/24222/222/1581111423-61928932.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":108621328,"username":"luftibus","characterId":62065089,"characterName":"Hitori Kirigaya","characterUrl":"/profile/luftibus/characters/62065089","avatarUrl":"https://www.dndbeyond.com/avatars/22853/1/1581111423-62065089.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":109923265,"username":"KuramochiSena","characterId":65494916,"characterName":"Travs Tiv","characterUrl":"/profile/KuramochiSena/characters/65494916","avatarUrl":"https://www.dndbeyond.com/avatars/30826/751/1581111423-65494916.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":109125223,"username":"Kaes33ule","characterId":72155735,"characterName":"Ssohissis","characterUrl":"/profile/Kaes33ule/characters/72155735","avatarUrl":"https://www.dndbeyond.com/avatars/25192/3/1581111423-72155735.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":109474622,"username":"KaylaMishigan","characterId":78094243,"characterName":"Misaki Boutoku","characterUrl":"/profile/KaylaMishigan/characters/78094243","avatarUrl":"https://www.dndbeyond.com/avatars/30398/500/1581111423-78094243.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true}]},"effectAbilities":null,"abilityOverrides":null},"activeUpdate":false,"compendium":false,"acEffects":[{"changes":[{"key":"system.attributes.ac.value","value":"12 + @abilities.dex.mod","mode":5,"priority":15}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - 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A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\r\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

","equipmentDescription":"

You start with the following equipment, in addition to the equipment granted by your background:

\r\n","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\r\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\r\n\r\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\r\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\r\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\r\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\r\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n
Flurry of Blows
\r\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\r\n
Patient Defense
\r\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\r\n
Step of the Wind
\r\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","requiredLevel":2,"displayOrder":5},{"id":229,"name":"Unarmored Movement","prerequisite":null,"description":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\r\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

","requiredLevel":2,"displayOrder":6},{"id":230,"name":"Monastic Tradition","prerequisite":null,"description":"

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

","requiredLevel":3,"displayOrder":7},{"id":231,"name":"Deflect Missiles","prerequisite":null,"description":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\r\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

","requiredLevel":3,"displayOrder":8},{"id":232,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":4,"displayOrder":9},{"id":233,"name":"Slow Fall","prerequisite":null,"description":"

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

","requiredLevel":4,"displayOrder":10},{"id":234,"name":"Extra Attack","prerequisite":null,"description":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","requiredLevel":5,"displayOrder":11},{"id":235,"name":"Stunning Strike","prerequisite":null,"description":"

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","requiredLevel":5,"displayOrder":12},{"id":236,"name":"Ki-Empowered Strikes","prerequisite":null,"description":"

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

","requiredLevel":6,"displayOrder":13},{"id":237,"name":"Evasion","prerequisite":null,"description":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","requiredLevel":7,"displayOrder":15},{"id":238,"name":"Stillness of Mind","prerequisite":null,"description":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","requiredLevel":7,"displayOrder":16},{"id":239,"name":"Purity of Body","prerequisite":null,"description":"

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

","requiredLevel":10,"displayOrder":19},{"id":240,"name":"Tongue of the Sun and Moon","prerequisite":null,"description":"

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

","requiredLevel":13,"displayOrder":22},{"id":241,"name":"Diamond Soul","prerequisite":null,"description":"

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\r\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

","requiredLevel":14,"displayOrder":23},{"id":242,"name":"Timeless Body","prerequisite":null,"description":"

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

","requiredLevel":15,"displayOrder":25},{"id":243,"name":"Empty Body","prerequisite":null,"description":"

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\r\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

","requiredLevel":18,"displayOrder":27},{"id":244,"name":"Perfect Self","prerequisite":null,"description":"

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

","requiredLevel":20,"displayOrder":30},{"id":245,"name":"Unarmored Movement Improvement","prerequisite":null,"description":"

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

","requiredLevel":9,"displayOrder":18},{"id":246,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":8,"displayOrder":17},{"id":247,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":12,"displayOrder":21},{"id":248,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":16,"displayOrder":26},{"id":249,"name":"Ability Score Improvement","prerequisite":null,"description":"

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\r\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

","requiredLevel":19,"displayOrder":29},{"id":455,"name":"Unarmored Movement","prerequisite":null,"description":"

At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.

","requiredLevel":6,"displayOrder":14},{"id":456,"name":"Unarmored Movement","prerequisite":null,"description":"

At 10th level, your Unarmored Speed speed bonus increases to 20 feet while you are not wearing armor or wielding a shield.

","requiredLevel":10,"displayOrder":20},{"id":457,"name":"Unarmored Movement","prerequisite":null,"description":"

At 14th level, your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield.

","requiredLevel":14,"displayOrder":24},{"id":458,"name":"Unarmored Movement","prerequisite":null,"description":"

At 18th level, your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield.

","requiredLevel":18,"displayOrder":28},{"id":464,"name":"Proficiencies","prerequisite":null,"description":"

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

","requiredLevel":1,"displayOrder":2},{"id":536,"name":"Hit Points","prerequisite":null,"description":"

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

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A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

\n

Hit Die: d8
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

\n\n\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n

Way of the Ascendant Dragon

\n

By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings.

\n\n

Class Features

\n\n

Draconic Disciple @Compendium[world.ddb-graus-dnd-class-features.yt0GH7usI80vTnGC]{Draconic Disciple}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:

\n

Draconic Presence. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.

\n

Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.

\n

Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.

\n\n

Breath of the Dragon @Compendium[world.ddb-graus-dnd-class-features.6pwL6oSze9C8TJaH]{Breath of the Dragon}

\n

3rd-Level Way of the Ascendant Dragon Feature

\n

You can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

At 11th level, the damage of this feature increases to three rolls of your Martial Arts die.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.

\n\n

Wings Unfurled @Compendium[world.ddb-graus-dnd-class-features.mwWQJQxvmXldWCua]{Wings Unfurled}

\n

6th-Level Way of the Ascendant Dragon Feature

\n

When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.

\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Aspect of the Wyrm @Compendium[world.ddb-graus-dnd-class-features.VOA6zt5i6OiPlInF]{Aspect of the Wyrm}

\n

11th-Level Way of the Ascendant Dragon Feature

\n

The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:

\n

Frightful Presence. When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

\n

Resistance. Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage.

\n

Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.

\n\n

Ascendant Aspect @Compendium[world.ddb-graus-dnd-class-features.csSPctVGW9LW3ACt]{Ascendant Aspect}

\n

17th-Level Way of the Ascendant Dragon Feature

\n

Your draconic spirit reaches its peak. You gain the following benefits:

\n

Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

\n

Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind [rule]total cover[/rule], even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

\n

Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice).

\n\n

Unarmored Defense

\n

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

\n\n

Martial Arts

\n

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

\n

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.

\n\n

Ki

\n

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

\n

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\n
Flurry of Blows
\n

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

\n
Patient Defense
\n

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

\n
Step of the Wind
\n

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

\n\n

Unarmored Movement

\n

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n

Monastic Tradition

\n

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

\n\n

Deflect Missiles

\n

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Slow Fall

\n

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

\n\n

Extra Attack

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Stunning Strike

\n

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

\n\n

Ki-Empowered Strikes

\n

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Evasion

\n

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Stillness of Mind

\n

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

\n\n

Purity of Body

\n

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

\n\n

Tongue of the Sun and Moon

\n

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

\n\n

Diamond Soul

\n

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

\n

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

\n\n

Timeless Body

\n

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

\n\n

Empty Body

\n

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\n

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

\n\n

Perfect Self

\n

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

\n\n

Unarmored Movement Improvement

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.

\n\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

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Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

Favored Event

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

Favored Event

d8 Favored Event
1 Marathon
2 Long-distance running
3 Wrestling
4 Boxing
5 Chariot or horse race
6 Pankration (mixed unarmed combat)
7 Hoplite race (racing in full armor with a unit)
8 Pentathlon (running, long jump, discus, javelin, wrestling)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Favored Event]{Open RollTable Background: Athlete: Favored Event}


FEATURE: ECHOES OF VICTORY

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Suggested Characteristics

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

Athlete Personality Traits
d8 Personality Trait
1 I feel most at peace during physical exertion, be it exercise
or battle.
2 I don’t like to sit idle.
3 I have a daily exercise routine that I refuse to break.
4 Obstacles exist to be overcome.
5 When I see others struggling, I offer to help.
6 I love to trade banter and gibes.
7 Anything worth doing is worth doing best.
8 I get irritated if people praise someone else and not me.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Personality Traits]{Open RollTable Background: Athlete: Athlete Personality Traits}
Athlete Ideals
d6 Ideal
1 Competition. I strive to test myself in all things. (Chaotic)
2 Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3 Camaraderie. The strongest bonds are forged through struggle. (Good)
4 People. I strive to inspire my spectators. (Neutral)
5 Tradition. Every game has rules, and the playing field must be level. (Lawful)
6 Growth. Lessons hide in victory and defeat. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Ideals]{Open RollTable Background: Athlete: Athlete Ideals}
Athlete Bonds
d6 Bond
1 My teammates are my family.
2 I will overcome a rival and prove myself their better.
3 My mistake got someone hurt. I’ll never make that mistake again.
4 I will be the best for the honor and glory of my home.
5 The person who trained me is the most important person in my world.
6 I strive to live up to a specific hero’s example.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Bonds]{Open RollTable Background: Athlete: Athlete Bonds}
Athlete Flaws
d6 flaw
1 I indulge in a habit that threatens my reputation or my health.
2 I’ll do absolutely anything to win.
3 I ignore anyone who doesn’t compete and anyone who loses to me.
4 I have lingering pain from old injuries.
5 Any defeat or failure on my part is because my opponent cheated.
6 I must be the captain of any group I join.
@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Flaws]{Open RollTable Background: Athlete: Athlete Flaws}

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":121634,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"PSI9mCxhRuOa37r9"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/melee/hand-grip-staff-blue.webp","effects":[],"_id":"8940kaJ7QJJpIaXr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569061989,"modifiedTime":1669569061989,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.

\n

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":true},"proficient":1},"flags":{"ddbimporter":{"id":"55399","entityTypeId":"222216831","action":true,"componentId":227,"componentTypeId":12168134,"originalName":"Unarmed Strike","dndbeyond":{"type":"Martial Arts","levelScale":{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":1,"level":1,"description":"d4","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":3,"level":11,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":4,"level":17,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Ascendant Dragon","importId":"PSI9mCxhRuOa37r9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"hyef8aoCPqWiHr6y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062001,"modifiedTime":1669569062001,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":true},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","dndbeyond":{"type":"Martial Arts"},"class":"Monk","subclass":"Way of the Ascendant Dragon","importId":"PSI9mCxhRuOa37r9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"YfSZHOw2wm7UqNe3","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062003,"modifiedTime":1669569062003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cloak of Displacement","type":"equipment","system":{"description":{"value":"

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, or otherwise unable to move.

","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 158","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/216/636382363396040957.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/164/636284722823230171.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Deception","Warding","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":158,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Cloak-of-Displacement.jpeg"},"id":776647962,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4605,"originalName":"Cloak of Displacement","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","_id":"9zvXcxE0EXl4u4m8","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062007,"modifiedTime":1669569062007,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Schwert der Feuerprinzessin","type":"weapon","system":{"description":{"value":"

Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. 

\n

Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die sowie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.

\n

Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.

\n

Der Geist:

\n

Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.

\n

 

\n

Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.

\n

Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.

\n

Schwert Eigenschaften:

\n

- Chame, Angst und Paralyze immun

\n

- 60ft Blindsicht

\n

- Crit Change 18+

\n

- 20ft Movement speed

\n

- Resistent gegen non-Magical damage 

\n

- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.

\n

- Fire Immun.

\n

- Muss nicht mehr schlafen für eine Long Rest.

\n

- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.

\n

- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.

\n

- AC +3

\n

- Advantage auf alle Körperliche Saves. 

\n

- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.

\n

- du kannst die als Bonus Aktion 15ft Teleportieren.

\n

- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. 

\n

- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten:      Scorching Ray lvl 2, Fireball lvl 3

\n

- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.

\n

- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.

\n

- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.

\n

- Lucky feat.

\n

 

\n

 

\n

 

Requires attunement by a Schwert der Feuerprinzessin
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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"","unidentified":"Dart"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Dart","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":775878383,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":16,"originalName":"Dart","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"betterRolls5e":{},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/ammunition/arrows-war-red.webp","_id":"FlA7xs6u84TLIwf7","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062050,"modifiedTime":1669569062050,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":775878372,"entityTypeId":1439493548,"containerEntityId":70312310,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.1.23","importId":"PSI9mCxhRuOa37r9"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"6mfCEMdAW8j3f5kX","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062053,"modifiedTime":1669569062053,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Clothes, Traveler's","type":"loot","system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

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A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up in the light.

As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:

The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.

*Found in the Dungeon Master’s Guide.

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Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

","public":"

Background: Athlete

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.

\n

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

\n
 
\n

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Vehicles (Land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n

Favored Event

\n

While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.

\n

Favored Event

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)
\n
 
\n
\n


FEATURE ECHOES OF VICTORY

\n

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

\n

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

\n
\n
 
\n

Suggested Characteristics

\n

Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.

\n
Athlete Personality Traits
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I feel most at peace during physical exertion, be it exercise
or battle.
2I don’t like to sit idle.
3I have a daily exercise routine that I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.
\n
Athlete Ideals
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)
\n
Athlete Bonds
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. I’ll never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero’s example.
\n
Athlete Flaws
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6flaw
1I indulge in a habit that threatens my reputation or my health.
2I’ll do absolutely anything to win.
3I ignore anyone who doesn’t compete and anyone who loses to me.
4I have lingering pain from old injuries.
5Any defeat or failure on my part is because my opponent cheated.
6I must be the captain of any group I join.

Echoes of Victory

You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.

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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

\n

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Requires attunement by a Bard, Cleric, or Druid
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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YezdR8djyxvDQHZ9","name":"Vestments","type":"loot","img":"icons/equipment/back/mantle-collared-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[],"stackable":true},"id":792314508,"entityTypeId":1439493548,"containerEntityId":792314498,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":210,"originalName":"Vestments","version":"2.9.61","importId":"3m07hyqrblrnn3tu"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Religious clothing, typically found in a priest's pack.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i30qciUIYxCeb6Yn","name":"Ring of Warmth","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","effects":[],"folder":null,"sort":800000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.2veAOEyfbDJuxR8Y"}},"system":{"description":{"value":"

(Requires attunement)

\n

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":0,"price":1000,"attunement":2,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"2BWxk8mi8GysbUOf":3,"mypCoNxKlHM5FybZ":3,"S8okQC2ts2hIRRmR":3,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KZQyW2sG22TfJXJ3","name":"Cloak of the Manta Ray","type":"equipment","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/217/636382363566602455.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/170/636284723816150463.jpeg","filterType":"Wondrous item","tags":["Buff","Movement","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4609,"originalName":"Cloak of the Manta Ray","pack":"dnd5e.items","originalItemName":"Cloak of the Manta Ray","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.ndtsUdtx9dtfXqoQ"}},"system":{"description":{"value":"

Wondrous item

\n

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

\n

Pulling the hood up or down requires an action.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":6000,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667764565516,"modifiedTime":1667764577044,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"Ex7xHj5NCcxSPBsH","name":"Cartographer's Tools signiert von Columbus","type":"tool","img":"icons/tools/navigation/map-chart-tan.webp","system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in cartography.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cartographer","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2300000,"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.fC0lFK8P4RuhpfaU"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233794,"modifiedTime":1668358897522,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"s2pRJaImMAzP0k7z","name":"Wand of Magic Detection","type":"equipment","img":"icons/weapons/staves/staff-simple-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/199/636382355178736703.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/474/636284782882788348.jpeg","filterType":"Wand","tags":["Detection"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Wand-of-Magic-Detection.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4793,"originalName":"Wand of Magic Detection"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.T2FGF4P4s6yRRZOm"}},"system":{"description":{"value":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","chat":"

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

","unidentified":"Wand"},"source":"Basic Rules, Player's Handbook pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668976442016,"modifiedTime":1668978959442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":10}},"name":"Heal","flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138059,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"_id":"maddw88nZ0OHItjW","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643230,"modifiedTime":1670759643230,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroes' Feast","flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138069,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"_id":"BGAaRLwUpmmi5WzS","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643235,"modifiedTime":1670759643235,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

\n

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

\n

Also at 1st level, you gain proficiency with heavy armor.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

\n

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

\n

At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

\n

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n

Divine Domain

\n

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n
Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Destroy Undead

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

\n

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

\n\n

Size

\n

Purebloods match humans in average size and weight. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Innate Spellcasting

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

\n

You have advantage on saving throws against spells and other magical effects.

\n\n

Poison Immunity

\n

You are immune to poison damage and the poisoned condition.

\n\n

Languages

\n

You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":16,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"Jow8QXvVPHdQa4UL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644049,"modifiedTime":1670759644049,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n
\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
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\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1670759644136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1670759644312,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1670759644357,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":212,"definitionId":2249,"entityTypeId":420821570,"dndbeyond":{"class":"Cleric","lookup":"classFeature","lookupName":"Acolyte of Nature","lookupId":142,"level":11,"ability":"wis","mod":4,"dc":16,"overrideDC":false,"id":212,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"1OwMsjogHeqUt9m4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644368,"modifiedTime":1670759644368,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"name":"Poison Spray","flags":{"ddbimporter":{"id":270,"definitionId":2208,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":270,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"jF8BpXLnMDUoJ5F3","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644370,"modifiedTime":1670759644370,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":271,"definitionId":1993,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":271,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fr26Exszpt9feE5T","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644373,"modifiedTime":1670759644373,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":272,"definitionId":2269,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":272,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"iBwAydSwQK7VATiS","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644375,"modifiedTime":1670759644375,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"416WAme3SaF2ixkQ","name":"Bonecounter","type":"weapon","img":"icons/weapons/maces/mace-spiked-banded-wood.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":[],"sources":[{"sourceId":51,"pageNumber":null,"sourceType":1}],"restrictions":[],"isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":883354,"originalName":"Bonecounter","version":"3.2.7"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":false,"resource":true,"quantity":false},"altValue":{"use":false,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false,"onUseMacroName":""},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.6bgOiLK8SIGAmk8w"}},"system":{"description":{"value":"

This weapon is a magical +2 mace called Bonecounter. Whenever this weapon is used to destroy an undead creature, a single silver piece appears in the wielder’s pocket.

","chat":"","unidentified":"Mace"},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 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  1. Du hast einen Bonus von +2 auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

  2. Klaudius ist einen Hand geschmiedet Waffe die von einem Dämon besessen.

    Klaudius ist ein Gewähr das aus einem

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"baseItem":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"E9JHRwY6xwHGkPLx","name":"Clothes, Fine","type":"loot","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[],"stackable":true},"id":712170768,"entityTypeId":1439493548,"containerEntityId":65494916,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":40,"originalName":"Clothes, Fine","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.

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Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

","chat":"","unidentified":"Gear"},"source":"","quantity":46,"weight":0.1,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671397996365,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"6xpOhSpyZNZqqPw9","name":"Tinderbox","type":"loot","img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[],"stackable":true},"id":712170763,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"baseItem":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"G6g2WFzx7n7YbmW1","name":"Tinker's Tools","type":"tool","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":-100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[],"stackable":true},"id":712176352,"entityTypeId":1439493548,"containerEntityId":712170753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":116,"originalName":"Tinker's Tools","version":"2.8.16","importId":"cwbrw7yqzbq4fitq"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"inventory-plus":{"category":"tool"}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7d9Aq166AqrURnXl","name":"Pistol","type":"weapon","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Pistol","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414058,"originalName":"Pistol, +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":false,"resource":true,"quantity":false},"altValue":{"use":false,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.vYepgy5m4k755Ou1"},"midi-qol":{"effectActivation":false,"fumbleThreshold":null},"midiProperties":{"nodam":false,"halfdam":false,"fulldam":false,"rollOther":false,"critOther":false,"concentration":false,"magicdam":false,"magiceffect":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"","chat":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","unidentified":"Pistol"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":90,"units":"ft"},"uses":{"value":187,"max":"200","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667766473266,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"0QQnoboQXPq8hsEx","name":"Pistol Bullet","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","effects":[],"folder":null,"sort":800000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.z9SbsMIBZzuhZOqT"},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"midi-qol":{"effectActivation":false}},"system":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.

\n

**Foundry note: It will usually be impossible to buy one sling bullet because they are worth less than a copper piece (5 bullets = 1 cp).

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":189,"weight":0.075,"price":0.002,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671397996365,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"pQptM0sNgnj0QUZJ","name":"Sentinel Shield","type":"equipment","img":"icons/equipment/shield/heater-steel-sword-yellow-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","tags":["Detection","Warding"],"sources":[{"sourceId":3,"pageNumber":199,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5403,"originalName":"Sentinel Shield"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.Bps7YwndmnGJV1fe"}},"system":{"description":{"value":"

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

","chat":"

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

","unidentified":null},"source":"Dungeon Master's Guide pg 199","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670679735144,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"Hkty9LC8agVn02XV","name":"Alchemist's Supplies","type":"tool","img":"icons/containers/bags/pouch-leather-green.webp","effects":[],"folder":null,"sort":-200000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.SztwZhbhZeCqyAes"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in alchemy.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":"","attributes":{"spelldc":10},"damage":{"parts":[]}},"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9H6GENAO0D8QvJXU","name":"Potion of Diminution","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4703,"originalName":"Potion of Diminution","pack":"dnd5e.items","originalItemName":"Potion of Diminution","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.C6NoRY6v0vMshRsQ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

When you drink this potion, you gain the \"reduce\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1665942755326,"modifiedTime":1671397996361,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News","type":"weapon","system":{"description":{"value":"

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

Ammunition

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.

","chat":"","unidentified":"Bad News (Exandria)"},"source":"Critical Role","quantity":1,"weight":25,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":200,"long":800,"units":"ft"},"uses":{"value":26,"max":"50","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Bad News (Exandria)","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}]},"id":961866344,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":56,"originalName":"Bad News (Exandria)","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"betterRolls5e":{},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.ik1rYUbept3yOsP0"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","_id":"ro4DFNqgM1WSpCDG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1667153842313,"modifiedTime":1674415902115,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Bad News Bullets","type":"consumable","system":{"description":{"value":"

Firearm bullets are used with a weapon that has the reload property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).

","chat":"","unidentified":"Gear"},"source":"Critical Role","quantity":45,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"stackable":true},"id":961866383,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":226,"originalName":"Bad News Bullets","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.NX46KoQ6QaqucEle"}},"effects":[],"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","_id":"1jFv3w7lHU8Qm6lg","folder":null,"sort":300000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153842424,"modifiedTime":1671397996363,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"folder":"AtVnSGOUipkDnS5r","name":"Serpent Venom","type":"consumable","img":"icons/consumables/potions/bottle-corked-green.webp","system":{"description":{"value":"

This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Injury

Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":200,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":400000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.H1co3lmD7iehqJQW"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344572908,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"SpEJp2D5ztSV8k8B"},{"folder":"AtVnSGOUipkDnS5r","name":"Malice","type":"consumable","img":"icons/consumables/food/salt-seasoning-spice-pink.webp","system":{"description":{"value":"

A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

Inhaled

These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":250,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":500000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.gczBufbYSZMyuQj0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344783541,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"Gd6gUaQnlhuNpLKO"},{"folder":"AtVnSGOUipkDnS5r","name":"Assassins Blood","type":"consumable","img":"icons/consumables/potions/bottle-corked-red.webp","system":{"description":{"value":"

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Ingested

A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":600000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.DdzbM4M91Dd9gEUo"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344388716,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"bdfYxzbXqvJvdjxi"},{"name":"Indomitable","type":"feat","system":{"description":{"value":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n
\n \n More Details\n \n

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.indomitable",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1022","entityTypeId":"222216831","componentId":197,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62786,"level":9,"description":"one use per long rest","dice":null,"fixedValue":1},"levelScales":[{"id":62786,"level":9,"description":"one use per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62787,"level":13,"description":"two uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":62788,"level":17,"description":"three uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"_id":"fMKnihh4mguoWCrB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153703963,"modifiedTime":1670153703963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunslinger","type":"subclass","system":{"description":{"value":"

Description

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. However, not being a perfect science, firearms carry an inherent instability that can occasionally leave you without a functional means of attack. This is the danger of new, untested technologies in a world where the arcane energies that rule the elements are ever present.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW]{Firearm Proficiency}

\n

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq]{Gunsmith}

\n

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG]{Adept Marksman}

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n\n

@Compendium[world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu]{Trick Shots}

\n

These trick shots are presented in alphabetical order.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq]{Quickdraw}

\n

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj]{Rapid Repair}

\n

Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH]{Lightning Reload}

\n

Starting at 15th level, you can reload any firearm as a bonus action.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI]{Vicious Intent}

\n

At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7]{Hemorrhaging Critical}

\n

Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"gunslinger","classIdentifier":"fighter","advancement":[{"_id":"RvOiLctA1DF5gvxL","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW","Compendium.world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq","Compendium.world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG","Compendium.world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NEvwWZyU6em08cHG","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"B86n6J3jqXpaVGDg","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"Fslj8hsbZV5DsJFk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"qFBl7Lhkn017tKjx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI","Compendium.world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86361505,"id":1316,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Gunslinger"}}},"_id":"i2dPaapQrrB2IGRT","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704136,"modifiedTime":1670153704136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"

Description

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}

\n

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

\n\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}

\n

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Second Wind

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n\n

Action Surge

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n\n

Martial Archetype

\n

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n\n

Indomitable

\n

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Critical Role","identifier":"fighter","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"J7N4XNZejseH5jba","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"OksHdgFBIACrPFWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"T8fzdjpFBfLTq1jY","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"uR1EtIt3VTbd1JbU","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"KJioMe7xA8JD9EhB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"TxsfuddQQhuGoYUi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"FE7vN4lVY8mFq7C8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":86361505,"definitionId":10,"entityTypeId":1446578651,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ut7P22ERfttVfPnx","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704158,"modifiedTime":1671385056234,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"The Hexblade","type":"subclass","system":{"description":{"value":"

Description

You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw]{Expanded Spell List}

\n

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
\n\n

@Compendium[world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9]{Hexblade’s Curse}

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP]{Hex Warrior}

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk]{Accursed Specter}

\n

Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

\n

The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.

\n

Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx]{Armor of Hexes}

\n

At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf]{Master of Hexes}

\n

Starting at 14th level, you can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.

\n\n","chat":"","unidentified":""},"source":"","identifier":"the-hexblade","classIdentifier":"warlock","advancement":[{"_id":"Mxtmm4kktXtU508Z","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw","Compendium.world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9","Compendium.world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"57x4AMHdpZaD46bT","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"caFBph2nfJprGMCW","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"12Btr58NG3crqzmb","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86362338,"id":115,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"The Hexblade"}}},"_id":"yBeruzMw7Sqst1Go","img":"icons/skills/targeting/crosshair-scope-sniper-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704179,"modifiedTime":1670153704179,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Warlock","type":"class","system":{"description":{"value":"

Description

A wielder of magic that is derived from a bargain with an extraplanar entity

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n\n

@Compendium[world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ]{Additional Warlock Spells}

\n

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv]{Otherworldly Patron}

\n

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa]{Pact Magic}

\n

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

\n\n

Eldritch Invocations

\n

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n

Pact Boon

\n

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl]{Eldritch Versatility}

\n

4th-level warlock feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

\n\n

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Mystic Arcanum (6th level)

\n

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (7th level)

\n

At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (8th level)

\n

At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Mystic Arcanum (9th level)

\n

At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

You regain all uses of your Mystic Arcanum when you finish a long rest.

\n\n

Eldritch Master

\n

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 105, Xanathar's Guide to Everything pg 55","identifier":"warlock","levels":2,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"21X5huNh7rRUEqmP","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"pYi88dXnDcJFCiJS","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ","Compendium.world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv","Compendium.world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3tWBxBzNwOlcFCw2","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"flags":{"ddbimporter":{"id":86362338,"definitionId":7,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"bfHwQIC0yzAoUg5u","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704209,"modifiedTime":1671385053078,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Reborn","type":"feat","system":{"description":{"value":"

In the Land of the Mists, power and dread lie in the simple question “What happened to me?”

\n

Lineages
+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores

Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.

\n

Faded Memories

\n

Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.

\n

Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

\n
Lost Memories
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Memory
1You recall a physically painful moment. What mark or scar on your body does it relate to?
2A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3You recall a childhood memory. What about that event or who you were still influences you?
4A memory brings with it the voice of someone once close to you. How do they advise you?
5You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now?
6A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
\n
\n

Reborn Origins

\n

Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.

\n
Reborn Origins
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Origins
1You were magically resurrected, but something went wrong.
2Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3After clawing free from your grave, you realized you have no memories except for a single name.
4You were a necromancer’s undead servant for years. One day, your consciousness returned.
5You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6You were released after being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} for generations. Your memories have faded, though, and your body isn’t what it once was.
7Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.
\n
\n

Reborn in the Domains of Dread

\n

When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3):

\n

Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains.

\n

Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.

\n

Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.

\n\n

Ability Score Increases

\n

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

\n

Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

\n

If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

\n

If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

\n\n

Creature Type

\n

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

\n

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.

\n\n

Creature Type

\n

You are a Humanoid.

\n\n

Size

\n

You are Medium or Small. You choose the size when you gain this lineage.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Ancestral Legacy

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n\n

Deathless @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}

\n

You have escaped death, a fact represented by the following benefits:

\n\n\n

Knowledge from a Past Life

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Lineages","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":397344,"version":"3.1.23","baseName":"Lineages","moreDetailsUrl":"/races/706719-lineages#Reborn","baseRaceId":706719,"baseRaceName":"Lineages","fullName":"Reborn","subRaceShortName":"Reborn","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/17747/396/637568588683792158.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Reborn.jpeg","_id":"4YpulFWo25IBMMnq","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704445,"modifiedTime":1670153704445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a Humanoid.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862532,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":100},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"ObHymRZyCkck1Tre","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704446,"modifiedTime":1670153704446,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Medicine","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Medicine","choiceId":"2-25798120","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"1jnvkXGTppIzkZw9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704449,"modifiedTime":1670153704449,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Investigation","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n
\n \n More Details\n \n

\n

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

\n

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Investigation","choiceId":"2-25798121","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"plmpL3KFyyw9qDvC","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704451,"modifiedTime":1670153704451,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Deathless Nature","type":"feat","system":{"description":{"value":"You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou have advantage on death saving throws.\nYou don’t need to eat, drink, or breathe.\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.\n
\n \n More Details\n \n

\n

You have escaped death, a fact represented by the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862536,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":500},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"3OiZBtV2OOlflYhJ","img":"icons/skills/wounds/illness-disease-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704453,"modifiedTime":1670153704453,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"

1st-level fighter feature
When you choose a fighting style, the following styles are added to your list of options.

\n

Blind Fighting
You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.

\n

Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

\n

Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

\n

Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

\n

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"v9r7Bj4FRtBuN6DC","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704457,"modifiedTime":1670153704457,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Warlock Spells","type":"feat","system":{"description":{"value":"

1st-level warlock feature
The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelAdditional Spells
CantripBooming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
3rdIntellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *
4thSummon aberration *
5thMislead, Planar binding, Teleportation circle
6thSummon fiend *, Tasha’s otherworldly guise *
7thDream of the blue veil *
9thBlade of disaster *, Gate, Weird
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035970,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"FAfhsRWVeGpf57bU","img":"icons/sundries/books/book-reye-reptile-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704462,"modifiedTime":1670153704462,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-182088921","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"mCc8hi0jGOhKd4FL","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704464,"modifiedTime":1670153704464,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"AhPDBtDxtRxaWPL5","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704465,"modifiedTime":1670153704465,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Firearm Proficiency","type":"feat","system":{"description":{"value":"

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6241,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"RTwF6Y4iMgDRftla","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704468,"modifiedTime":1670153704468,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunsmith","type":"feat","system":{"description":{"value":"

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

\n
Firearm Properties
\n

Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

\n

Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.

\n

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.

\n

Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

\n
Ammunition
\n

All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.

\n
Firearms
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)\n
Light, reload 1, misfire 1
\n
Pistol150g4g (20)1d10 piercing3 lb.(60/240)\n
\n
Reload 4, misfire 1
\n
\n
Musket300g5g (20)1d12 piercing10 lb.(120/480)\n
\n
Two-handed, reload 1, misfire 2
\n
\n
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)\n
\n
Reload 6, misfire 2
\n
\n
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)\n
\n
Reload 1, misfire 2
\n
\n
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)\n
\n
Two-handed, reload 1, misfire 3
\n
\n
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)\n
\n
Reload 1, misfire 3, explosive
\n
\n
","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":39826,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"PlFXw0BCJGIdxVyt","img":"icons/weapons/guns/gun-worn-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704493,"modifiedTime":1670153704493,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Quickdraw","type":"feat","system":{"description":{"value":"

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40905,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"QD2O1xPxFYIgdJ6U","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704495,"modifiedTime":1670153704495,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Disarming Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Disarming Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Disarming Shot","choiceId":"3-9789-203321540","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"HE5OMW2SBq9q3dep","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704498,"modifiedTime":1670153704498,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Violent Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Violent Shot

When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Violent Shot","choiceId":"3-9790-182089653","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"X9Bgep8zXK3pIzSE","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704500,"modifiedTime":1670153704500,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Piercing Shot","type":"feat","system":{"description":{"value":"

These trick shots are presented in alphabetical order.

Piercing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.

","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Piercing Shot","choiceId":"3-9791-203321608","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"VNrS5I3QcyPVpxfj","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704512,"modifiedTime":1670153704512,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Otherworldly Patron","type":"feat","system":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":386,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"t8IfTrseY6PgYY2j","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704514,"modifiedTime":1670153704514,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pact Magic","type":"feat","system":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":387,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"5inuwH6o46N9GDJS","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704522,"modifiedTime":1670153704522,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Devil's Sight","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Devil’s Sight","choiceId":"3-1-182097326","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"k1W1Mh7egHFXoxAf","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704527,"modifiedTime":1670153704527,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Armor of Shadows","type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Armor of Shadows","choiceId":"3-2-203322875","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"GSXMEuN3yz30KvqK","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704530,"modifiedTime":1670153704530,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expanded Spell List","type":"feat","system":{"description":{"value":"

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n

Hexblade Expanded Spells

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1stshieldwrathful smite
2ndblurbranding smite
3rdblinkelemental weapon
4thphantasmal killerstaggering smite
5thbanishing smitecone of cold
\n
","chat":"","unidentified":""},"source":"Warlock : The Hexblade","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":755,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock : The Hexblade"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"smQhEGbgsZwyVi7O","img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704543,"modifiedTime":1670153704543,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sharpshooter","type":"feat","system":{"description":{"value":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":42,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"feat"}}},"_id":"QnaDX0Yu7JBJzI1p","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704560,"modifiedTime":1670153704560,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n
\n \n More Details\n \n

\n

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qEUH4rqZuwbRyDp5","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704583,"modifiedTime":1671385044895,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"midi-qol":{"effectActivation":false}},"_id":"Pu1GsZfzdpMWYNKe","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704585,"modifiedTime":1674412232228,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n
\n \n More Details\n \n

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qyVAlkh9e2KIDOXY","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704587,"modifiedTime":1670153704587,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Adept Marksman","type":"feat","system":{"description":{"value":"You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 17.\n
\n \n More Details\n \n

\n

When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

\n

Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.

\n

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.

\n

Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

\n

Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:

   Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"32059","entityTypeId":"222216831","componentId":40902,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"606zzGB7vUv5mz7N","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704602,"modifiedTime":1670153704602,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hexblade's Curse","type":"feat","system":{"description":{"value":"Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}). Against the cursed target, you gain a [[ + 4]] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 3 HP if it dies.\n
\n \n More Details\n \n

\n

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}. Until the curse ends, you gain the following benefits:

\n\n

You can’t use this feature again until you finish a short or long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1131","entityTypeId":"222216831","componentId":756,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}},"midi-qol":{"effectActivation":false}},"_id":"cI3FgFf0cqazVxcs","img":"icons/magic/death/projectile-skull-flaming-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704606,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Hex Warrior","type":"feat","system":{"description":{"value":"You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.\n
\n \n More Details\n \n

\n

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53501","entityTypeId":"222216831","componentId":757,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"cIQrCuZjmlv0nnL9","img":"icons/weapons/daggers/dagger-poisoned-curved-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704608,"modifiedTime":1670153704608,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Violent Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 or more grit points. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53579","entityTypeId":"222216831","componentId":19102,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"osl1Frx4VD2LLPtW","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704611,"modifiedTime":1670153704611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disarming Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 17) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53575","entityTypeId":"222216831","componentId":19098,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"gXmDI3CCTB54WMgx","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704612,"modifiedTime":1670153704612,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Piercing Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53577","entityTypeId":"222216831","componentId":19100,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bRovAJFVuMAtknjC","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704617,"modifiedTime":1670153704617,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Knowledge from a Past Life","type":"feat","system":{"description":{"value":"When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature 4 times, and you regain all expended uses when you finish a long rest.\n
\n \n More Details\n \n

\n

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":4,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271615","entityTypeId":"222216831","componentId":5862537,"componentTypeId":1960452172,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}},"midi-qol":{"effectActivation":false}},"_id":"yJweKrTdqIQDMtuy","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704620,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Gunner","type":"feat","system":{"description":{"value":"Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.\n
\n \n More Details\n \n

\n

You have a quick hand and keen eye when employing firearms, granting you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2475933","entityTypeId":"222216831","componentId":452830,"componentTypeId":1088085227,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"5VahPjJSINwvgcbV","img":"icons/weapons/guns/gun-pistol-wood.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704623,"modifiedTime":1670153704623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"the petrified eye of a newt"},"materials":{"value":"the petrified eye of a newt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hex","flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138073,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"MOSQ0OlZBBa6B2k6","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704626,"modifiedTime":1674418249243,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"type":"spell","system":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Chill Touch","flags":{"ddbimporter":{"id":136199,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136199,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"M8aoF3vDIF8ewvIl","img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704628,"modifiedTime":1670153704628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138435,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138435,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"E7DofHJOTEcwz3tc","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704630,"modifiedTime":1670153704630,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"special"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Arms of Hadar","flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136067,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"vadRfPndTlBeXfIc","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704632,"modifiedTime":1670153704632,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138702,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138702,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"MKrrIOVVVRsxWTH5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704634,"modifiedTime":1670153704634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":233,"definitionId":2172,"entityTypeId":420821570,"dndbeyond":{"class":"Warlock","lookup":"classFeature","lookupName":"Armor of Shadows","lookupId":134,"level":11,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":233,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"}},"_id":"YkWgUD9O7gE4Q7rq","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704636,"modifiedTime":1670153704636,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"mzGr2JqlrQt5Ep6F"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"0TBz6VK6J6wnmjhZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670679278859,"modifiedTime":1670679278859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"folder":"9QoyMNfbJpFYUOLo","name":"Rauch Granate","type":"weapon","img":"icons/weapons/thrown/bomb-gas-grey-purple.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht keinen Schaden, füllt aber einen 20-Fuß-Radius mit Rauch (als verhüllender Nebel behandeln), der 1 Minute lang anhält.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"Rauch für 10 runden","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":12,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669395006603,"modifiedTime":1670776954810,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"ui5PQZLe8RxFErdk"},{"folder":"9QoyMNfbJpFYUOLo","name":"Splitter Granate","type":"weapon","img":"icons/weapons/thrown/bomb-fuse-pink.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Hiebschaden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[Slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":550000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669395006603,"modifiedTime":1671398018476,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"NUWGxSzuGojAT9Ue"},{"_id":"R5jtoNbfXL8VAeR1","name":"Gauntlets of Ogre Power","type":"equipment","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/98/636382328780965130.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/225/636284735292684780.jpeg","filterType":"Wondrous item","tags":["Buff","Handwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":171,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Gauntlets-of-Ogre-Power.jpeg"},"id":575679975,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":4641,"originalName":"Gauntlets of Ogre Power"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

","chat":"

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 171","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671387064353,"modifiedTime":1671387119202,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"_id":"zOB0BrVHV115kBYx","name":"Rations (1 day)","type":"consumable","img":"icons/consumables/grains/bread-loaf-boule-rustic-brown.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility","Consumable"],"sources":[]},"id":497615477,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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These special tools include the items needed to pursue a craft or trade in pottery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

","public":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

\n

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

\n

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

\n
 
\n

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

\n
 
\n
\n

FEATURE: EAR TO THE GROUND

\n

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

\n
\n
 
\n
Suggested Characteristics
\n

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

\n

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

\n
 
\n
Criminal
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

"},"alignment":"Lawful Evil","race":"Reborn","background":"Urban Bounty Hunter","originalClass":"","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"

Lawful Evil

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Vorwurfsvoller hexblade Dämon

"},"notes":{"value":"

Travs 1
ddb-images/characters/Travs%201.png

\n

Travs 2
ddb-images/characters/Travs%202.png

\n

Travs 3
ddb-images/characters/Travs%203.png

\n

Travs 4
ddb-images/characters/Travs%204.png

\n

Travs 5
ddb-images/characters/Travs%205.png

\n

Travs 6
ddb-images/characters/Travs%206.png

\n

Travs 7
ddb-images/characters/Travs%207.png

\n

Travs 8
ddb-images/characters/Travs%208.png

"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","orc"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["tinker","thief","dice"],"custom":""},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"You can see normally in darkness, both magical and nonmagical."}},"currency":{"pp":0,"gp":3,"ep":null,"sp":15,"cp":45},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":5,"bonus":0},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

","chat":"

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

","chat":"

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

","chat":"

Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

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A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"consumableType":"poison"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671383201988,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"lqzFqsrTRPRVxGBC","name":"Caltrops","type":"consumable","img":"icons/weapons/thrown/bomb-spiked-purple.webp","effects":[],"folder":null,"sort":450000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0.1,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"G8hHAu25DR6bmYpo","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

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You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Supplies","valueChanged":"progress","oldValue":3,"newValue":4,"user":"Gamemaster","note":""},{"id":"p5igf3fpx6wxqenm","timestamp":"2022-03-04T18:50:23.356Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":4,"newValue":5,"user":"Gamemaster","note":""},{"id":"5oeked3l1cmbmtdp","timestamp":"2022-03-04T18:50:23.383Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":5,"newValue":6,"user":"Gamemaster","note":""},{"id":"lirqoaggif86irct","timestamp":"2022-03-04T18:50:23.621Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":6,"user":"Gamemaster","note":""},{"id":"6lmfdxjvt7u8buby","timestamp":"2022-03-04T18:50:23.636Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":6,"newValue":7,"user":"Gamemaster","note":""},{"id":"qw5myps8t6h9cw6j","timestamp":"2022-03-04T18:50:23.645Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":7,"user":"Gamemaster","note":""},{"id":"o9d5auou2ikc83y6","timestamp":"2022-03-04T18:50:23.655Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":7,"newValue":8,"user":"Gamemaster","note":""},{"id":"qfl8c972pfwlt76h","timestamp":"2022-03-04T18:50:23.878Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":8,"newValue":9,"user":"Gamemaster","note":""},{"id":"0v94h7cciyxlxnlw","timestamp":"2022-03-04T18:50:23.888Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"6bnzhgteivco32hj","timestamp":"2022-03-04T18:50:23.896Z","actionName":"Roll Brewer's Supplies","valueChanged":"progress","oldValue":9,"newValue":9,"user":"Gamemaster","note":""},{"id":"fhe5gu3qbsr7gyvw","timestamp":"2022-03-04T18:50:24.109Z","actionName":"Roll Brewer's 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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

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Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

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Die Grossaxt war einst im besitz von Gorbog Sturmbringer, der mit ihr viele Orks unter sich versammelte. Mit seiner Horde stürmte er den Icespire Peak und nahm die Festung Icespire Hold, bis er vom weissen Drachen Cryovain aufgefressen und nur die Hand mit der Axt zurückgelassen wurde.

\n

Die Grossaxt besteht aus einem Stab aus Mahagoni-Holz und einem Verzierten Kopf aus Schwarz-Stahl, bei dem 2 Axtblätter aus reiner Magie entspringen, wenn der Knopf am unteren Ende des Griffes betätigt wird.

","unidentified":"Greataxe"},"source":"","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[Force] + @mod +2","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qPGNp2Y4ZkVTuNxf","name":"Greataxe","type":"weapon","img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greataxe","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432235,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":21,"originalName":"Greataxe","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"favtab":{"isFavorite":true}},"system":{"description":{"value":"

Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

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You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Javelin"},"source":"","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"90L20WD9KhcNRjIP","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"sort":150000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Quarterstaff","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":553432247,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":12,"originalName":"Quarterstaff","version":"2.7.1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Quarterstaff"},"source":null,"quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mtw6sKRH7AO6Mw0T","name":"Clothes, Traveler's","type":"loot","img":"icons/equipment/head/hood-cloth-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[],"stackable":true},"id":553432249,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":41,"originalName":"Clothes, Traveler's","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","chat":"

This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sMs1EAoEVYygprWG","name":"Maultrommel","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Instrument"],"sources":[],"stackable":true},"id":559810187,"entityTypeId":1439493548,"containerEntityId":51946089,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":129,"originalName":"Dulcimer","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","chat":"

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"dulcimer","ability":"dex","chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1i2151SnlRbiRN1A","name":"Cook's Utensils","type":"tool","img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"sort":2200000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in cookery.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Von Gordon Ramsay signiert","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TsCJKs0392GuR7nR","name":"Portabler Kochmeister","type":"tool","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"Hilft beim kochen und gibt Tipps. (gesprochen von Gordon Ramsay)","proficient":0,"bonus":""},"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IJm23hzrNf4hfdeB","name":"Blastin Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXPgeUatgnugg9Cy","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":200000,"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":6,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665337479146,"modifiedTime":1668370411565,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"folder":"AtVnSGOUipkDnS5r","name":"Kürbis Cupcake","type":"consumable","img":"icons/consumables/grains/donut-baked-brown.webp","system":{"description":{"value":"

Kürbis-Cupcake, der sich jeden Tag im Morgengrauen in seinem Pappbecher auf magische Weise regeneriert

Schmeckt gut, füllt aber nicht

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"core":{"sourceId":"Item.AUoRXTXOdi5E6ATg"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668359985818,"modifiedTime":1668360335500,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"oK276zkRZgQFcd7i"},{"_id":"JjbAzcU6hnGETFy6","name":"Lantern of Revealing","type":"consumable","img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"folder":null,"sort":1100000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.7FLs8qIGdOFnz9oL"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"

Wondrous item

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":2,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152903041,"modifiedTime":1668369326607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"_id":"vcvUGSmj0ouh4EH5","name":"Oil Flask","type":"consumable","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"sort":200000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

\n

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

\n

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":10,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"2BWxk8mi8GysbUOf":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152831866,"modifiedTime":1668369347607,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Relentless Rage","type":"feat","system":{"description":{"value":"If you drop to 0 hit points while you’re raging and don’t die, you can make a DC 10 CON saving throw. If you succeed, you drop to 1 hit point instead. \n\nThe DC increase by 5 each time you use this after the first, resetting to 10 after a short or long rest.\n
\n \n More Details\n \n

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1010","entityTypeId":"222216831","componentId":67,"componentTypeId":12168134,"type":"class","class":"Barbarian","subclass":"Path of the Totem Warrior","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"QkhEPmIqoJUQP1SI"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"_id":"grVGDT6gQCaZ4I0k","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592978,"modifiedTime":1670776592978,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":5,"max":9,"per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball (Necklace of Fireballs)","flags":{"ddbimporter":{"id":36,"definitionId":2102,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Necklace of Fireballs","lookupId":4683,"level":null,"dc":15,"limitedUse":{"maxUses":9,"numberUsed":4,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Fireball (Necklace of Fireballs)","overrideDC":true,"spellLimitedUse":{"name":null,"statModifierUsesId":null,"resetType":null,"numberUsed":0,"minNumberConsumed":1,"maxNumberConsumed":6,"maxUses":0,"operator":null,"useProficiencyBonus":false,"proficiencyBonusOperator":null,"resetDice":null},"castAtLevel":null,"active":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"QkhEPmIqoJUQP1SI"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"HJBmQSnyX7Xjmo5b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592985,"modifiedTime":1670776592985,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Path of the Totem Warrior","type":"subclass","system":{"description":{"value":"

Description

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

\n

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB]{Spirit Seeker}

\n

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0]{Totem Spirit}

\n

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR]{Aspect of the Beast}

\n

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj]{Spirit Walker}

\n

At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav]{Totemic Attunement}

\n

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.

\n\n","chat":"","unidentified":""},"source":"","identifier":"path-of-the-totem-warrior","classIdentifier":"barbarian","advancement":[{"_id":"s9HbZWPPR2Vx9SAl","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB","Compendium.world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zS7XijGbawJ1MRR6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"IGvtRjUbzWyw55n5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"DaeRsU0ZdKUwwqJc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":67314328,"id":27,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Path of the Totem Warrior"}}},"_id":"cqKJX7tYSfVUDNl1","img":"icons/magic/control/fear-fright-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593276,"modifiedTime":1670776593276,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Barbarian","type":"class","system":{"description":{"value":"

Description

A fierce warrior of primitive background who can enter a battle rage

\n

Hit Die: d12
Primary Ability: Strength
Saves: Strength & Constitution 

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Rage

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq]{Unarmored Defense}

\n

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

\n\n

Reckless Attack

\n

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

\n\n

Danger Sense

\n

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Primal Path

\n

At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL]{Extra Attack}

\n

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Fast Movement

\n

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

\n\n

Feral Instinct

\n

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

\n\n

Brutal Critical

\n

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

\n\n

Relentless Rage

\n

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

\n\n

Persistent Rage

\n

Beginning at 15th level, your rage is so fierce that it ends early only if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if you choose to end it.

\n\n

Indomitable Might

\n

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

\n\n

Primal Champion

\n

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 46, Player's Handbook pg 50","identifier":"barbarian","levels":11,"hitDice":"d12","hitDiceUsed":7,"advancement":[{"_id":"YXKxXWOvrSTovDKw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"DNws1l2f88J7nFA3","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rage","type":"numeric","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage","icon":""},{"_id":"pp7Z2HnQRPVYhRWA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SZRsgmvFOye2Qnnp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","nat","ani","prc","sur","itm"],"value":["ani","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":67314328,"definitionId":9,"entityTypeId":1446578651,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"3ssdZbHUOZGLPUmu","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670776593341,"modifiedTime":1674423131349,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Half-Orc","type":"feat","system":{"description":{"value":"

Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.

\n

Racial Traits
+2 Strength, +1 Constitution, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Menacing, Relentless Endurance, Savage Attacks

\n\n\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Menacing

\n

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

\n\n

Relentless Endurance

\n

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

\n\n

Savage Attacks

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n\n

Ability Score Increase

\n

Your Strength score increases by 2, and your Constitution score increases by 1.

\n\n

Languages

\n

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

\n\n

Age

\n

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

\n\n

Size

\n

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":2,"version":"3.2.7","baseName":"Half-Orc","moreDetailsUrl":"/races/2-half-orc","baseRaceId":2,"baseRaceName":"Half-Orc","fullName":"Half-Orc","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/385/636327460616726799.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/465/636274570629837473.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/466/636274570630462055.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Half-Orc.jpeg","_id":"5qeuMVn3bFVpcAMU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593684,"modifiedTime":1670776593684,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":56,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"eAg5TfFiq1LxXNuU","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593687,"modifiedTime":1670776593687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Menacing","type":"feat","system":{"description":{"value":"

You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.

","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":57,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"roHtPX52su0UALdd","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593689,"modifiedTime":1670776593689,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacks","type":"feat","system":{"description":{"value":"When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.\n
\n \n More Details\n \n

\n

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

\n

\n
","chat":"","unidentified":""},"source":"Basic Rules pg 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":59,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"_id":"EZX17YiAeTeTzzuy","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593692,"modifiedTime":1670776593692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmored Defense","type":"feat","system":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

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Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

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At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

\n

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

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At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":55,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"Y3djfzl3wQmoEG4E","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593706,"modifiedTime":1670776593706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":61,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"n1RgARCQZi72myHI","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593709,"modifiedTime":1670776593709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fast Movement","type":"feat","system":{"description":{"value":"

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":62,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"pyPuQZrkzRvNpYvZ","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593711,"modifiedTime":1670776593711,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feral Instinct","type":"feat","system":{"description":{"value":"

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

\n

Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":63,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"WcmDfOYAAywKKpRE","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593715,"modifiedTime":1670776593715,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brutal Critical","type":"feat","system":{"description":{"value":"

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

\n

This increases to two additional dice at 13th level and three additional dice at 17th level.

","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.barbarian.brutal-critical"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":64,"type":"class","dndbeyond":{"requiredLevel":9,"displayOrder":13,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"74EA63Rswgql7rI3","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593717,"modifiedTime":1670776593717,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spirit Seeker","type":"feat","system":{"description":{"value":"

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":99,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"mw5M4yXSf8qpwAfF","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593720,"modifiedTime":1670776593720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Totem Spirit: Bear","type":"feat","system":{"description":{"value":"

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

\n

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

Bear

While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":100,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Bear","choiceId":"3-0-138301571","componentId":100,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"nE3vEzmB4vTMX5yi","img":"icons/commodities/treasure/trinket-totem-bone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593723,"modifiedTime":1670776593723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aspect of the Beast: Elk","type":"feat","system":{"description":{"value":"

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

Elk

Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.

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At 10th level, you can cast the commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":102,"type":"class","dndbeyond":{"requiredLevel":10,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"YzBwheicqE3xssNg","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593733,"modifiedTime":1670776593733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Great Weapon Master","type":"feat","system":{"description":{"value":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n
\n \n More Details\n \n

\n

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":21,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"jaUKwuMIpCyRXdxB","img":"icons/weapons/axes/axe-battle-skull-black.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593736,"modifiedTime":1670776593736,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacker","type":"feat","system":{"description":{"value":"

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.

","chat":"","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"yQSZWbf1qoVWWSvR","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593739,"modifiedTime":1670776593739,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Outlander","type":"background","system":{"description":{"value":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

Skill Proficiencies: Athletics, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

Origin

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Bounty hunter
7 Pilgrim
8 Tribal nomad
9 Hunter-gatherer
10 Tribal marauder
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}

FEATURE: WANDERER

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

d8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4 I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
5 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7 I feel far more comfortable around animals than people.
8 I was, in fact, raised by wolves.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3 Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4 Might. The strongest are meant to rule. (Evil)
5 @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The natural world is more important than all the constructs of civilization. (Neutral)
6 Glory. I must earn glory in battle, for myself and my clan. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my tribe, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 It is my duty to provide children to sustain my tribe.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Choices

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\n \n More Details\n \n

\n

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

\n

While raging, you gain the following benefits if you aren’t wearing heavy armor:

\n\n

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

\n

Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

\n

\n
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You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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You briefly become one with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

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Background: Outlander

\n

 

\n

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

\n

 

\n

Wanderer

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n

 

\n

P. :17cm

\n

 

","public":"

Background: Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

\n
 
\n

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp

\n
 
\n
Origin
\n

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder
\n
\n
\n
\n

FEATURE: WANDERER

\n

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

\n
\n
 
\n
Suggested Characteristics
\n

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
\n

 

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

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The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

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While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

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Wondrous item

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While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

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Pulling the hood up or down requires an action.

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These special tools include the items needed to pursue a craft or trade in cartography.

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Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

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You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroes' Feast","flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138069,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"_id":"BGAaRLwUpmmi5WzS","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643235,"modifiedTime":1670759643235,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

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At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

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Also at 1st level, you gain proficiency with heavy armor.

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@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

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Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

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As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

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Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

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@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

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At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

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At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

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Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

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Hit Points

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Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

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Proficiencies

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Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

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As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

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Cantrips
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At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

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Preparing and Casting Spells
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The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

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You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

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Spellcasting Ability
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Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

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Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

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Spell attack modifier = your proficiency bonus + your Wisdom modifier

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Ritual Casting
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You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

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Spellcasting Focus
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You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

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Divine Domain

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Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

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Domain Spells
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Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

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If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

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At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

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When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

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Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

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Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

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Channel Divinity: Turn Undead
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As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

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A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

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Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Destroy Undead

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Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Destroy Undead
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Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

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Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

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Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

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If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

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At 20th level, your call for intervention succeeds automatically, no roll required.

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Starting Equipment

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You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

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Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

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Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

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Size

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Purebloods match humans in average size and weight. Your size is Medium.

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Speed

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Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

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You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

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Innate Spellcasting

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You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

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You have advantage on saving throws against spells and other magical effects.

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Poison Immunity

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You are immune to poison damage and the poisoned condition.

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Languages

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You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

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\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1670759644136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1674424694312,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1670759644357,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":212,"definitionId":2249,"entityTypeId":420821570,"dndbeyond":{"class":"Cleric","lookup":"classFeature","lookupName":"Acolyte of Nature","lookupId":142,"level":11,"ability":"wis","mod":4,"dc":16,"overrideDC":false,"id":212,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"1OwMsjogHeqUt9m4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644368,"modifiedTime":1670759644368,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"name":"Poison Spray","flags":{"ddbimporter":{"id":270,"definitionId":2208,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":270,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"jF8BpXLnMDUoJ5F3","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644370,"modifiedTime":1670759644370,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":271,"definitionId":1993,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":271,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fr26Exszpt9feE5T","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644373,"modifiedTime":1670759644373,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

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The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Requires attunement by a Bard, Cleric, or Druid
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You can doff this armor as an action.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

\n

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

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Wondrous item

\n

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

\n

Pulling the hood up or down requires an action.

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These special tools include the items needed to pursue a craft or trade in cartography.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

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You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

\n

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

\n

Also at 1st level, you gain proficiency with heavy armor.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

\n

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

\n

At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

\n

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n

Divine Domain

\n

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n
Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Destroy Undead

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

\n

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

\n\n

Size

\n

Purebloods match humans in average size and weight. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Innate Spellcasting

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

\n

You have advantage on saving throws against spells and other magical effects.

\n\n

Poison Immunity

\n

You are immune to poison damage and the poisoned condition.

\n\n

Languages

\n

You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":16,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"Jow8QXvVPHdQa4UL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644049,"modifiedTime":1670759644049,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n
\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1674424745866,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1674424694312,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1670759644357,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":212,"definitionId":2249,"entityTypeId":420821570,"dndbeyond":{"class":"Cleric","lookup":"classFeature","lookupName":"Acolyte of Nature","lookupId":142,"level":11,"ability":"wis","mod":4,"dc":16,"overrideDC":false,"id":212,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"1OwMsjogHeqUt9m4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644368,"modifiedTime":1670759644368,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"name":"Poison Spray","flags":{"ddbimporter":{"id":270,"definitionId":2208,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":270,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"jF8BpXLnMDUoJ5F3","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644370,"modifiedTime":1670759644370,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":271,"definitionId":1993,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":271,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fr26Exszpt9feE5T","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644373,"modifiedTime":1670759644373,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

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The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Requires attunement by a Bard, Cleric, or Druid
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You can doff this armor as an action.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

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This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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A small box for alms, typically found in a priest's pack.

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A thick, quilted, blanket made to keep you warm in cold weather.

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For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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A block of incense, typically found in a priest's pack.

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A censer, typically found in a priest's pack.

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Religious clothing, typically found in a priest's pack.

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(Requires attunement)

\n

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

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Wondrous item

\n

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

\n

Pulling the hood up or down requires an action.

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These special tools include the items needed to pursue a craft or trade in cartography.

\n

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

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Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

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You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blade Barrier","flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[],"_id":"DZx1YqxR2wcfhaSx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643250,"modifiedTime":1670759643250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

\n

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

\n

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

\n

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).

\n

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

\n

Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.

\n

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

\n

After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

\n

A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"

Description

Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}

\n

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}

\n

Also at 1st level, you gain proficiency with heavy armor.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}

\n

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}

\n

At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"

Description

A priestly champion who wields divine magic in service of a higher power

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}

\n

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n

Divine Domain

\n

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n
Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Destroy Undead

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n

Divine Intervention

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

\n

Racial Traits
+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity

\n\n\n\n

Ability Score Increase

\n

Your Charisma score increases by 2, and your Intelligence score increases by 1.

\n\n

Age

\n

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

\n\n

Size

\n

Purebloods match humans in average size and weight. Your size is Medium.

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n\n

Innate Spellcasting

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n\n

Magic Resistance

\n

You have advantage on saving throws against spells and other magical effects.

\n\n

Poison Immunity

\n

You are immune to poison damage and the poisoned condition.

\n\n

Languages

\n

You can speak, read, and write Common, Abyssal, and Draconic.

\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n
\n \n More Details\n \n

\n

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n
\n \n More Details\n \n

\n

You are immune to poison damage and the poisoned condition.

\n

\n
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"

Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"

At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.

Shillelagh

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"

Background: Hermit

You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Skill Proficiencies: Medicine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn’t commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.
7 I was the caretaker of an ancient ruin or relic.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}


FEATURE: DISCOVERY

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.

d8 Personality Trait
1 I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I’m oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}
d6 Flaw
1 Now that I’ve returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I’d risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won’t share them with anyone.
@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}

Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":16,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"Jow8QXvVPHdQa4UL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644049,"modifiedTime":1670759644049,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n
\n \n More Details\n \n

\n

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n
\n \n More Details\n \n

\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n
Destroy Undead
\n
Cleric LevelDestroys Undead of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n
\n \n More Details\n \n

\n

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

\n

Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

\n

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

\n

At 20th level, your call for intervention succeeds automatically, no roll required.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

\n

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n
\n \n More Details\n \n

\n

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n
\n \n More Details\n \n

\n

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

\n

The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1674424745866,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

\n

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

\n

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

\n

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

\n

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n

Courage. Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

\n

Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

\n

Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

\n

Everlasting Rest. Dead bodies interred in the area can't be turned into undead.

\n

Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

\n

Fear. Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.

\n

Silence. No sound can emanate from within the area, and no sound can reach into it.

\n

Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1674424694312,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

\n

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

\n

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.

\n

Bless Water. You touch one vial of water and cause it to become holy water.

\n

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

\n

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

\n

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

\n

Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

\n

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

\n

If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

\n

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

\n
\n

I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?

\n

— Walnut Dankgrass

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

\n

Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

\n

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1674424861550,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Celestial Spirit

\n

Large celestial

\n

Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)

\n

Hit Points 40 + 10 for each spell level above 5th

\n

Speed 30 ft., fly 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
14 (+2)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
10 (+0)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
16 (+3)
\n
\n
\n

Damage Resistances radiant

\n

Condition Immunities charmed, frightened

\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages Celestial, understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Actions

\n

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

\n

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

\n

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

\n

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":212,"definitionId":2249,"entityTypeId":420821570,"dndbeyond":{"class":"Cleric","lookup":"classFeature","lookupName":"Acolyte of Nature","lookupId":142,"level":11,"ability":"wis","mod":4,"dc":16,"overrideDC":false,"id":212,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"1OwMsjogHeqUt9m4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644368,"modifiedTime":1670759644368,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"name":"Poison Spray","flags":{"ddbimporter":{"id":270,"definitionId":2208,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":270,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"}},"_id":"jF8BpXLnMDUoJ5F3","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644370,"modifiedTime":1670759644370,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":271,"definitionId":1993,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Innate Spellcasting","lookupId":280,"race":"Yuan-ti Pureblood","level":null,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":271,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fr26Exszpt9feE5T","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644373,"modifiedTime":1670759644373,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft."},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671382840142,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"_id":"8b7JDk3bdyuE5fi1","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"dndbeyond":{"type":"Martial Arts"}},"infusions":{"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

","chat":"

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

","chat":"

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Shortsword"},"source":"","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671382840153,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"_id":"3agCnTMyXZdaCtD8","name":"Backpack","type":"backpack","img":"icons/containers/bags/pack-rounded-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615472,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hONSzBMyGRcW7gEC","name":"Bedroll","type":"loot","img":"icons/sundries/survival/bedroll-pink.webp","effects":[],"folder":null,"sort":100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility"],"sources":[]},"id":497615473,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ieBIkYh6zG7hNPun","name":"Mess Kit","type":"loot","img":"icons/containers/kitchenware/bowl-clay-brown.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility"],"sources":[]},"id":497615474,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pEG61zZLmLzc5da0","name":"Tinderbox","type":"loot","img":"icons/containers/boxes/crate-worn-brown.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615475,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WKdEz45eD8WoIfMv","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[]},"id":497615476,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","unidentified":"Gear"},"source":null,"quantity":5,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cEhY3kGTcHBc2LwR","name":"Mit Wein gefüllter Wasserschlauch","type":"backpack","img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615478,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

","unidentified":"Gear"},"source":null,"quantity":2,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MHQbhyZbrSJqfEDE","name":"Rope, Hempen (50 feet)","type":"loot","img":"icons/sundries/survival/rope-coiled-wrapped-brown.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615479,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZAb8lQlfRAn34keA","name":"Thieves' Tools","type":"tool","img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility","Exploration"],"sources":[]},"id":497615483,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":2,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JGdyqxMuvusWUYOM","name":"Crowbar","type":"loot","img":"icons/sundries/lights/candle-unlit-bone-white.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615485,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":43,"originalName":"Crowbar"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vpwyxBxYV8PI8fCu","name":"Clothes, Common","type":"loot","img":"icons/equipment/leg/pants-brown-leather-pants.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[]},"id":497615486,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"igvzYTnn6vIVmH4u","name":"Crossbow Bolts","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"sort":4400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","tags":["Damage","Combat"],"sources":[]},"id":501802623,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","chat":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","unidentified":"Gear"},"source":null,"quantity":34,"weight":0.075,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrQvjYJ5Q1KJjM4O","name":"Brewer's Supplies","type":"tool","img":"icons/commodities/materials/pottery-jug.webp","effects":[],"folder":null,"sort":900000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":516390653,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":103,"originalName":"Brewer's Supplies"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":9,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"brewer","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PVKNvVAtED1bSts7","name":"Poisoner's Kit","type":"tool","img":"icons/tools/laboratory/bowl-liquid-black.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":525308942,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":125,"originalName":"Poisoner's Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","chat":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"pois","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xAwgGxa5HQiqNikM","name":"Playing Card Set","type":"tool","img":"icons/sundries/gaming/playing-cards.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Social"],"sources":[]},"id":554813586,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":122,"originalName":"Playing Card Set"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","chat":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"card","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wOj69ejpgxfVaa48","name":"Oil (flask)","type":"consumable","img":"icons/sundries/survival/waterskin-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Combat"],"sources":[]},"id":627025048,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"8xraP4LRHVd7DqDw","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071789,"modifiedTime":1671381071789,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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Tools"},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""}},"currency":{"pp":0,"gp":14,"ep":0,"sp":97,"cp":6},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":9,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.

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Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Summary

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

","chat":"

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.

\n

Making contact with another secretarian assumes that they are in possession of their own sending stone.

\n
Quirks of Your Sending Stone
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8QUIRK
1It’s a flip stone.
2It gets great reception everywhere except in your headquarters.
3It sometimes picks up other magical conversations.
4It’s the perfect size, shape, and weight to be used as a skipping stone.
5It heats up when you use it, to the extent that it once burned through your gloves.
6It has an obnoxious ringtone that you can’t work out how to change.
7It fails to notify you of incoming messages except for a faint pulsating glow.
8It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
@Compendium[world.ddb-graus-dnd-tables.Sending Stone: Quirks of Your Sending Stone]{Open RollTable Sending Stone: Quirks of Your Sending Stone}
\n
Rumor Mill
\n

Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.

\n
Improved Rumor Mill
\n

At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Shortsword"},"source":"","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671382840153,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"_id":"3agCnTMyXZdaCtD8","name":"Backpack","type":"backpack","img":"icons/containers/bags/pack-rounded-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615472,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hONSzBMyGRcW7gEC","name":"Bedroll","type":"loot","img":"icons/sundries/survival/bedroll-pink.webp","effects":[],"folder":null,"sort":100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility"],"sources":[]},"id":497615473,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ieBIkYh6zG7hNPun","name":"Mess Kit","type":"loot","img":"icons/containers/kitchenware/bowl-clay-brown.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Utility"],"sources":[]},"id":497615474,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pEG61zZLmLzc5da0","name":"Tinderbox","type":"loot","img":"icons/containers/boxes/crate-worn-brown.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615475,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WKdEz45eD8WoIfMv","name":"Torch","type":"consumable","img":"icons/sundries/lights/torch-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"sources":[]},"id":497615476,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","unidentified":"Gear"},"source":null,"quantity":5,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cEhY3kGTcHBc2LwR","name":"Mit Wein gefüllter Wasserschlauch","type":"backpack","img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Container"],"sources":[]},"id":497615478,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"

A waterskin can hold 4 pints of liquid.

","unidentified":"Gear"},"source":null,"quantity":2,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MHQbhyZbrSJqfEDE","name":"Rope, Hempen (50 feet)","type":"loot","img":"icons/sundries/survival/rope-coiled-wrapped-brown.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615479,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","unidentified":"Gear"},"source":"","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZAb8lQlfRAn34keA","name":"Thieves' Tools","type":"tool","img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"sort":300000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility","Exploration"],"sources":[]},"id":497615483,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"thief","ability":["dex"],"chatFlavor":"","proficient":2,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JGdyqxMuvusWUYOM","name":"Crowbar","type":"loot","img":"icons/sundries/lights/candle-unlit-bone-white.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility","Exploration"],"sources":[]},"id":497615485,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":43,"originalName":"Crowbar"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vpwyxBxYV8PI8fCu","name":"Clothes, Common","type":"loot","img":"icons/equipment/leg/pants-brown-leather-pants.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[]},"id":497615486,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"igvzYTnn6vIVmH4u","name":"Crossbow Bolts","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"sort":4400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","tags":["Damage","Combat"],"sources":[]},"id":501802623,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","chat":"

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

","unidentified":"Gear"},"source":null,"quantity":34,"weight":0.075,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrQvjYJ5Q1KJjM4O","name":"Brewer's Supplies","type":"tool","img":"icons/commodities/materials/pottery-jug.webp","effects":[],"folder":null,"sort":900000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":516390653,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":103,"originalName":"Brewer's Supplies"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":9,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"brewer","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PVKNvVAtED1bSts7","name":"Poisoner's Kit","type":"tool","img":"icons/tools/laboratory/bowl-liquid-black.webp","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[]},"id":525308942,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":125,"originalName":"Poisoner's Kit"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","chat":"

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"pois","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xAwgGxa5HQiqNikM","name":"Playing Card Set","type":"tool","img":"icons/sundries/gaming/playing-cards.webp","effects":[],"folder":null,"sort":600000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Social"],"sources":[]},"id":554813586,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":122,"originalName":"Playing Card Set"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","chat":"

If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.

","unidentified":"Gear"},"source":null,"quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"card","ability":["int"],"chatFlavor":"","proficient":1,"bonus":"","uses":{"value":0,"max":0,"per":null},"critical":{"threshold":null,"damage":null}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wOj69ejpgxfVaa48","name":"Oil (flask)","type":"consumable","img":"icons/sundries/survival/waterskin-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Damage","Utility","Combat"],"sources":[]},"id":627025048,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

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This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

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Wondrous item

\n

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

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This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

\n

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

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This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).

","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","chat":"

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

\n

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

\n

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oilquart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"

The potion's red liquid glimmers when agitated.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"

Description

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}

\n

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}

\n

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}

\n

At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.

\n

If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.

\n

If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}

\n

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}

\n

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"

Description

A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies

\n

Hit Die: d8
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}

\n

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

\n\n

Sneak Attack

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n\n

Thieves’ Cant

\n

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

\n\n

Cunning Action

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n\n

Roguish Archetype

\n

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Uncanny Dodge

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}

\n

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n

Reliable Talent

\n

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

\n\n

Blindsense

\n

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.

\n\n

Slippery Mind

\n

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

\n\n

Elusive

\n

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n\n

Stroke of Luck

\n

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"

Description

Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Class Features

\n\n

@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}

\n

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}

\n

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}

\n

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}

\n

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"

Description

An inspiring magician whose power echoes the music of creation

\n

Hit Die: d8
Primary Ability: Charisma
Saves: Dexterity & Charisma

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n\n

@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}

\n

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

\n\n

Bardic Inspiration

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n\n

Jack of All Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

\n\n

Song of Rest

\n

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n\n

Bard College

\n

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n\n

@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}

\n

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Font of Inspiration

\n

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

\n\n

Countercharm

\n

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).

\n\n

Magical Secrets

\n

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

You learn two additional spells from any classes at 14th level and again at 18th level.

\n\n

Superior Inspiration

\n

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

\n

Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

\n

Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

\n\n

Lucky

\n

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n\n

Brave

\n

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Halfling Nimbleness

\n

You can move through the space of any creature that is of a size larger than yours.

\n\n

Ability Score Increase

\n

Your Dexterity score increases by 2.

\n\n

Languages

\n

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n\n

Age

\n

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n\n

Size

\n

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n\n

Speed

\n

Your base walking speed is 25 feet.

\n\n

Naturally Stealthy

\n

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n\n

Ability Score Increase

\n

Your Charisma score increases by 1.

\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"

You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

\n

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"

At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

\n

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n
Spell Slots
\n

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Ritual Casting
\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n
Spellcasting Focus
\n

You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

\n

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"

Background: Criminal / Spy

You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}

FEATURE: CRIMINAL CONTACT

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Choices

","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n
\n \n More Details\n \n

\n

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

\n

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the attack roll.

\n

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n
\n \n More Details\n \n

\n

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n
\n \n More Details\n \n

\n

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n
\n \n More Details\n \n

\n

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n
\n \n More Details\n \n

\n

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"8xraP4LRHVd7DqDw","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071789,"modifiedTime":1671381071789,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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(Requires attunement)

\n

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

\n

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.

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Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

","public":"

Background: Criminal / Spy

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

\n
 
\n
\n
Skill Proficiencies: Deception, Stealth
\n
Tool Proficiencies: One type of gaming set, thieves’ tools
\n
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
\n
\n
 
\n
Criminal Specialty
\n

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway robber
6Hired killer
7Pickpocket
8Smuggler
\n
\n

FEATURE: CRIMINAL CONTACT

\n

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

\n
\n
 
\n
Variant Criminal: Spy
\n

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

\n
 
\n
Suggested Characteristics
\n

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of I mistake I made. That will never happen again.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

"},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Criminal / Spy","originalClass":"keQ8ddvGkeqnX1NJ","xp":{"value":85000,"min":0,"max":300},"appearance":"

Gender: Male Eyes: Green Height: 1m Hair: Black Skin: Light Age: 35 Weight: 15 null

","trait":"

Halblingstrunk DC 10

\n

Nachteil in Persuasion und vorteil in intimidation

\n

 

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Tools"},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""}},"currency":{"pp":0,"gp":14,"ep":0,"sp":97,"cp":6},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":9,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.

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The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.

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When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon’s control. The eidolon uses the sacred statue’s statistics in place of its own.

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The eidolon has advantage on saving throws against any effect that turns undead.

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diff --git a/worlds/graus-dnd/data/folders.db b/worlds/graus-dnd/data/folders.db index b86365d..289d264 100755 --- a/worlds/graus-dnd/data/folders.db +++ b/worlds/graus-dnd/data/folders.db @@ -20,10 +20,12 @@ {"_id":"NuDxJpfpQPQYyU8f","name":"House of Thavilar","type":"Actor","sorting":"a","sort":400000,"color":null,"flags":{},"folder":"K3Rf3kyOeXN3d8nM","description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Meer der Toten","type":"Scene","sorting":"a","sort":0,"color":null,"flags":{},"_id":"OLAp1vKraRYzwbnA","folder":null,"description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Dumathoin’s Gulch","sorting":"a","folder":"K3Rf3kyOeXN3d8nM","type":"Actor","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"OaRm1n7HiwSJeFmA"} +{"name":"leilon belagert","sorting":"a","folder":"K3Rf3kyOeXN3d8nM","type":"Actor","description":"","sort":75000,"color":null,"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674398351148,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"Oti3gy3dgo6zBPQB"} {"name":"Claugiyliamatar’s Lair","sorting":"a","folder":"K3Rf3kyOeXN3d8nM","type":"Actor","description":"","sort":-200000,"color":null,"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668325442992,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"PbgbceFQIfGiRyTC"} {"name":"Wayside inn","type":"Scene","sorting":"a","sort":0,"color":null,"flags":{},"_id":"SQbSNkj6EzWrziQe","folder":null,"description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Unbenutzte PC´s","sorting":"a","folder":"CTRB2iwh0yBICQQj","type":"Actor","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"T82LfD0Bip2CQBX8"} {"name":"Thalivar’s Beacon","sorting":"a","folder":null,"type":"Scene","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"UBaF3BD2AAsb2mnf"} +{"name":"Leilon Belagert","sorting":"a","folder":null,"type":"Scene","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"UpEGcPXRxvYTQfci"} {"name":"Icingdeath and Twinkle","sorting":"a","folder":null,"type":"Scene","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"Zlx9QIoEjXQl5I8y"} {"name":"Dumathoin’s Gulch","sorting":"a","folder":null,"type":"Scene","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"aQFWuoanL76Vb4vK"} {"name":"Homebrew","type":"Actor","sorting":"a","sort":0,"color":null,"flags":{},"_id":"bMicIrRbOX3plWeu","folder":"K3Rf3kyOeXN3d8nM","description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} @@ -41,6 +43,3 @@ {"name":"Aid from Phandalin","type":"Scene","sorting":"a","sort":0,"color":null,"flags":{},"_id":"vO04Mu5S3eql8r6I","folder":null,"description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"wsWWZNxLQixrXCU7","name":"Poker","type":"Cards","sorting":"m","sort":0,"color":null,"flags":{},"folder":null,"description":"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Kampf","type":"Playlist","sorting":"a","sort":200000,"color":null,"flags":{},"_id":"z0cwzsJm2zeUBV8Y","folder":null,"description":"","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668965330401,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"name":"Leilon Belagert","sorting":"a","folder":null,"type":"Scene","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"UpEGcPXRxvYTQfci"} -{"name":"leilon belagert","sorting":"a","folder":null,"type":"Actor","description":"","sort":0,"color":null,"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"Oti3gy3dgo6zBPQB"} -{"name":"leilon belagert","sorting":"a","folder":"K3Rf3kyOeXN3d8nM","type":"Actor","description":"","sort":75000,"color":null,"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674398351148,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"Oti3gy3dgo6zBPQB"} diff --git a/worlds/graus-dnd/data/items.db b/worlds/graus-dnd/data/items.db index 096857e..0fba147 100755 --- a/worlds/graus-dnd/data/items.db +++ b/worlds/graus-dnd/data/items.db @@ -1,19 +1,3 @@ -{"folder":"9QoyMNfbJpFYUOLo","name":"Flechette Granate","type":"weapon","img":"icons/weapons/thrown/bomb-spiked-purple.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Stichschaden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669395006603,"modifiedTime":1669397333794,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"5BqRFaKA29lnlR3r"} -{"folder":"AtVnSGOUipkDnS5r","name":"Kürbis Cupcake","type":"consumable","img":"icons/consumables/grains/donut-baked-brown.webp","system":{"description":{"value":"

Kürbis-Cupcake, der sich jeden Tag im Morgengrauen in seinem Pappbecher auf magische Weise regeneriert

Schmeckt gut, füllt aber nicht

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A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Ingested

A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht keinen Schaden, betäubt aber Kreaturen für 1 Runde und macht sie für 1W4 Runden taub ( Konstitutionswurf gegen SG 12 negiert).

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This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Injury

Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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Ein sehr grosser Smaragt

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Gemälde eines Schiffes auf See in einem Goldrahmen

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Blendet Kreaturen für 1W4 Runden ( Konstitutionswurf gegen SG 12 negiert).

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht keinen Schaden, füllt aber einen 20-Fuß-Radius mit Rauch (als verhüllender Nebel behandeln), der 1 Minute lang anhält.

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Wuchtschaden.

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A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

Inhaled

These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.

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Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Hiebschaden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[Slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669395006603,"modifiedTime":1669397342069,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"ob6bhH2zxKGbbRJu"} -{"folder":"9QoyMNfbJpFYUOLo","name":"Tränengas Granate","type":"weapon","img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Wie eine Rauchgranate, aber Kreaturen, denen ein Konstitutionswurf gegen SG 12 misslingt , werden vergiftet . Sie wiederholen diesen Rettungswurf zu Beginn jedes ihrer Züge. Gelingt es ihnen, sind sie nicht mehr vergiftet .

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"Vergiftet","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669395006603,"modifiedTime":1669397347180,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"wVJgFrJj6xwCvEFT"} {"folder":"9QoyMNfbJpFYUOLo","name":"Flechette Granate","type":"weapon","img":"icons/weapons/thrown/bomb-spiked-purple.webp","system":{"description":{"value":"

Eine Granate ist ein kleines, zylindrisches Gerät, das als Wurfwaffe geworfen werden kann. Bevor sie von Hand geworfen wird, muss die Granate mit einer schnellen Drehung eines Zifferblatts an einem Ende vorbereitet und dann mit einem Klick auf einen Knopf in der Mitte dieses Zifferblatts scharf gemacht werden. Das Zünden und Scharfmachen einer Granate ist eine freie Aktion;

Die Granate detoniert zur eingestellten Zeit des Trägers, hoffentlich im Zielbereich. Wenn eine Granate explodiert, fügt sie allen Zielen in einem Umkreis von 20 Fuß ihren aufgeführten Schaden zu oder halb so viel Schaden an Charakteren, denen ein Geschicklichkeitswurf gegen SG 15 gelingt .

Verursacht 5W6 Stichschaden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":250,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":2},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.el4klLrZOjL1SAad"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669395006603,"modifiedTime":1669397333794,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"5BqRFaKA29lnlR3r"} {"folder":"AtVnSGOUipkDnS5r","name":"Kürbis Cupcake","type":"consumable","img":"icons/consumables/grains/donut-baked-brown.webp","system":{"description":{"value":"

Kürbis-Cupcake, der sich jeden Tag im Morgengrauen in seinem Pappbecher auf magische Weise regeneriert

Schmeckt gut, füllt aber nicht

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668359985818,"modifiedTime":1668360314254,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"AUoRXTXOdi5E6ATg"} {"folder":"AtVnSGOUipkDnS5r","name":"Assassins Blood","type":"consumable","img":"icons/consumables/potions/bottle-corked-red.webp","system":{"description":{"value":"

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Ingested

A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668344388716,"modifiedTime":1668344937900,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"DdzbM4M91Dd9gEUo"} diff --git a/worlds/graus-dnd/data/macros.db b/worlds/graus-dnd/data/macros.db index 6f651db..f74dd4f 100755 --- a/worlds/graus-dnd/data/macros.db +++ b/worlds/graus-dnd/data/macros.db @@ -1,3 +1,4 @@ +{"type":"script","scope":"actor","name":"Bad News","img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","command":"dnd5e.documents.macro.rollItem(\"Bad News\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408405011,"modifiedTime":1674408405011,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"0Y1ZSTmifHtO6MRn"} {"_id":"1LyQGTsNVUcgfPKe","name":"Shield","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"aEbsyZqa2564I8Y1\" ItemID=\"tuPhyTLiUt28IQCY\"\nconst actorId = \"aEbsyZqa2564I8Y1\";\nconst itemId = \"tuPhyTLiUt28IQCY\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Feuerzahn","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"J3svoMyYpPHSnAji\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"J3svoMyYpPHSnAji\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"1jLf8O7B9HeIraDL","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Gehorchende Flammen","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/sundries/lights/candles-lit-red-evil.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"YMziPhLYVtvJgHUQ\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"YMziPhLYVtvJgHUQ\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"2413ieZnnjRjn1RQ","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248690,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -12,9 +13,11 @@ {"name":"Donner Schritt","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/skills/ranged/projectile-explosion-black-orange.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"L5rEGtE3KeUMxaDH\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"L5rEGtE3KeUMxaDH\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"6w1wI8YcaQMJRYsW","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248734,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"7DvOPpn96FwFnaA3","name":"Fire Bolt","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/light/beam-rays-orange.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"cYbtFRFNJ6UNf3RL\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"cYbtFRFNJ6UNf3RL\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"8RpltaguhPw5IQjk","name":"Greater Invisibility","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"uXyXXrapWJmNCmKQ\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"uXyXXrapWJmNCmKQ\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} +{"name":"New Macro","type":"chat","scope":"global","author":"2BWxk8mi8GysbUOf","img":"icons/svg/dice-target.svg","command":"","folder":null,"sort":0,"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674421719281,"modifiedTime":1674421719281,"lastModifiedBy":"2BWxk8mi8GysbUOf"},"_id":"9kq4ZQakvG7XVbEh"} {"_id":"9tcAaPhSrg5y8v61","name":"Unarmed Strike","type":"script","author":"6gY6X1TOa0Yl4ERp","img":"icons/skills/melee/unarmed-punch-fist.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"wj9U6mKq4hgL2zMY\" ItemID=\"dL0Z35783u3iHbpB\"\nconst actorId = \"wj9U6mKq4hgL2zMY\";\nconst itemId = \"dL0Z35783u3iHbpB\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"9vNRNWDrbsmQDTOn","name":"Disguise Self","type":"script","author":"xgMypWx4t6BFt0QO","img":"icons/creatures/magical/spirit-undead-masked-blue.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"xSXtmNF4Wifvstci\" ItemID=\"wI2A1TM8jmNbZKrX\"\nconst actorId = \"xSXtmNF4Wifvstci\";\nconst itemId = \"wI2A1TM8jmNbZKrX\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Feuerausbruch","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"hhaUfXUypTOChE51\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"hhaUfXUypTOChE51\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"AHMYUrywDlNv2F0G","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248754,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"type":"script","scope":"actor","name":"Pistol","img":"icons/weapons/guns/gun-pistol-brass.webp","command":"dnd5e.documents.macro.rollItem(\"Pistol\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408403033,"modifiedTime":1674408403033,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"AMQWsbxS0WgOZ6QU"} {"name":"Aufdrehen","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/skills/melee/blade-tip-energy-green.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"Ihk6wexI29b7HJ3x\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"Ihk6wexI29b7HJ3x\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"AznRT7hETfsm4Vfw","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Wind Wall","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"27uwn6YicnYZvRHC\" ItemID=\"wk7vqMXfRdcpXqLd\"\nconst actorId = \"27uwn6YicnYZvRHC\";\nconst itemId = \"wk7vqMXfRdcpXqLd\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"BiSeL9C8JuSSUolc","ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248769,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"name":"Bless","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/control/buff-flight-wings-blue.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"27uwn6YicnYZvRHC\" ItemID=\"2vCgMOjtkd0Ih3PS\"\nconst actorId = \"27uwn6YicnYZvRHC\";\nconst itemId = \"2vCgMOjtkd0Ih3PS\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"BpdsBMhKlr7RdOhO","ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248784,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -36,6 +39,7 @@ {"_id":"PBjIh8j23dtqtOtR","name":"Quarterstaff","type":"script","author":"6gY6X1TOa0Yl4ERp","img":"icons/weapons/staves/staff-simple-gold.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"wj9U6mKq4hgL2zMY\" ItemID=\"Xu0lduP0reWsEgPo\"\nconst actorId = \"wj9U6mKq4hgL2zMY\";\nconst itemId = \"Xu0lduP0reWsEgPo\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"PjG11QyQhxrffXSd","name":"Control Flames","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/sundries/lights/candles-lit-red-evil.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"aEbsyZqa2564I8Y1\" ItemID=\"jgHyj1ZMTFbjtOqr\"\nconst actorId = \"aEbsyZqa2564I8Y1\";\nconst itemId = \"jgHyj1ZMTFbjtOqr\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"Q2LaDgEicU23Ezix","name":"Fire Bolt","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"cYbtFRFNJ6UNf3RL\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"cYbtFRFNJ6UNf3RL\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} +{"type":"script","scope":"actor","name":"Klaudius","img":"icons/weapons/guns/gun-blunderbuss-steel.webp","command":"dnd5e.documents.macro.rollItem(\"Klaudius\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408400873,"modifiedTime":1674408400873,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"QKMo4USZj4W3GCZ5"} {"name":"Eldritch Claw Tattoo","type":"script","author":"6gY6X1TOa0Yl4ERp","img":"icons/commodities/claws/talon-black.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"wj9U6mKq4hgL2zMY\" ItemID=\"X8kwxagufznJJl1z\"\nconst actorId = \"wj9U6mKq4hgL2zMY\";\nconst itemId = \"X8kwxagufznJJl1z\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"QSMLKYNQ9483Av2G","ownership":{"default":0,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Feuriges Schild","type":"script","author":"S8okQC2ts2hIRRmR","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"Lg8XFgVTAQERDEig\" ItemID=\"sRp63aUYtkH4rgOK\"\nconst actorId = \"Lg8XFgVTAQERDEig\";\nconst itemId = \"sRp63aUYtkH4rgOK\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"QmKj3esxAH3ZKMwc","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"Qs6VwGd3dCWBsUli","name":"Ray of Frost","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/light/beam-rays-blue-small.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"AWUu8aE6mvhxKTZJ\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"AWUu8aE6mvhxKTZJ\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} @@ -90,9 +94,3 @@ {"_id":"ydlcTVDRtesfYLi2","name":"Create Bonfire","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"jtJxTB1LUXyPi1nD\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"jtJxTB1LUXyPi1nD\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll.hasMacro()) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"zgnKl3G5YmBWD8TM","name":"Magic Missile","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"0OnrxgQKwOIEYsOy\" ItemID=\"pzXFC2CDmt87tLce\"\nconst actorId = \"0OnrxgQKwOIEYsOy\";\nconst itemId = \"pzXFC2CDmt87tLce\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"Scrying","type":"script","author":"nP9JMbc9lqWmPkoF","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","scope":"global","command":"// HotbarUses5e: ActorID=\"27uwn6YicnYZvRHC\" ItemID=\"Yd4Kpf2uNcs2hpKv\"\nconst actorId = \"27uwn6YicnYZvRHC\";\nconst itemId = \"Yd4Kpf2uNcs2hpKv\";\nconst actorToRoll = canvas.tokens.placeables.find(t => t.actor?.id === actorId)?.actor ?? game.actors.get(actorId);\nconst itemToRoll = actorToRoll?.items.get(itemId);\n\nif (game.modules.get('itemacro')?.active && itemToRoll?.hasMacro() && game.settings.get('itemacro', 'defaultmacro')) {\n\treturn itemToRoll.executeMacro();\n}\n\nif (!itemToRoll) {\n\treturn ui.notifications.warn(game.i18n.format(\"DND5E.ActionWarningNoItem\", { item: itemId, name: actorToRoll?.name ?? \"[Not Found]\" }));\n}\n\nreturn itemToRoll.roll({ vanilla: false });","folder":null,"sort":0,"flags":{"dnd5e":{"itemMacro":true}},"_id":"zw4OGbPHN6Eqg0rx","ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248941,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"type":"script","scope":"actor","name":"Klaudius","img":"icons/weapons/guns/gun-blunderbuss-steel.webp","command":"dnd5e.documents.macro.rollItem(\"Klaudius\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408400873,"modifiedTime":1674408400873,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"QKMo4USZj4W3GCZ5"} -{"type":"script","scope":"actor","name":"Pistol","img":"icons/weapons/guns/gun-pistol-brass.webp","command":"dnd5e.documents.macro.rollItem(\"Pistol\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408403033,"modifiedTime":1674408403033,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"AMQWsbxS0WgOZ6QU"} -{"type":"script","scope":"actor","name":"Bad News","img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","command":"dnd5e.documents.macro.rollItem(\"Bad News\")","flags":{"dnd5e":{"itemMacro":true}},"author":"mypCoNxKlHM5FybZ","folder":null,"sort":0,"ownership":{"default":0,"mypCoNxKlHM5FybZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674408405011,"modifiedTime":1674408405011,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"0Y1ZSTmifHtO6MRn"} -{"name":"New Macro","type":"chat","scope":"global","author":"2BWxk8mi8GysbUOf","img":"icons/svg/dice-target.svg","command":"","folder":null,"sort":0,"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674421719281,"modifiedTime":1674421719281,"lastModifiedBy":"2BWxk8mi8GysbUOf"},"_id":"9kq4ZQakvG7XVbEh"} -{"name":"New Macro","type":"chat","scope":"global","author":"2BWxk8mi8GysbUOf","img":"icons/svg/dice-target.svg","command":"","folder":null,"sort":0,"ownership":{"default":0,"2BWxk8mi8GysbUOf":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674421727895,"modifiedTime":1674421727895,"lastModifiedBy":"2BWxk8mi8GysbUOf"},"_id":"1rLH2F7zxt34nKcF"} -{"$$deleted":true,"_id":"1rLH2F7zxt34nKcF"} diff --git a/worlds/graus-dnd/data/messages.db b/worlds/graus-dnd/data/messages.db index 147946e..904c085 100755 --- a/worlds/graus-dnd/data/messages.db +++ b/worlds/graus-dnd/data/messages.db @@ -91,6 +91,7 @@ {"user":"6gY6X1TOa0Yl4ERp","type":5,"content":"17","sound":"sounds/dice.wav","speaker":{"scene":"RN32GriQ8S78F21B","actor":"DKFBtk3AgjaDOwaY","token":null,"alias":"Misaki Boutoku"},"flavor":"Stealth Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"ste"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Stealth Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":17,\"evaluated\":true}"],"timestamp":1671396372357,"whisper":[],"blind":false,"emote":false,"_id":"5668xRne4rCfyFU8"} {"user":"NKXwoX82cTxPYATP","type":5,"content":"20","sound":"sounds/dice.wav","speaker":{"scene":"D8fmahGJhgh9irXv","token":"Ro4XERJwa3aCbG1p","actor":"m6ztjPGas1Sv3R6m","alias":"Wereboar"},"flavor":"Maul (Humanoid or Hybrid Form Only) - Attack Roll (Advantage)","rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Maul (Humanoid or Hybrid Form Only) - Attack Roll\",\"advantageMode\":1,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"2d20kh + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"advantage\":true,\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":2,\"faces\":20,\"modifiers\":[\"kh\"],\"results\":[{\"result\":15,\"active\":true},{\"result\":3,\"active\":false,\"discarded\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":20,\"evaluated\":true}"],"timestamp":1671393798839,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"59Jprs8HQPHZ0IR4"} {"user":"xgMypWx4t6BFt0QO","type":5,"content":"9","sound":"sounds/dice.wav","flavor":"Crossbow, Light, +1 - Damage Roll (Piercing)","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"EjLY7pHhKtU5fY3k","actor":"xSXtmNF4Wifvstci","alias":"Hajime"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"b8DvRH3EyNwhssrV"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Crossbow, Light, +1 - Damage Roll (Piercing)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"1d8[piercing] + 5 + 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Fireball

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Longsword

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","flavor":"Longsword","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"65tnVJjg1JYn9KTP","actor":"hSCg68iqeopZuUWb","alias":"Sword Wraith Warrior"},"flags":{"midi-qol":{"itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.ype4r6xsisqse2dd","actorUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP","sound":"none","type":0,"itemId":"ype4r6xsisqse2dd","workflowId":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.ype4r6xsisqse2dd"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"weapon","itemId":"ype4r6xsisqse2dd","itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.ype4r6xsisqse2dd"}}},"whisper":[],"blind":false,"timestamp":1674416175374,"rolls":[],"sound":null,"emote":false,"_id":"5iTl2kgfHvpWEiCD"} {"user":"NKXwoX82cTxPYATP","type":5,"content":"18","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"ZaGOFmknY1et9rKx","actor":"E0DAWyx4DaW1ROLn","alias":"Unbekannte Kreatur"},"flavor":"Piercing Claw - Attack Roll","rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Piercing Claw - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":9,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":18,\"evaluated\":true}"],"timestamp":1674409604666,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"5njOYxH4t1wnm0ui"} @@ -155,6 +156,7 @@ {"user":"NKXwoX82cTxPYATP","type":5,"content":"41","sound":"sounds/dice.wav","flavor":"Slam - Damage Roll (Bludgeoning)","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"oajSa2B69T1AGkz0","actor":"gERg4uIkEZJPUefm","alias":"Dumathoin's Statue"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"1fbzcl591d6jz22x"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Slam - Damage Roll (Bludgeoning)\",\"critical\":false,\"criticalBonusDice\":0,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"6d12[bludgeoning] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":6},\"evaluated\":true,\"number\":6,\"faces\":12,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true},{\"result\":10,\"active\":true},{\"result\":3,\"active\":true},{\"result\":8,\"active\":true},{\"result\":7,\"active\":true},{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":41,\"evaluated\":true}"],"timestamp":1674418227377,"whisper":[],"blind":false,"emote":false,"_id":"9Gm9YuaiL1wAeFqW"} {"user":"S8okQC2ts2hIRRmR","type":5,"content":"19","sound":"sounds/dice.wav","flavor":"family ties - Damage Roll (Slashing, Fire)","speaker":{"scene":"D8fmahGJhgh9irXv","token":"esMjYMRZg2h339AY","actor":"Lg8XFgVTAQERDEig","alias":"Hitori Kirigaya"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"ekbJ5myfBEHDoDiY"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"family ties - Damage Roll (Slashing, Fire)\",\"critical\":false,\"criticalBonusDice\":0,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"1d10[slashing] + 5 + 4d6[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"slashing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":4},\"evaluated\":true,\"number\":4,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":3,\"active\":true},{\"result\":1,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":19,\"evaluated\":true}"],"timestamp":1671393631902,"whisper":[],"blind":false,"emote":false,"_id":"9J4nkqODjP8eO3KL"} {"user":"xgMypWx4t6BFt0QO","type":0,"content":"
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Rapier of Wounding

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Fliegende Klinge

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","flavor":"Fliegende Klinge","speaker":{"scene":"D8fmahGJhgh9irXv","token":"esMjYMRZg2h339AY","actor":"Lg8XFgVTAQERDEig","alias":"Hitori Kirigaya"},"flags":{"midi-qol":{"itemUuid":"Actor.Lg8XFgVTAQERDEig.Item.fvfcUBPmdXQEak8E","actorUuid":"Actor.Lg8XFgVTAQERDEig","type":0,"itemId":"fvfcUBPmdXQEak8E","workflowId":"Actor.Lg8XFgVTAQERDEig.Item.fvfcUBPmdXQEak8E"},"core":{"canPopout":true}},"whisper":[],"blind":false,"timestamp":1671394613781,"rolls":[],"sound":null,"emote":false,"_id":"9Mh4A1PcM1AdtqW9"} {"user":"xgMypWx4t6BFt0QO","type":5,"content":"4","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"EjLY7pHhKtU5fY3k","actor":"xSXtmNF4Wifvstci","alias":"Hajime"},"flavor":"Roll Hit Dice","flags":{"dnd5e":{"roll":{"type":"hitDie"}}},"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]}],\"formula\":\"max(0,1d8 + 1)\",\"terms\":[{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":4,\"evaluated\":true}"],"timestamp":1674423132652,"whisper":[],"blind":false,"emote":false,"_id":"9PpzOHIgJ1AWI73d"} {"user":"nP9JMbc9lqWmPkoF","type":5,"content":"17","sound":"sounds/dice.wav","flavor":"Toll the Dead - Damage Roll (Necrotic)","speaker":{"scene":"D8fmahGJhgh9irXv","token":"F9hS8UNHS1QBng3t","actor":"27uwn6YicnYZvRHC","alias":"Ssohissis"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"MNUTKssa60aThtDW"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Toll the Dead - Damage Roll (Necrotic)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"3d12\",\"terms\":[{\"class\":\"Die\",\"options\":{\"baseNumber\":3},\"evaluated\":true,\"number\":3,\"faces\":12,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true},{\"result\":7,\"active\":true},{\"result\":9,\"active\":true}]}],\"total\":17,\"evaluated\":true}"],"timestamp":1671393922677,"whisper":[],"blind":false,"emote":false,"_id":"9aRBCZfMS4XynzKj"} @@ -325,6 +327,7 @@ {"user":"nP9JMbc9lqWmPkoF","type":5,"content":"16","sound":"sounds/dice.wav","flavor":"Sacred Flame - Damage Roll (Radiant)","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"ca1E1UDgIfqt1EuU","actor":"27uwn6YicnYZvRHC","alias":"Ssohissis"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"BwcChEdzqjB1NV8s"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Sacred Flame - Damage Roll (Radiant)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"3d8[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":3},\"evaluated\":true,\"number\":3,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true},{\"result\":7,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":16,\"evaluated\":true}"],"timestamp":1674419608477,"whisper":[],"blind":false,"emote":false,"_id":"KOo90iQeMX2FJUDj"} {"user":"xgMypWx4t6BFt0QO","type":5,"content":"22","sound":"sounds/dice.wav","speaker":{"scene":"D8fmahGJhgh9irXv","token":"e537lSCpvfY07AuF","actor":"xSXtmNF4Wifvstci","alias":"Hajime"},"flavor":"Rapier of Wounding - Attack Roll","rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Rapier of Wounding - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":true,\"configured\":true},\"dice\":[],\"formula\":\"1d20r1=1 + 0 + 5 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[\"r1=1\"],\"results\":[{\"result\":13,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":22,\"evaluated\":true}"],"timestamp":1671392311226,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"KPZEyYogETlv10M9"} {"user":"nP9JMbc9lqWmPkoF","type":0,"content":"
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Spiritual Weapon

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","flavor":"Spiritual Weapon","speaker":{"scene":"D8fmahGJhgh9irXv","token":"F9hS8UNHS1QBng3t","actor":"27uwn6YicnYZvRHC","alias":"Ssohissis"},"flags":{"midi-qol":{"itemUuid":"Actor.27uwn6YicnYZvRHC.Item.s57kh1W51VqwOr8e","actorUuid":"Actor.27uwn6YicnYZvRHC","type":0,"itemId":"s57kh1W51VqwOr8e","workflowId":"Actor.27uwn6YicnYZvRHC.Item.s57kh1W51VqwOr8e"},"core":{"canPopout":true}},"whisper":[],"blind":false,"timestamp":1671393132413,"rolls":[],"sound":null,"emote":false,"_id":"KQ6M9UWhIlZG6VSK"} +{"user":"6gY6X1TOa0Yl4ERp","type":5,"content":"4","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"N5hfPQk4qmabaT6a","actor":"DKFBtk3AgjaDOwaY","alias":"Misaki Boutoku"},"flavor":"Roll Hit Dice","flags":{"dnd5e":{"roll":{"type":"hitDie"}}},"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]}],\"formula\":\"max(0,1d6 + 3)\",\"terms\":[{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":4,\"evaluated\":true}"],"timestamp":1674423174572,"whisper":[],"blind":false,"emote":false,"_id":"KTz9L8MiTknogyTB"} {"user":"S8okQC2ts2hIRRmR","type":0,"content":"
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family ties

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","flavor":"family ties","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"DC42jB0HHDL2vbFP","actor":"Lg8XFgVTAQERDEig","alias":"Hitori Kirigaya"},"flags":{"midi-qol":{"itemUuid":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","actorUuid":"Actor.Lg8XFgVTAQERDEig","sound":"none","type":0,"itemId":"ekbJ5myfBEHDoDiY","workflowId":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"weapon","itemId":"ekbJ5myfBEHDoDiY","itemUuid":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY"}}},"whisper":[],"blind":false,"timestamp":1674416279871,"rolls":[],"sound":null,"emote":false,"_id":"KUoqG31ZHAum9TRj"} {"user":"2BWxk8mi8GysbUOf","type":5,"content":"22","sound":"sounds/dice.wav","speaker":{"scene":"D8fmahGJhgh9irXv","token":"xLdW1O6zfYbHuJ4G","actor":"aCY5UJLcLDSdbwfS","alias":"Gradash"},"flavor":"Gorbog Sturmbringer's Force-Grossaxt - Attack Roll","rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Gorbog Sturmbringer's Force-Grossaxt - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 4 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":12,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":22,\"evaluated\":true}"],"timestamp":1671393720863,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"KWSNxSVq17rnqGHc"} {"user":"2BWxk8mi8GysbUOf","type":5,"content":"24","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"VVuqhiJ0LgQWnAAd","actor":"aCY5UJLcLDSdbwfS","alias":"Gradash"},"flavor":"Gorbog Sturmbringer's Force-Grossaxt - Attack Roll","rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Gorbog Sturmbringer's Force-Grossaxt - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 4 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":14,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":24,\"evaluated\":true}"],"timestamp":1674417308783,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"KcbTjK9OQ2JOw1Xj"} @@ -341,6 +344,7 @@ {"user":"NKXwoX82cTxPYATP","type":0,"content":"
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Maul (Humanoid or Hybrid Form Only)

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Tusks (Boar or Hybrid Form Only)

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Longbow

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","flavor":"Longbow","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"65tnVJjg1JYn9KTP","actor":"hSCg68iqeopZuUWb","alias":"Sword Wraith Warrior"},"flags":{"midi-qol":{"itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing","actorUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP","type":0,"itemId":"p7o8vquz1gl6fing","workflowId":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"weapon","itemId":"p7o8vquz1gl6fing","itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing"}}},"whisper":[],"blind":false,"timestamp":1674416414968,"rolls":[],"sound":null,"emote":false,"_id":"RMFWoKbaaK8oZTI6"} +{"user":"xgMypWx4t6BFt0QO","type":5,"content":"8","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"EjLY7pHhKtU5fY3k","actor":"xSXtmNF4Wifvstci","alias":"Hajime"},"flavor":"Roll Hit Dice","flags":{"dnd5e":{"roll":{"type":"hitDie"}}},"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"formula\":\"max(0,1d8 + 1)\",\"terms\":[{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":8}],\"total\":8,\"evaluated\":true}"],"timestamp":1674423139480,"whisper":[],"blind":false,"emote":false,"_id":"RMoWslZ7fyOINw7o"} {"user":"mypCoNxKlHM5FybZ","type":0,"content":"
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Klaudius

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","flavor":"Klaudius","speaker":{"scene":"D8fmahGJhgh9irXv","token":"F9KfueuMSJpFO21x","actor":"b9ga8cfQUoNFKD7C","alias":"Travs Tiv"},"flags":{"midi-qol":{"itemUuid":"Actor.b9ga8cfQUoNFKD7C.Item.qMSPEBdGps0iR5Ua","actorUuid":"Actor.b9ga8cfQUoNFKD7C","type":0,"itemId":"qMSPEBdGps0iR5Ua","workflowId":"Actor.b9ga8cfQUoNFKD7C.Item.qMSPEBdGps0iR5Ua"},"core":{"canPopout":true}},"whisper":[],"blind":false,"timestamp":1671393964433,"rolls":[],"sound":null,"emote":false,"_id":"RNyR4TtAclDf582y"} {"user":"mypCoNxKlHM5FybZ","type":0,"content":"
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Splitter Granate

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","flavor":"Splitter Granate","speaker":{"scene":"D8fmahGJhgh9irXv","token":"F9KfueuMSJpFO21x","actor":"b9ga8cfQUoNFKD7C","alias":"Travs Tiv"},"flags":{"midi-qol":{"itemUuid":"Actor.b9ga8cfQUoNFKD7C.Item.NUWGxSzuGojAT9Ue","actorUuid":"Actor.b9ga8cfQUoNFKD7C","sound":"none","type":0,"itemId":"NUWGxSzuGojAT9Ue","workflowId":"Actor.b9ga8cfQUoNFKD7C.Item.NUWGxSzuGojAT9Ue"},"core":{"canPopout":true}},"whisper":[],"blind":false,"timestamp":1671390869288,"rolls":[],"sound":null,"emote":false,"_id":"RQlZc594BlioQvRv"} {"user":"NKXwoX82cTxPYATP","type":5,"content":"9","sound":"sounds/dice.wav","flavor":"Gorbog Sturmbringer's Force-Grossaxt - Damage Roll (Force)","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"VVuqhiJ0LgQWnAAd","actor":"aCY5UJLcLDSdbwfS","alias":"Gradash"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"aFERJRCp3WXybtMl"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Gorbog Sturmbringer's Force-Grossaxt - Damage Roll (Force)\",\"critical\":false,\"criticalBonusDice\":2,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"1d12[Force] + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"Force\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":12,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":9,\"evaluated\":true}"],"timestamp":1674416155089,"whisper":[],"blind":false,"emote":false,"_id":"RSouiZ0DgeC9ll9h"} @@ -448,6 +454,7 @@ {"user":"nP9JMbc9lqWmPkoF","type":5,"content":"13","sound":"sounds/dice.wav","flavor":"Spirit Guardians - Damage Roll (Radiant)","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"ca1E1UDgIfqt1EuU","actor":"27uwn6YicnYZvRHC","alias":"Ssohissis"},"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"3o5fWoM1A8wIA2yQ"}}},"rolls":["{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Spirit Guardians - Damage Roll (Radiant)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"preprocessed\":true,\"configured\":true},\"dice\":[],\"formula\":\"3d8[radiant - Good or Neutral Alignment]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant - Good or Neutral Alignment\",\"baseNumber\":3},\"evaluated\":true,\"number\":3,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true},{\"result\":4,\"active\":true},{\"result\":7,\"active\":true}]}],\"total\":13,\"evaluated\":true}"],"timestamp":1674413513902,"whisper":[],"blind":false,"emote":false,"_id":"S8kogaWBcVCkBloi"} {"user":"NKXwoX82cTxPYATP","type":0,"content":"
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Longbow

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","flavor":"Longbow","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"65tnVJjg1JYn9KTP","actor":"hSCg68iqeopZuUWb","alias":"Sword Wraith Warrior"},"flags":{"midi-qol":{"itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing","actorUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP","type":0,"itemId":"p7o8vquz1gl6fing","workflowId":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"weapon","itemId":"p7o8vquz1gl6fing","itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.65tnVJjg1JYn9KTP.Item.p7o8vquz1gl6fing"}}},"whisper":[],"blind":false,"timestamp":1674416129832,"rolls":[],"sound":null,"emote":false,"_id":"S9qM9RKlqG7VilNQ"} {"user":"NKXwoX82cTxPYATP","speaker":{"scene":"D8fmahGJhgh9irXv","token":"8mSxrQurG2unYIJk","actor":"m6ztjPGas1Sv3R6m","alias":"Wereboar"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d10\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"6","timestamp":1671392656846,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"SDNa54OVRBOT4zvE"} +{"user":"6gY6X1TOa0Yl4ERp","type":5,"content":"5","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"N5hfPQk4qmabaT6a","actor":"DKFBtk3AgjaDOwaY","alias":"Misaki Boutoku"},"flavor":"Roll Hit Dice","flags":{"dnd5e":{"roll":{"type":"hitDie"}}},"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"formula\":\"max(0,1d6 + 3)\",\"terms\":[{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":5,\"evaluated\":true}"],"timestamp":1674423177472,"whisper":[],"blind":false,"emote":false,"_id":"SGVAM4Hj75B4cs0t"} {"user":"NKXwoX82cTxPYATP","type":5,"content":"13","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"oajSa2B69T1AGkz0","actor":"gERg4uIkEZJPUefm","alias":"Dumathoin's Statue"},"flavor":"Wisdom Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"wis"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Wisdom Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true}"],"timestamp":1674419407545,"whisper":[],"blind":false,"emote":false,"_id":"SHt3656591Js9WFl"} {"user":"NKXwoX82cTxPYATP","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"N5hfPQk4qmabaT6a","actor":"DKFBtk3AgjaDOwaY","alias":"Misaki Boutoku"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d6r1dl\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":4,\"faces\":6,\"modifiers\":[\"r1\",\"dl\"],\"results\":[{\"result\":6,\"active\":true},{\"result\":2,\"active\":false,\"discarded\":true},{\"result\":4,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":14,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"14","timestamp":1671832032266,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"SK3qtPlS35g2nRkP"} {"user":"mypCoNxKlHM5FybZ","type":0,"content":"
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Bad News

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","flavor":"Bad News","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"6CWGWuQ1fMMtRJcZ","actor":"b9ga8cfQUoNFKD7C","alias":"Travs Tiv"},"flags":{"midi-qol":{"itemUuid":"Actor.b9ga8cfQUoNFKD7C.Item.ro4DFNqgM1WSpCDG","actorUuid":"Actor.b9ga8cfQUoNFKD7C","type":0,"itemId":"ro4DFNqgM1WSpCDG","workflowId":"Actor.b9ga8cfQUoNFKD7C.Item.ro4DFNqgM1WSpCDG"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"weapon","itemId":"ro4DFNqgM1WSpCDG","itemUuid":"Actor.b9ga8cfQUoNFKD7C.Item.ro4DFNqgM1WSpCDG"}}},"whisper":["NKXwoX82cTxPYATP","n87Z3FauPG9GATyX"],"blind":false,"timestamp":1674412254437,"rolls":[],"sound":null,"emote":false,"_id":"SL5KPu3O5EfiIa0O"} @@ -716,6 +723,7 @@ {"user":"mypCoNxKlHM5FybZ","type":4,"whisper":["NKXwoX82cTxPYATP","n87Z3FauPG9GATyX"],"content":"warum das währe super roll play","sound":"sounds/notify.wav","timestamp":1671389645526,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"iA4iKsa8nIwvPXfb"} {"user":"NKXwoX82cTxPYATP","speaker":{"scene":"D8fmahGJhgh9irXv","token":"BnaKsymcoCBANpLf","actor":"m6ztjPGas1Sv3R6m","alias":"Wereboar"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d10\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"8","timestamp":1671393839291,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"iGFEHJymWI3tGDcv"} {"user":"xgMypWx4t6BFt0QO","type":5,"content":"2","sound":"sounds/dice.wav","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"EjLY7pHhKtU5fY3k","actor":"xSXtmNF4Wifvstci","alias":"Hajime"},"flavor":"Wisdom Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"wis"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Wisdom Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":true,\"configured\":true},\"dice\":[],\"formula\":\"1d20r1=1 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[\"r1=1\"],\"results\":[{\"result\":1,\"active\":false,\"rerolled\":true},{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":2,\"evaluated\":true}"],"timestamp":1674420183243,"whisper":[],"blind":false,"emote":false,"_id":"iNEQdHbdENT8NVZy"} +{"user":"S8okQC2ts2hIRRmR","speaker":{"actor":"Lg8XFgVTAQERDEig","alias":"Hitori Kirigaya","scene":null,"token":null},"flavor":"Short Rest (1 hour)","rolls":[],"content":"Hitori Kirigaya takes a short rest spending 1 Hit Dice to recover 4 Hit Points.","whisper":[],"blind":false,"type":0,"timestamp":1674423153241,"sound":null,"emote":false,"flags":{},"_id":"iPIJ43RZRg9IzMe0"} {"user":"NKXwoX82cTxPYATP","type":5,"content":"23","sound":"sounds/dice.wav","speaker":{"scene":"D8fmahGJhgh9irXv","token":"Ro4XERJwa3aCbG1p","actor":"m6ztjPGas1Sv3R6m","alias":"Wereboar"},"flavor":"Tusks (Boar or Hybrid Form Only) - 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Maul (Humanoid or Hybrid Form Only)

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Spirit Guardians

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Shadow Stealth

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","flavor":"Shadow Stealth","speaker":{"scene":"eMpf0TO8jlnUE6Vn","token":"9wQs5IDGBZO82vCR","actor":"E0DAWyx4DaW1ROLn","alias":"Unbekannte Kreatur"},"flags":{"midi-qol":{"itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.9wQs5IDGBZO82vCR.Item.h52z17ia7cga3njs","actorUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.9wQs5IDGBZO82vCR","sound":"none","type":0,"itemId":"h52z17ia7cga3njs","workflowId":"Scene.eMpf0TO8jlnUE6Vn.Token.9wQs5IDGBZO82vCR.Item.h52z17ia7cga3njs"},"core":{"canPopout":true},"dnd5e":{"use":{"type":"feat","itemId":"h52z17ia7cga3njs","itemUuid":"Scene.eMpf0TO8jlnUE6Vn.Token.9wQs5IDGBZO82vCR.Item.h52z17ia7cga3njs"}}},"whisper":["NKXwoX82cTxPYATP","n87Z3FauPG9GATyX"],"blind":false,"timestamp":1674411895205,"rolls":[],"sound":null,"emote":false,"_id":"rsqZdzEP4YWFmsga"} @@ -961,6 +973,7 @@ {"user":"xgMypWx4t6BFt0QO","type":0,"content":"
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Crossbow, Light, +1

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Fireball

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Chain Lightning

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The thief makes three attacks with its shortsword.

\n
\nThe Master Thief uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shortsword","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}},"img":"icons/weapons/swords/shortsword-guard-gold.webp","_id":"u98boxgqpwn6hvzo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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\n

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

\n
\nThe Master Thief attacks with its Light Crossbow.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 216","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1665331871611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Cunning Action.","fullName":"Cunning Action."}},"img":"icons/magic/control/hypnosis-mesmerism-watch.webp","_id":"owe9vn3gmbx298cl","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

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\n

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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\n

The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn’t incapacitated and the thief doesn’t have disadvantage on the attack roll.

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\n

The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

\n
\nThe Master Thief uses Uncanny Dodge.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 216","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nP9MfCwSiH15MJsK","name":"Steady Aim","type":"feat","img":"icons/skills/ranged/target-bullseye-arrow-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3035892,"data":{"id":3035892,"definitionKey":"class-feature:3035892","entityTypeId":12168134,"displayOrder":1,"name":"Steady Aim","description":"

3rd-level rogue feature
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

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3rd-level rogue feature
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

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The archer makes two attacks with its longbow.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.

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The knight makes two shortsword attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

\n
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The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.

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The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn’t incapacitated and the knight doesn’t have disadvantage on the attack roll.

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\n

When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.

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Krahlforge","displayName":30,"actorId":null,"actorLink":false,"actorData":{"oldHpVal":0,"items":[{"_id":"md2R88XviVewVHZ7","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"2X4CgTAbIPBjgFQO","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"QGPKtF4G2OzHlNqU","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-teal-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"qiwP6Un6yrxht99L","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"hvfu9oPAUiMEvuEA","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"ownership":{"default":0}},{"_id":"gQUsckMPVnFeTmr9","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"xaEhnjtdqdBnaOUl","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0}},{"_id":"NxjdjWiZS7eTwRIa","name":"Acid Arrow","type":"spell","img":"icons/skills/ranged/arrow-flying-ornate-gold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":""},"formula":"2d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"ownership":{"default":0}},{"_id":"8TNrO7ot0GQB7z2X","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"IJWY73xnxHLB0X1q","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"9ZHX3zKiCXIYQD0V","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{"spellTemplateManager":{},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"spell":{"template":{"removal":false,"useTexture":false,"texture":{"text":"","bttn":"Select"},"alpha":50,"loop":{"animations":true}}},"system":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"OHOcVXXsMBNPJnif","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"hOefxU0CU2FF34qM","name":"Counterspell","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"KZHyHRdK0oOvkIY5","name":"Dispel Magic","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"yjyepuRtQ0U5kAHf","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"ownership":{"default":0}},{"_id":"aWEqszxGwnrNAFSb","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0}},{"_id":"5s6Hjoyrx9BQIec0","name":"Dimension Door","type":"spell","img":"icons/magic/control/encase-creature-humanoid-hold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"FCbjVSEDFgsjHC6x","name":"Cloudkill","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0}},{"_id":"XX9inquaJgHoWTWf","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"5KmTKaWxPkUHaXDo","name":"Disintegrate","type":"spell","img":"icons/magic/light/beam-rays-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","force"],["40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"},"attunement":0},"ownership":{"default":0}},{"_id":"vlG39FGre88WpKKt","name":"Finger of Death","type":"spell","img":"icons/magic/nature/beam-hand-leaves-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","necrotic"],["30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"7l40A30ML8UOtZ6o","name":"Plane Shift","type":"spell","img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"o6VbuMBU38dcmDYR","name":"Dominate Monster","type":"spell","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"jj9JOXj2hXdgjWRh","name":"Power Word Kill","type":"spell","img":"icons/commodities/bones/skull-hollow-grey.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"qqpeDV6DFu5DFEn4","name":"Power Word Stun","type":"spell","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"6PwbK4d0W11LsEkf","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":225001,"flags":{},"system":{"description":{"value":"

The lich casts a cantrip.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0}},{"_id":"dJLqLsCek3uxbzuX","name":"Paralyzing Touch","type":"feat","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":250001,"flags":{},"system":{"description":{"value":"

The lich uses its Paralyzing Touch.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0}},{"_id":"Uox2GEp5GMXOOXOc","name":"Frightening Gaze","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":400001,"flags":{},"system":{"description":{"value":"
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become grappled for 1 minute. The grappled target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

\n
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must make a Wisdom saving throw.

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\n

Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
\n

Each non-undead creature within 20 feet of the lich must make a Constitution saving throw against this magic.

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If the lich fails a saving throw, it can choose to succeed instead.

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If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

A destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.

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\n

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

\n

Cantrips (at will): mage hand, prestidigitation, ray of frost

\n

1st level (4 slots): detect magic, magic missile, shield, thunderwave

\n

2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image

\n

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

\n

4th level (3 slots): blight, dimension door

\n

5th level (3 slots): cloudkill, scrying

\n

6th level (1 slot): disintegrate, globe of invulnerability

\n

7th level (1 slot): finger of death, plane shift

\n

8th level (1 slot): dominate monster, power word stun

\n

9th level (1 slot): power word kill

\n
\n

The lich is an spellcaster. Its spellcasting ability is Intelligence.

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An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

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Melee Spell Attack:+12 to hit,, 5 ft., one creature. Hit: 10 (3d6) cold damage.

The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Lich attacks with its Paralyzing Touch. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The lich has advantage on saving throws against any effect that turns undead.

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\n

The lich can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

\n
\n

The lich can take 3 legendary actions.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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Zariel","type":"weapon","img":"icons/weapons/swords/sword-guard-red-jewel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Longsword","damage":{"parts":[]},"classFeatures":[],"avatarUrl":"https://www.dndbeyond.com/avatars/6757/71/637006868715445155.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6757/72/637006868716587825.jpeg","filterType":"Weapon","tags":[],"sources":[{"sourceId":48,"pageNumber":null,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Sword-of-Zariel.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":842321,"originalName":"Sword of Zariel"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"3d10 radiant if you’re wielding the weapon with two hands"},"value":[true,true],"altValue":[true,true],"type":"Array"},"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":false,"resource":true,"quantity":false},"altValue":{"use":false,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.FaF7NRti3eruOqUJ"}},"system":{"description":{"value":"

This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

","chat":"

This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

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Zariel","type":"weapon","img":"icons/weapons/swords/sword-guard-red-jewel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Longsword","damage":{"parts":[]},"classFeatures":[],"avatarUrl":"https://www.dndbeyond.com/avatars/6757/71/637006868715445155.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6757/72/637006868716587825.jpeg","filterType":"Weapon","tags":[],"sources":[{"sourceId":48,"pageNumber":null,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Sword-of-Zariel.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":842321,"originalName":"Sword of Zariel"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"3d10 radiant if you’re wielding the weapon with two 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0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.FaF7NRti3eruOqUJ"}},"system":{"description":{"value":"

This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

","chat":"

This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

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The monk makes two attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked prone.

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Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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This item encompasses a wide range of playing card types, both unmarked and marked.

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If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

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Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see.

If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

The golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself.

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If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

If the golem takes fire damage, it has disadvantage on some rolls.

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The golem is immune to any spell or effect that would alter its form.

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Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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The golem makes two slam attacks.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The Flesh Golem attacks with its Slam.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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\n

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

\n

1st level (4 slots): detect magic, identify, mage armor*, magic missile

\n

2nd level (3 slots): detect thoughts, mirror image, misty step

\n

3rd level (3 slots): counterspell,fly, lightning bolt

\n

4th level (3 slots): banishment, fire shield, stoneskin*

\n

5th level (3 slots): cone of cold, scrying, wall of force

\n

6th level (1 slot): globe of invulnerability

\n

7th level (1 slot): teleport

\n

8th level (1 slot): mind blank*

\n

9th level (1 slot): time stop*

\n

*-The archmage casts these spells on itself before combat.

\n
\n

The archmage is an spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0}},{"_id":"Wa6dckSFp3pY8yH5","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"

The archmage has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0}},{"_id":"HTzRxMBniAbeKQA7","name":"Fire Bolt","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"icons/magic/lightning/bolt-forked-teal-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"ownership":{"default":0}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"icons/magic/unholy/orb-swirling-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/armor-stone-skin.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"icons/skills/ranged/projectile-explosion-black-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"5k3VPs3wr3MMI2I4","name":"Time Stop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.

\n

This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0}},{"_id":"vgTunE3gLps5Q595","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Archmage attacks with their Dagger.

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A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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The swashbuckler makes three attacks: one with a dagger and two with its rapier.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

\n
\nThe Evoker attacks with its Quarterstaff.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0}},{"_id":"a4dtwc5ee95ky1ek","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100000,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"spell":{"template":{"removal":false,"useTexture":false,"texture":{"text":"","bttn":"Select"},"alpha":50,"loop":{"animations":true}}},"system":{"description":{"value":"
\n

The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost*

1st level (4 slots): burning hands,* mage armor, magic missile*

2nd level (3 slots): mirror image, misty step, shatter*

3rd level (3 slots): counterspell, fireball,* lightning bolt*

4th level (3 slots): ice storm,* stoneskin

5th level (2 slots): Bigby’s hand,* cone of cold*

6th level (1 slot): chain lightning,* wall of ice*

*Evocation spell

\nThe Evoker uses Spellcasting!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"n5dyjg9u79jitfxp","name":"Sculpt Spells","type":"feat","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sculpt Spells.","fullName":"Sculpt Spells."}},"system":{"description":{"value":"
\n

When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

\nThe Evoker uses Sculpt Spells!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"DLQakB92gFUJil4y","name":"Burning Hands","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Burning Hands","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.agH3J0ATFoHOKhC4"}},"system":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"9trjMqgCGpaMTZmP","name":"Fire Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Fire Bolt","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.1eyqTDY9h5IGMOEv"}},"system":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"SyBBeZMY9Sk0QwSV","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"1imhDNTYk9KP8k9p","name":"Prestidigitation","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Prestidigitation","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.iUs3AxsASwfqwQj2"}},"system":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"8WGB16yhns7uIgnR","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-blue-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Ray of Frost","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.quS9JXDUxn6Xl4MM"}},"system":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"nuZMtwQHSjMUHwkW","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"pack":"dnd5e.spells","originalItemName":"Mirror Image","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.46Mfp0kg24p8OtOf"}},"system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"u96nEN3uOZkUhLF5","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"pack":"dnd5e.spells","originalItemName":"Misty Step","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.aWkFpQRCRYlNYObC"}},"system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"4IUMFNZeft8sweap","name":"Shatter","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Shatter","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.xhgMQCgDkYeeh6fp"}},"system":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Higher Levels. When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"Sl8XUMgUoTwB3CWU","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"pack":"dnd5e.spells","originalItemName":"Counterspell","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.mDNJVGm1FbkIwQBK"}},"system":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"3VmFNyyNDpUCNtlR","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Fireball","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"midi-qol":{"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.VRb3oR46Yy1hc3gd"}},"system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"FOnoUo8iOwil4SK1","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Lightning Bolt","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.OEhnwLiqbt0V5EXx"}},"system":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

The lightning ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"RjuWl6ItHhyjCi4K","name":"Ice Storm","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"pack":"dnd5e.spells","originalItemName":"Ice Storm","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true,true],"altValue":[true,true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.eVfFvQkcum9H05uw"}},"system":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"M1GyoMjg0oZr3nRm","name":"Bigby's Hand","type":"spell","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true,true],"altValue":[true,true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.x5ba9MebgmrghXeR"}},"system":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"d2GJYJp8p4J5ZPea","name":"Cone of Cold","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Cone of Cold","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.T1JKiEL26EiCEHNp"}},"system":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"IO43jMfh4df7kzNV","name":"Chain Lightning","type":"spell","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Chain Lightning","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.9TcAyP6L8ewz5Cye"}},"system":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"tUXMXfo0DCaTxu6e","name":"Wall of Ice","type":"spell","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"pack":"dnd5e.spells","originalItemName":"Wall of Ice","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.w28CAAWg8RRbZswV"}},"system":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the Duration.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":"5d6"},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"QL6emdS0M13VLzIj","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"pack":"dnd5e.spells","originalItemName":"Stoneskin","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.LkeLDYYm1aCpgYWj"}},"system":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"XkOmCrA11lPTPgXE","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[{"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","_id":"cfwMU7LuOJ619Lny"}],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"pack":"dnd5e.spells","originalItemName":"Mage Armor","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.OLLzI3sJ0HA8ziZV"}},"system":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}},{"_id":"Aw3oqN25HLMyD149","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Magic Missile","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.xQ2GCAy1oV7gU0iC"}},"system":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3}}],"system":{"attributes":{"hp":{"temp":null,"value":0},"ac":{"calc":"mage"}},"spells":{"spell6":{"value":0},"spell4":{"value":1},"spell3":{"value":1}}}},"width":1,"height":1,"x":3100,"y":1500,"elevation":0,"lockRotation":false,"rotation":0,"effects":[],"alpha":1,"hidden":false,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{},"dnd5e-helpers":{"ActionManagement":{"action":1,"reaction":1,"bonus":0}},"monks-little-details":{"targets":[]},"innocenti-loot":{"Looted":true}},"texture":{"src":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Gadrille%20the%20Reef-Reaver.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"overlayEffect":"","detectionModes":[]},{"_id":"zsWOBenIMunt0oPe","name":"Tooth-N-Claw","displayName":20,"actorId":"dRdg3M9EFZ9qPSA5","actorLink":false,"actorData":{"oldHpVal":0,"items":[{"_id":"fhBBeyLSor6NVA0l","name":"Keen Hearing and Smell","type":"feat","img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0,"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"BVEOVtTEuJhNvTfo","name":"Pack Tactics","type":"feat","img":"icons/environment/wilderness/statue-hound-horned.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0,"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"AnHeKid7zbyPKJg9","name":"Bite","type":"weapon","img":"icons/commodities/bones/bone-jaw-teeth-white.webp","effects":[],"folder":null,"sort":300000,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

The Hell Hound attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","piercing"],["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0}},{"_id":"gt334fdspgqa62om","name":"Ice Breath","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":400000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"resource":true,"charge":true},"altValue":{"resource":true,"charge":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5}},"system":{"description":{"value":"
\n

The hound exhales Ice in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

\n

 

\n
\n

The hound exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"gt334fdspgqa62om","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":false},"attunement":0,"type":{"value":"","subtype":""}},"ownership":{"default":0}}],"effects":[{"_id":"tzaw2iozkyclf1bv","changes":[],"disabled":false,"duration":{"startTime":1546301280},"icon":"icons/svg/net.svg","label":"Restrained","transfer":false,"flags":{"core":{"statusId":"restrain"}}},{"label":"Dead","icon":"icons/svg/skull.svg","flags":{"core":{"statusId":"dead","overlay":true}},"_id":"hsx9uqxxcga6qn90","changes":[],"disabled":false,"duration":{"startTime":1546301280,"startRound":1,"startTurn":1},"transfer":false}],"system":{"attributes":{"hp":{"temp":null,"value":0}}}},"width":1,"height":1,"x":3187,"y":856,"elevation":0,"lockRotation":false,"rotation":0,"effects":[],"alpha":1,"hidden":false,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{},"dnd5e-helpers":{"ActionManagement":{"action":1,"reaction":0,"bonus":0}},"monks-little-details":{"targets":[]},"innocenti-loot":{"Looted":true}},"texture":{"src":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Tooth-N-Claw.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":60,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"overlayEffect":"","detectionModes":[]},{"_id":"kdUfvy2O15SSnW2i","name":"Frost-N-Fang","displayName":20,"actorId":"4hwwjGeCETtZUDpZ","actorLink":false,"actorData":{"oldHpVal":21,"items":[{"_id":"fhBBeyLSor6NVA0l","name":"Keen Hearing and Smell","type":"feat","img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0,"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"BVEOVtTEuJhNvTfo","name":"Pack Tactics","type":"feat","img":"icons/environment/wilderness/statue-hound-horned.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0,"type":{"value":"","subtype":""}},"ownership":{"default":0}},{"_id":"AnHeKid7zbyPKJg9","name":"Bite","type":"weapon","img":"icons/commodities/bones/bone-jaw-teeth-white.webp","effects":[],"folder":null,"sort":300000,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

The Hell Hound attacks with its Bite.

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The hound exhales Ice in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

\n

 

\n
\n

The hound exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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The skeleton makes three scimitar attacks.

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If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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The skeleton has advantage on saving throws against spells and other magical effects.

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This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

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This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t. It desires a wielder who embodies bravery and heroism.

\n

Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes lawful good, and you gain the following traits:

\n

Angelic Language. You can speak, read, and write Celestial.

\n

Celestial Resistance. You have resistance to necrotic and radiant damage.

\n

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

\n

Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90 feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.

\n

Truesight. Your eyes become luminous pools of silver. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.

\n

New Personality. You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.

\n

Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8PERSONALITY TRAIT
1I treat all beings, even enemies, with respect.
2I won’t tell a lie.
3I enjoy sharing my philosophical worldview and experiences with others.
4I cut right to the chase in every conversation.
5I often quote (or misquote) religious texts.
6I anger quickly when I witness cruelty or injustice.
7My praise and trust are earned and never given freely.
8I like everything clean and organized.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Personality Traits]{Open RollTable Sword of Zariel: Personality Traits}
\n
\n

Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6IDEAL
1Charity. I always help those in need. (Good)
2Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
3Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4Respect. All people deserve to be treated with dignity. (Good)
5Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
6Redemption. All creatures are capable of change for the better. (Good)
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Ideals]{Open RollTable Sword of Zariel: Ideals}
\n
\n

Bonds

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6BOND
1I have a favorite religious hymn that I constantly hum.
2I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3I have cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4I would die for those who fight beside me, regardless of their faults.
5I seek to honor the angel Zariel by destroying fiends and other evildoers wherever I find them.
6The Sword of Zariel has chosen me. I shall not fail to wield it justly.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Bonds]{Open RollTable Sword of Zariel: Bonds}
\n
\n

Flaws

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D6FLAW
1I am too quick to judge others.
2I offer forgiveness too readily.
3I will sacrifice innocent lives for the greater good.
4Flaw? What flaw? I am flawless. Utter perfection!
5I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6I ignore those who do not support my plans, for my calling is higher than all others.
@Compendium[world.ddb-graus-dnd-tables.Sword of Zariel: Flaws]{Open RollTable Sword of Zariel: Flaws}
\n
\n

Holy Light. The sword sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Fiends find the sword’s light disconcerting and painful, even if they can’t see it, and have disadvantage on attack rolls made within the weapon’s radius of bright light.

\n

As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.

\n

Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.

\n

Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.

\n

Sentience. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.

\n

The sword communicates by transmitting emotion to the creature carrying or wielding it.

\n

Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.

\n

Destroying the Sword. Zariel can destroy the sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or paladin of at least 10th level.

\n

If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.

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{"_id":"2Y0Q0qa0QmGVRQ5L","key":"foundryvtt-simple-calendar.current-date","value":"{\"year\":2019,\"month\":1,\"day\":1,\"seconds\":630}","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} @@ -38,12 +38,12 @@ {"_id":"G4lSmNs7gyGYTdCo","key":"monks-little-details.sort-statuses","value":"\"rows\"","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"key":"betterrolls5e.d20Mode","value":"\"1\"","_id":"GMCs603yBjvVsrQd","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"key":"ddb-importer.entity-table-compendium","value":"\"world.ddb-graus-dnd-tables\"","_id":"GN54NVcyv3cLBVFP","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} 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+{"_id":"GTvYX1CwofvevyfO","key":"core.compendiumConfiguration","value":"{\"world.ddb-graus-dnd-tables\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-monsters\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-items\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-spells\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-class-features\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-classes\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-feats\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-racial-traits\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-races\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-override\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-backgrounds\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-subclasses\":{\"private\":false,\"locked\":false},\"world.ddb-graus-dnd-vehicles\":{\"private\":false,\"locked\":false}}","_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674385723864,"lastModifiedBy":"NKXwoX82cTxPYATP"}} 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{"key":"torch.gmUsesInventory","value":"true","_id":"J64I7FYYdhzEM1gl","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"_id":"JVsYY4iuyVcBJq02","key":"fxmaster.specialEffects","value":"[{\"folder\":\"Custom\",\"label\":\"Fireball\",\"file\":\"modules/fxmaster/specialEffects/specials/fxmaster/fireball.webm\",\"scale\":{\"x\":1,\"y\":1},\"angle\":0,\"anchor\":{\"x\":0.5,\"y\":0.5},\"speed\":0,\"animationDelay\":{\"start\":0,\"end\":0},\"ease\":\"Linear\",\"preset\":false,\"author\":\"\"}]","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"key":"betterrolls5e.damagePromptEnabled","value":"true","_id":"JnccSFahKUGd2dee","_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} @@ -74,7 +74,7 @@ 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diff --git a/worlds/graus-dnd/packs/ddb-graus-dnd-class-features.db b/worlds/graus-dnd/packs/ddb-graus-dnd-class-features.db index c37b28c..8953ad9 100755 --- a/worlds/graus-dnd/packs/ddb-graus-dnd-class-features.db +++ b/worlds/graus-dnd/packs/ddb-graus-dnd-class-features.db @@ -1,5 +1,5 @@ {"_id":"0012XQKrlvm5mW2p","name":"Spellcasting (Grave Domain)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":108,"data":{"id":108,"name":"Spellcasting","prerequisite":null,"description":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\r\n
Preparing and Casting Spells
\r\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","requiredLevel":1,"displayOrder":3},"featureId":108,"requiredLevel":1,"prerequisite":null,"class":"Grave Domain","classId":98,"subClass":"Grave Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Grave Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385697148,"modifiedTime":1674385697148,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"040qCBrGtD5ZoWdf","name":"Potent Spellcasting (Knowledge Domain)","type":"feat","img":"icons/magic/light/beam-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":128,"data":{"id":128,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Knowledge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699642,"modifiedTime":1674385699642,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"040qCBrGtD5ZoWdf","name":"Potent Spellcasting (Knowledge Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":128,"data":{"id":128,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Knowledge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699642,"modifiedTime":1674385714471,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"04c6EmRlZy8GNu06","name":"Performance of Creation","type":"feat","img":"icons/magic/light/beam-strike-orange-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997316,"data":{"id":2997316,"name":"Performance of Creation","prerequisite":null,"description":"

3rd-level College of Creation feature

\r\n

As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.

\r\n

Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.

\r\n

The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).

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3rd-level College of Creation feature

\n

As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.

\n

Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.

\n

The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Creation","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699645,"modifiedTime":1674385699645,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"05Cz7DymMMPxpvNM","name":"Blade Flourish","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":655,"data":{"id":655,"name":"Blade Flourish","prerequisite":null,"description":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\r\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\r\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\r\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\r\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

","requiredLevel":3,"displayOrder":3},"featureId":655,"requiredLevel":3,"prerequisite":null,"class":"College of Swords","classId":95,"subClass":"College of Swords"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

\n

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

\n

Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

\n

Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

\n

Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Swords","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699648,"modifiedTime":1674385699648,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"05Y6P2skDaaWtvLZ","name":"Divine Sense","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":260,"data":{"id":260,"name":"Divine Sense","prerequisite":null,"description":"

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

\r\n

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

","requiredLevel":1,"displayOrder":3},"featureId":260,"requiredLevel":1,"prerequisite":null,"class":"Oath of Devotion","classId":21,"subClass":"Oath of Devotion","pack":"dnd5e.classfeatures","originalItemName":"Divine Sense","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow} spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699651,"modifiedTime":1674385699651,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -27,7 +27,7 @@ {"_id":"1SlafO0vmRDhWINH","name":"Faithful Summons","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":683,"data":{"id":683,"name":"Faithful Summons","prerequisite":null,"description":"

Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure animals as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

\r\n

Once you use this feature, you can’t use it again until you finish a long rest.

","requiredLevel":14,"displayOrder":5},"featureId":683,"requiredLevel":14,"prerequisite":null,"class":"Circle of the Shepherd","classId":100,"subClass":"Circle of the Shepherd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure animals as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

\n

Once you use this feature, you can’t use it again until you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of the Shepherd","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699707,"modifiedTime":1674385699707,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"1Wpzwm7jtr91dyez","name":"Advanced Transformation","type":"feat","img":"icons/commodities/claws/claw-brown-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1670108,"data":{"id":1670108,"name":"Advanced Transformation","prerequisite":null,"description":"

Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.

\r\n

Lycan Regeneration. At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

","requiredLevel":11,"displayOrder":5},"featureId":1670108,"requiredLevel":11,"prerequisite":null,"class":"Order of the Lycan","classId":360243,"subClass":"Order of the Lycan"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.

\n

Lycan Regeneration. At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Lycan","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699709,"modifiedTime":1674385699709,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"1a2ZvJ3VfTbK7zUY","name":"Pact Magic (The Hexblade)","type":"feat","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":387,"data":{"id":387,"name":"Pact Magic","prerequisite":null,"description":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\r\n
Cantrips
\r\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\r\n
Spell Slots
\r\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\r\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\r\n
Spells Known of 1st Level and Higher
\r\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\r\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\r\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\r\n
Spellcasting Ability
\r\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\r\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\r\n
Spellcasting Focus
\r\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

","requiredLevel":1,"displayOrder":4},"featureId":387,"requiredLevel":1,"prerequisite":null,"class":"The Hexblade","classId":115,"subClass":"The Hexblade"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Hexblade","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699718,"modifiedTime":1674385699718,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"1i2llBvcqgBhAVTW","name":"Channel Divinity: Arcane Abjuration","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":479,"data":{"id":479,"name":"Channel Divinity: Arcane Abjuration","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\r\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\r\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\r\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\r\n
Arcane Banishment
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
","requiredLevel":2,"displayOrder":2},"featureId":479,"requiredLevel":2,"prerequisite":null,"class":"Arcana Domain","classId":74,"subClass":"Arcana Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\n
Arcane Banishment
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcana Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699721,"modifiedTime":1674385699721,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"1i2llBvcqgBhAVTW","name":"Channel Divinity: Arcane Abjuration","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":479,"data":{"id":479,"name":"Channel Divinity: Arcane Abjuration","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\r\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\r\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\r\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\r\n
Arcane Banishment
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
","requiredLevel":2,"displayOrder":2},"featureId":479,"requiredLevel":2,"prerequisite":null,"class":"Arcana Domain","classId":74,"subClass":"Arcana Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\n
Arcane Banishment
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcana Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699721,"modifiedTime":1674385714497,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"1jtJxv1kT0sfDDiu","name":"Quickened Healing","type":"feat","img":"icons/magic/light/explosion-star-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3035384,"data":{"id":3035384,"definitionKey":"class-feature:3035384","entityTypeId":12168134,"displayOrder":3,"name":"Quickened Healing","description":"

4th-level monk feature
As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.

","snippet":"As an action, you can spend 2 ki points to regain {{scalevalue}}{{proficiency#signed}} hit points.","activation":null,"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":67,"sourcePageNumber":49,"creatureRules":[],"levelScales":[{"id":390405,"level":4,"description":"1d4 martial arts die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":390406,"level":5,"description":"1d6 martial arts die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":390407,"level":11,"description":"1d8 martial arts die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":390408,"level":17,"description":"1d10 martial arts die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"infusionRules":[],"spellListIds":[],"classId":11,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3035384"},"featureId":3035384,"requiredLevel":4,"class":"Monk","classId":11,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

4th-level monk feature
As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Monk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699723,"modifiedTime":1674385699723,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"1st8Z9bT95BSfkho","name":"Channel Divinity (Oath of the Ancients)","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":283,"data":{"id":283,"name":"Channel Divinity","prerequisite":null,"description":"

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

\r\n

Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

\r\n

Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

\r\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\r\n

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

","requiredLevel":3,"displayOrder":1},"featureId":283,"requiredLevel":3,"prerequisite":null,"class":"Oath of the Ancients","classId":41,"subClass":"Oath of the Ancients"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

\n

Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

\n

Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Oath of the Ancients","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699726,"modifiedTime":1674385699726,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"1y4kAg1TOVtEKzkX","name":"Spellcasting (Cleric)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":108,"data":{"id":108,"name":"Spellcasting","prerequisite":null,"description":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\r\n
Preparing and Casting Spells
\r\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","requiredLevel":1,"displayOrder":3},"featureId":108,"requiredLevel":1,"prerequisite":null,"class":"Cleric","classId":2,"subClass":"","pack":"dnd5e.classfeatures","originalItemName":"Spellcasting (Cleric)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n

Preparing and Casting Spells

\n

The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC= 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a holy symbol (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699728,"modifiedTime":1674385699728,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -165,7 +165,7 @@ {"_id":"8S8J5JgjzpMNFzqL","name":"Inspiring Surge","type":"feat","img":"icons/magic/fire/projectile-arrow-fire-orange-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":486,"data":{"id":486,"name":"Inspiring Surge","prerequisite":null,"description":"

Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.

\r\n

Starting at 18th level, you can choose two allies within 60 feet of you, rather than one.

","requiredLevel":10,"displayOrder":4},"featureId":486,"requiredLevel":10,"prerequisite":null,"class":"Purple Dragon Knight","classId":75,"subClass":"Purple Dragon Knight"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.

\n

Starting at 18th level, you can choose two allies within 60 feet of you, rather than one.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Purple Dragon Knight","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700913,"modifiedTime":1674385700913,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"8XG1plg7iVCusvbV","name":"Hurl Through Hell","type":"feat","img":"icons/creatures/abilities/mouth-teeth-fire-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":404,"data":{"id":404,"name":"Hurl Through Hell","prerequisite":null,"description":"

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

\r\n

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

\r\n

Once you use this feature, you can’t use it again until you finish a long rest.

","requiredLevel":14,"displayOrder":5},"featureId":404,"requiredLevel":14,"prerequisite":null,"class":"The Fiend","classId":25,"subClass":"The Fiend","pack":"dnd5e.classfeatures","originalItemName":"Hurl Through Hell","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can't use it again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","recovery":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"The Fiend 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700915,"modifiedTime":1674385700915,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"8YmfGk28Amz5Xxqf","name":"Bonus Cantrip (Circle of the Land (Arctic))","type":"feat","img":"icons/magic/nature/vines-thorned-glow-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":543,"data":{"id":543,"name":"Bonus Cantrip","prerequisite":null,"description":"

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

","requiredLevel":2,"displayOrder":1},"featureId":543,"requiredLevel":2,"prerequisite":null,"class":"Circle of the Land (Arctic)","classId":65,"subClass":"Circle of the Land (Arctic)"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of the Land (Arctic)","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700918,"modifiedTime":1674385700918,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"8a1KMCR9e8G9p01X","name":"Channel Divinity: Balm of Peace","type":"feat","img":"icons/magic/light/explosion-star-large-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997261,"data":{"id":2997261,"name":"Channel Divinity: Balm of Peace","prerequisite":null,"description":"

 2nd-level Peace Domain feature

\r\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

","requiredLevel":2,"displayOrder":4},"featureId":2997261,"requiredLevel":2,"prerequisite":null,"class":"Peace Domain","classId":654718,"subClass":"Peace Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

 2nd-level Peace Domain feature

\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700923,"modifiedTime":1674385700923,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"8a1KMCR9e8G9p01X","name":"Channel Divinity: Balm of Peace","type":"feat","img":"icons/magic/light/explosion-star-pink-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997261,"data":{"id":2997261,"name":"Channel Divinity: Balm of Peace","prerequisite":null,"description":"

 2nd-level Peace Domain feature

\r\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

","requiredLevel":2,"displayOrder":4},"featureId":2997261,"requiredLevel":2,"prerequisite":null,"class":"Peace Domain","classId":654718,"subClass":"Peace Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

 2nd-level Peace Domain feature

\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700923,"modifiedTime":1674385714526,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"8c7eM7lPEMw43H1a","name":"Battlerager Charge","type":"feat","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":476,"data":{"id":476,"name":"Battlerager Charge","prerequisite":null,"description":"

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.

","requiredLevel":10,"displayOrder":4},"featureId":476,"requiredLevel":10,"prerequisite":null,"class":"Path of the Battlerager","classId":73,"subClass":"Path of the Battlerager"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Path of the Battlerager","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700926,"modifiedTime":1674385700926,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"8hTRLzFM3xixxNso","name":"Curse Specialist","type":"feat","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1660896,"data":{"id":1660896,"name":"Curse Specialist","prerequisite":null,"description":"

Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

","requiredLevel":3,"displayOrder":2},"featureId":1660896,"requiredLevel":3,"prerequisite":null,"class":"Order of the Ghostslayer","classId":360011,"subClass":"Order of the Ghostslayer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Ghostslayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700929,"modifiedTime":1674385700929,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"8s49naOq9GPMCcrM","name":"Fey Presence","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":396,"data":{"id":396,"name":"Fey Presence","prerequisite":null,"description":"

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

\r\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

","requiredLevel":1,"displayOrder":2},"featureId":396,"requiredLevel":1,"prerequisite":null,"class":"The Archfey","classId":48,"subClass":"The Archfey"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Archfey","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700932,"modifiedTime":1674385700932,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -202,7 +202,7 @@ {"_id":"ATIMBkjtJAoiAaAl","name":"Additional Fighting Style","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":217,"data":{"id":217,"name":"Additional Fighting Style","prerequisite":null,"description":"

At 10th level, you can choose a second option from the Fighting Style class feature.

","requiredLevel":10,"displayOrder":3},"featureId":217,"requiredLevel":10,"prerequisite":null,"class":"Champion","classId":16,"subClass":"Champion","pack":"dnd5e.classfeatures","originalItemName":"Additional Fighting Style","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Choose a second fighting style class feature from the following:

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

The choice must be different to the one made at level 1.

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Champion 10","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701027,"modifiedTime":1674385701027,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"ATzlJbQFlqoWunYp","name":"Spellcasting (Forge Domain)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":108,"data":{"id":108,"name":"Spellcasting","prerequisite":null,"description":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\r\n
Preparing and Casting Spells
\r\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","requiredLevel":1,"displayOrder":3},"featureId":108,"requiredLevel":1,"prerequisite":null,"class":"Forge Domain","classId":87,"subClass":"Forge Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Forge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701029,"modifiedTime":1674385701029,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"AVxluIaoewI2Dhti","name":"Oath Spells (Oath of Redemption)","type":"feat","img":"icons/sundries/books/symbol-axe-gold-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":711,"data":{"id":711,"name":"Oath Spells","prerequisite":null,"description":"

You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.

\r\n
Oath of Redemption Spells
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
Paladin LevelSpells
3rdsanctuarysleep
5thcalm emotionshold person
9thcounterspellhypnotic pattern
13thOtiluke’s resilient spherestoneskin
17thhold monsterwall of force
\r\n
","requiredLevel":3,"displayOrder":1},"featureId":711,"requiredLevel":3,"prerequisite":null,"class":"Oath of Redemption","classId":107,"subClass":"Oath of Redemption"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.

\n
Oath of Redemption Spells
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Paladin LevelSpells
3rdsanctuarysleep
5thcalm emotionshold person
9thcounterspellhypnotic pattern
13thOtiluke’s resilient spherestoneskin
17thhold monsterwall of force
\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Oath of Redemption","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701032,"modifiedTime":1674385701032,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"AWmtmDbIB13ZtdQS","name":"Channel Divinity: Knowledge of the Ages","type":"feat","img":"icons/magic/light/explosion-star-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":126,"data":{"id":126,"name":"Channel Divinity: Knowledge of the Ages","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

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Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

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Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

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Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Knowledge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701034,"modifiedTime":1674385714558,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"AcPe73674FUfM4Mx","name":"Controlled Chaos","type":"feat","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":384,"data":{"id":384,"name":"Controlled Chaos","prerequisite":null,"description":"

At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

","requiredLevel":14,"displayOrder":4},"featureId":384,"requiredLevel":14,"prerequisite":null,"class":"Wild Magic","classId":47,"subClass":"Wild Magic"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Wild Magic","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701036,"modifiedTime":1674385701036,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"AcoRGcq8dnEC4VtH","name":"Malleable Illusions","type":"feat","img":"icons/magic/water/projectile-water-ice-orb.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":442,"data":{"id":442,"name":"Malleable Illusions","prerequisite":null,"description":"

Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.

","requiredLevel":6,"displayOrder":3},"featureId":442,"requiredLevel":6,"prerequisite":null,"class":"School of Illusion","classId":54,"subClass":"School of Illusion"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"School of Illusion","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701038,"modifiedTime":1674385701038,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"AgQtfBDWwj7UYiZg","name":"Hidden Paths","type":"feat","img":"icons/commodities/tech/smoke-bomb-red-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":668,"data":{"id":668,"name":"Hidden Paths","prerequisite":null,"description":"

Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.

\r\n

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

","requiredLevel":10,"displayOrder":3},"featureId":668,"requiredLevel":10,"prerequisite":null,"class":"Circle of Dreams","classId":99,"subClass":"Circle of Dreams"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.

\n

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of Dreams","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701040,"modifiedTime":1674385701040,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -218,7 +218,7 @@ {"_id":"BIX4LbHv0vJc12if","name":"Expertise (College of Valor)","type":"feat","img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":86,"data":{"id":86,"name":"Expertise","prerequisite":null,"description":"

At 10th level, choose two more of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

","requiredLevel":10,"displayOrder":14},"featureId":86,"requiredLevel":10,"prerequisite":null,"class":"College of Valor","classId":28,"subClass":"College of Valor"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 10th level, choose two more of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Valor","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701062,"modifiedTime":1674385701062,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"BN4h5NUejt666k1V","name":"Psionic Spells","type":"feat","img":"icons/sundries/books/book-symbol-spiral-silver-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986533,"data":{"id":2986533,"name":"Psionic Spells","prerequisite":null,"description":"

1st-level Aberrant Mind feature

\r\n

You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

\r\n

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.

\r\n
Psionic Spells
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
Sorcerer LevelSpells
1starms of Hadar, dissonant whispers, mind sliver
3rdcalm emotions, detect thoughts
5thhunger of Hadar, sending
7thEvard’s black tentacles, summon aberration (a spell in chapter 3)
9thRary’s telepathic bond, telekinesis
","requiredLevel":1,"displayOrder":1},"featureId":2986533,"requiredLevel":1,"prerequisite":null,"class":"Aberrant Mind","classId":652439,"subClass":"Aberrant Mind"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

1st-level Aberrant Mind feature

\n

You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

\n

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.

\n
Psionic Spells
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Sorcerer LevelSpells
1starms of Hadar, dissonant whispers, mind sliver
3rdcalm emotions, detect thoughts
5thhunger of Hadar, sending
7thEvard’s black tentacles, summon aberration (a spell in chapter 3)
9thRary’s telepathic bond, telekinesis
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Aberrant Mind","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701064,"modifiedTime":1674385701064,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"BNNLF1q4bbGK61dN","name":"Giant’s Might","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2992763,"data":{"id":2992763,"name":"Giant’s Might","prerequisite":null,"description":"

3rd-level Rune Knight feature

\r\n

You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

\r\n\r\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

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3rd-level Rune Knight feature

\n

You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

\n\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Rune Knight","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701067,"modifiedTime":1674385701067,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"BNfrVGgC9XSFOH4z","name":"Potent Spellcasting (Light Domain)","type":"feat","img":"icons/magic/light/beam-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":140,"data":{"id":140,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":5},"featureId":140,"requiredLevel":8,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701069,"modifiedTime":1674385701069,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"BNfrVGgC9XSFOH4z","name":"Potent Spellcasting (Light Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":140,"data":{"id":140,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":5},"featureId":140,"requiredLevel":8,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701069,"modifiedTime":1674385714584,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"BUBKb4DnP9ek4WnF","name":"Bladesong","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":525,"data":{"id":525,"name":"Bladesong","prerequisite":null,"description":"

2nd-level Bladesinging feature

\r\n

You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

\r\n

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

\r\n

While your Bladesong is active, you gain the following benefits:

\r\n\r\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

","requiredLevel":2,"displayOrder":3},"featureId":525,"requiredLevel":2,"prerequisite":null,"class":"Bladesinging","classId":83,"subClass":"Bladesinging"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

2nd-level Bladesinging feature

\n

You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

\n

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

\n

While your Bladesong is active, you gain the following benefits:

\n\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bladesinging","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701071,"modifiedTime":1674385701071,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"BrmFLWQ8QW0NxSqE","name":"Master Duelist","type":"feat","img":"icons/weapons/swords/swords-sharp-worn.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":511,"data":{"id":511,"name":"Master Duelist","prerequisite":null,"description":"

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

","requiredLevel":17,"displayOrder":5},"featureId":511,"requiredLevel":17,"prerequisite":null,"class":"Swashbuckler","classId":80,"subClass":"Swashbuckler"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Swashbuckler","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701073,"modifiedTime":1674385701073,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"ByHr7u2YiUa2jjzL","name":"Halo of Spores","type":"feat","img":"icons/magic/earth/orb-stone-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":274932,"data":{"id":274932,"name":"Halo of Spores","prerequisite":null,"description":"

2nd-level Circle of Spores feature

\r\n

You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.

","requiredLevel":2,"displayOrder":2},"featureId":274932,"requiredLevel":2,"prerequisite":null,"class":"Circle of Spores","classId":60315,"subClass":"Circle of Spores"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

2nd-level Circle of Spores feature

\n

You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of Spores","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701075,"modifiedTime":1674385701075,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -262,8 +262,8 @@ {"_id":"E6TgHNPnBUnkcdC0","name":"Evasion (Assassin)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":348,"data":{"id":348,"name":"Evasion","prerequisite":null,"description":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","requiredLevel":7,"displayOrder":11},"featureId":348,"requiredLevel":7,"prerequisite":null,"class":"Assassin","classId":45,"subClass":"Assassin"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Assassin","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385704998,"modifiedTime":1674385704998,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"EC2pjfzPa4uX2eYS","name":"Momentary Stasis","type":"feat","img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1810357,"data":{"id":1810357,"name":"Momentary Stasis","prerequisite":null,"description":"

6th-level Chronurgy Magic feature

\r\n

As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.

\r\n

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

","requiredLevel":6,"displayOrder":3},"featureId":1810357,"requiredLevel":6,"prerequisite":null,"class":"Chronurgy Magic","classId":400659,"subClass":"Chronurgy Magic"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level Chronurgy Magic feature

\n

As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.

\n

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Chronurgy Magic","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705001,"modifiedTime":1674385705001,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"ECJ9zKnJHcoYovJJ","name":"Scornful Rebuke","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":709,"data":{"id":709,"name":"Scornful Rebuke","prerequisite":null,"description":"

Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

","requiredLevel":15,"displayOrder":4},"featureId":709,"requiredLevel":15,"prerequisite":null,"class":"Oath of Conquest","classId":106,"subClass":"Oath of Conquest"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Oath of Conquest","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705004,"modifiedTime":1674385705004,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"EEbpB0ISIhYXz2L7","name":"Mystical Connection","type":"feat","img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991062,"data":{"id":3991062,"name":"Mystical Connection","prerequisite":null,"description":"

14th-level College of Spirits feature

\r\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\r\n
\r\n

SPIRIT TALES

\r\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\r\n
","requiredLevel":14,"displayOrder":5},"featureId":3991062,"requiredLevel":14,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

14th-level College of Spirits feature

\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\n
\n

SPIRIT TALES

\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705007,"modifiedTime":1674385705007,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"EJbzrdnkG8e38zeQ","name":"Wind Speaker","type":"feat","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":512,"data":{"id":512,"name":"Wind Speaker","prerequisite":null,"description":"

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

","requiredLevel":1,"displayOrder":1},"featureId":512,"requiredLevel":1,"prerequisite":null,"class":"Storm Sorcery","classId":81,"subClass":"Storm Sorcery"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Storm Sorcery","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705009,"modifiedTime":1674385705009,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"EEbpB0ISIhYXz2L7","name":"Mystical Connection","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991062,"data":{"id":3991062,"name":"Mystical Connection","prerequisite":null,"description":"

14th-level College of Spirits feature

\r\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\r\n
\r\n

SPIRIT TALES

\r\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\r\n
","requiredLevel":14,"displayOrder":5},"featureId":3991062,"requiredLevel":14,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

14th-level College of Spirits feature

\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\n
\n

SPIRIT TALES

\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705007,"modifiedTime":1674385714610,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"EJbzrdnkG8e38zeQ","name":"Wind Speaker","type":"feat","img":"icons/magic/air/fog-gas-smoke-dense-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":512,"data":{"id":512,"name":"Wind Speaker","prerequisite":null,"description":"

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

","requiredLevel":1,"displayOrder":1},"featureId":512,"requiredLevel":1,"prerequisite":null,"class":"Storm Sorcery","classId":81,"subClass":"Storm Sorcery"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Storm Sorcery","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705009,"modifiedTime":1674385714637,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"EV5qTUuHECvJWixh","name":"Spellcasting (War Domain)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":108,"data":{"id":108,"name":"Spellcasting","prerequisite":null,"description":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\r\n
Preparing and Casting Spells
\r\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","requiredLevel":1,"displayOrder":3},"featureId":108,"requiredLevel":1,"prerequisite":null,"class":"War Domain","classId":34,"subClass":"War Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"War Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705011,"modifiedTime":1674385705011,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"EcNSgqiMNrrCPNkT","name":"Opportunist","type":"feat","img":"icons/magic/light/projectile-bolts-salvo-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":255,"data":{"id":255,"name":"Opportunist","prerequisite":null,"description":"

At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.

","requiredLevel":17,"displayOrder":4},"featureId":255,"requiredLevel":17,"prerequisite":null,"class":"Way of Shadow","classId":38,"subClass":"Way of Shadow"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of Shadow","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705014,"modifiedTime":1674385705014,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"EcwqFHM1ieTVUPqy","name":"Master Scrivener","type":"feat","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986122,"data":{"id":2986122,"name":"Master Scrivener","prerequisite":null,"description":"

10th-level Order of Scribes feature

\r\n

Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll.

\r\n

The spellbook must be within 5 feet of you when you make the scroll. The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell’s power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest.

\r\n

You are also adept at crafting spell scrolls, which are described in the treasure chapter of the Dungeon Master’s Guide. The gold and time you must spend to make such a scroll are halved if you use your Wizardly Quill.

","requiredLevel":10,"displayOrder":4},"featureId":2986122,"requiredLevel":10,"prerequisite":null,"class":"Order of Scribes","classId":652343,"subClass":"Order of Scribes"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

10th-level Order of Scribes feature

\n

Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll.

\n

The spellbook must be within 5 feet of you when you make the scroll. The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell’s power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest.

\n

You are also adept at crafting spell scrolls, which are described in the treasure chapter of the Dungeon Master’s Guide. The gold and time you must spend to make such a scroll are halved if you use your Wizardly Quill.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of Scribes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705016,"modifiedTime":1674385705016,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -295,7 +295,7 @@ {"_id":"GAurn6syPwTzmicM","name":"Hunter’s Sense","type":"feat","img":"icons/magic/nature/wolf-paw-glow-large-teal-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":729,"data":{"id":729,"name":"Hunter’s Sense","prerequisite":null,"description":"

At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.

\r\n

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

","requiredLevel":3,"displayOrder":2},"featureId":729,"requiredLevel":3,"prerequisite":null,"class":"Monster Slayer","classId":110,"subClass":"Monster Slayer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.

\n

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Monster Slayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705072,"modifiedTime":1674385705072,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"GCt6UH1teGrBwo54","name":"Blood Curse of the Exorcist","type":"feat","img":"icons/creatures/reptiles/lizard-mouth-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1661071,"data":{"id":1661071,"name":"Blood Curse of the Exorcist","prerequisite":null,"description":"

At 15th level, you’ve honed your hemocraft to tear wicked influence from your allies, punishing those who would infiltrate their body and mind. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

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At 15th level, you’ve honed your hemocraft to tear wicked influence from your allies, punishing those who would infiltrate their body and mind. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Ghostslayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705074,"modifiedTime":1674385705074,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"GKHRAljc7h4xuc0t","name":"Blessing of the Trickster","type":"feat","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":154,"data":{"id":154,"name":"Blessing of the Trickster","prerequisite":null,"description":"

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

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Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":4},"featureId":481,"requiredLevel":8,"prerequisite":null,"class":"Arcana Domain","classId":74,"subClass":"Arcana Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcana Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705079,"modifiedTime":1674385705079,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"GRoUNNvCboor9YQo","name":"Potent Spellcasting (Arcana Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":481,"data":{"id":481,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature

\r\n

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

","snippet":"You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.","activation":null,"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":true,"hideInSheet":true,"sourceId":67,"sourcePageNumber":31,"creatureRules":[],"levelScales":[],"infusionRules":[],"spellListIds":[],"classId":2,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3576793"},"featureId":3576793,"requiredLevel":8,"class":"Cleric","classId":2,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature

\n

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

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Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

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Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gunslinger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705084,"modifiedTime":1674385705084,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"Ga8b3QrCT8upQdBn","name":"Extra Attack (Oath of Glory)","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":269,"data":{"id":269,"name":"Extra Attack","prerequisite":null,"description":"

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.

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At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Tempest Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705174,"modifiedTime":1674385705174,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"IjhByPYiZ8m7NEGg","name":"Pact Magic (The Undead)","type":"feat","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":387,"data":{"id":387,"name":"Pact Magic","prerequisite":null,"description":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\r\n
Cantrips
\r\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\r\n
Spell Slots
\r\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\r\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\r\n
Spells Known of 1st Level and Higher
\r\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\r\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\r\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\r\n
Spellcasting Ability
\r\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\r\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\r\n
Spellcasting Focus
\r\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

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Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Undead","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705176,"modifiedTime":1674385705176,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"IlBF8Xq4BZZA0e4S","name":"Ever-Ready Shot","type":"feat","img":"icons/containers/ammunition/arrows-quiver-yellow-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":680,"data":{"id":680,"name":"Ever-Ready Shot","prerequisite":null,"description":"

Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.

","requiredLevel":15,"displayOrder":5},"featureId":680,"requiredLevel":15,"prerequisite":null,"class":"Arcane Archer","classId":101,"subClass":"Arcane Archer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcane Archer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705179,"modifiedTime":1674385705179,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"IrNzRvdY8HLMYL9Q","name":"Channel Divinity: Radiance of the Dawn","type":"feat","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138,"data":{"id":138,"name":"Channel Divinity: Radiance of the Dawn","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\r\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

","requiredLevel":2,"displayOrder":3},"featureId":138,"requiredLevel":2,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705181,"modifiedTime":1674385705181,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"IrNzRvdY8HLMYL9Q","name":"Channel Divinity: Radiance of the Dawn","type":"feat","img":"icons/magic/light/explosion-star-orange-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138,"data":{"id":138,"name":"Channel Divinity: Radiance of the Dawn","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\r\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

","requiredLevel":2,"displayOrder":3},"featureId":138,"requiredLevel":2,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705181,"modifiedTime":1674385714693,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"IywmYJVFntTetKst","name":"Echo Avatar","type":"feat","img":"icons/magic/control/energy-stream-link-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1810362,"data":{"id":1810362,"name":"Echo Avatar","prerequisite":null,"description":"

7th-level Echo Knight feature

\r\n

You can temporarily transfer your consciousness to your echo. As an action, you can see through your echo’s eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed.

","requiredLevel":7,"displayOrder":3},"featureId":1810362,"requiredLevel":7,"prerequisite":null,"class":"Echo Knight","classId":400660,"subClass":"Echo Knight"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

7th-level Echo Knight feature

\n

You can temporarily transfer your consciousness to your echo. As an action, you can see through your echo’s eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Echo Knight","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705184,"modifiedTime":1674385705184,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"J1NVgcePCL24umZ3","name":"Spellcasting (School of Abjuration)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":410,"data":{"id":410,"name":"Spellcasting","prerequisite":null,"description":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\r\n
Spellbook
\r\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\r\n
Preparing and Casting Spells
\r\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\r\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\r\n
Ritual Casting
\r\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\r\n
Learning Spells of 1st Level and Higher
\r\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\r\n
\r\n

YOUR SPELLBOOK

\r\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\r\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\r\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\r\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\r\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\r\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\r\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\r\n
","requiredLevel":1,"displayOrder":3},"featureId":410,"requiredLevel":1,"prerequisite":null,"class":"School of Abjuration","classId":50,"subClass":"School of Abjuration"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"School of Abjuration","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705186,"modifiedTime":1674385705186,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"J1zuWPIbeaZ5wpur","name":"Dragon Wings","type":"feat","img":"icons/creatures/abilities/wing-batlike-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":379,"data":{"id":379,"name":"Dragon Wings","prerequisite":null,"description":"

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

\r\n

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

","requiredLevel":14,"displayOrder":4},"featureId":379,"requiredLevel":14,"prerequisite":null,"class":"Draconic Bloodline","classId":24,"subClass":"Draconic Bloodline","pack":"dnd5e.classfeatures","originalItemName":"Dragon Wings","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Draconic Bloodline 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705190,"modifiedTime":1674385705190,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -439,7 +439,7 @@ {"_id":"NTdvvtOj0CBU3Lna","name":"War Priest","type":"feat","img":"icons/weapons/hammers/hammer-double-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":160,"data":{"id":160,"name":"War Priest","prerequisite":null,"description":"

From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

\r\n

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.

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At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

\n

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.

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Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.

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\r\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\r\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

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At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

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At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

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When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

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Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

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Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

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Channel Divinity: Turn Undead
\r\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

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A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

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When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

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Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

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Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

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Channel Divinity: Turn Undead
\n

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Death Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705530,"modifiedTime":1674385705530,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"PfG4eVyxCQkMzaEa","name":"Hybrid Transformation Mastery","type":"feat","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1670189,"data":{"id":1670189,"name":"Hybrid Transformation Mastery","prerequisite":null,"description":"

At 18th level, you have wrestled your inner predator and mastered it. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form can now last indefinitely.

\r\n

You also gain the Blood Curse of the Howl for your Blood Maledict feature. This does not count against your number of blood curses known.

","requiredLevel":18,"displayOrder":7},"featureId":1670189,"requiredLevel":18,"prerequisite":null,"class":"Order of the Lycan","classId":360243,"subClass":"Order of the Lycan"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 18th level, you have wrestled your inner predator and mastered it. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form can now last indefinitely.

\n

You also gain the Blood Curse of the Howl for your Blood Maledict feature. This does not count against your number of blood curses known.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Lycan","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705532,"modifiedTime":1674385705532,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"PjM7BPrpvB7S2RkR","name":"Mastery of Death","type":"feat","img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":490,"data":{"id":490,"name":"Mastery of Death","prerequisite":null,"description":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

","requiredLevel":11,"displayOrder":3},"featureId":490,"requiredLevel":11,"prerequisite":null,"class":"Way of the Long Death","classId":76,"subClass":"Way of the Long Death"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Long Death","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705534,"modifiedTime":1674385705534,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"PjM7BPrpvB7S2RkR","name":"Mastery of Death","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":490,"data":{"id":490,"name":"Mastery of Death","prerequisite":null,"description":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

","requiredLevel":11,"displayOrder":3},"featureId":490,"requiredLevel":11,"prerequisite":null,"class":"Way of the Long Death","classId":76,"subClass":"Way of the Long Death"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Long Death","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705534,"modifiedTime":1674385714747,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"PppKi8jGHlCYrxJ2","name":"Spellcasting (School of Evocation)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":410,"data":{"id":410,"name":"Spellcasting","prerequisite":null,"description":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\r\n
Spellbook
\r\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\r\n
Preparing and Casting Spells
\r\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\r\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\r\n
Ritual Casting
\r\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\r\n
Learning Spells of 1st Level and Higher
\r\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\r\n
\r\n

YOUR SPELLBOOK

\r\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\r\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\r\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\r\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\r\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\r\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\r\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\r\n
","requiredLevel":1,"displayOrder":3},"featureId":410,"requiredLevel":1,"prerequisite":null,"class":"School of Evocation","classId":26,"subClass":"School of Evocation"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"School of Evocation","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705536,"modifiedTime":1674385705536,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"PqyGCB7uckct0eYr","name":"Aura of Protection","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":270,"data":{"id":270,"name":"Aura of Protection","prerequisite":null,"description":"

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

\r\n

At 18th level, the range of this aura increases to 30 feet.

","requiredLevel":6,"displayOrder":12},"featureId":270,"requiredLevel":6,"prerequisite":null,"class":"Oath of Devotion","classId":21,"subClass":"Oath of Devotion","pack":"dnd5e.classfeatures","originalItemName":"Aura of Protection","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

 At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Paladin 6","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705539,"modifiedTime":1674385705539,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"Pr9A21ESjrlSXXrZ","name":"Master of Intrigue","type":"feat","img":"icons/equipment/head/mask-carved-scream-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":502,"data":{"id":502,"name":"Master of Intrigue","prerequisite":null,"description":"

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.

\r\n

Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.

","requiredLevel":3,"displayOrder":1},"featureId":502,"requiredLevel":3,"prerequisite":null,"class":"Mastermind","classId":79,"subClass":"Mastermind"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.

\n

Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Mastermind","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705541,"modifiedTime":1674385705541,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -703,7 +703,7 @@ {"_id":"dAXgnvr26R6s5wof","name":"Dark Delirium","type":"feat","img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":399,"data":{"id":399,"name":"Dark Delirium","prerequisite":null,"description":"

Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

\r\n

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

\r\n

You must finish a short or long rest before you can use this feature again.

","requiredLevel":14,"displayOrder":5},"featureId":399,"requiredLevel":14,"prerequisite":null,"class":"The Archfey","classId":48,"subClass":"The Archfey"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

\n

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

\n

You must finish a short or long rest before you can use this feature again.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Archfey","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707309,"modifiedTime":1674385707309,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dEUggqjz4tWAkRXB","name":"Armor Model","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2985544,"data":{"id":2985544,"name":"Armor Model","prerequisite":null,"description":"

3rd-level Armorer feature

\r\n

You can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it.

\r\n

Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.

\r\n

You can change the armor’s model whenever you finish a short or long rest, provided you have smith’s tools in hand.

","requiredLevel":3,"displayOrder":4},"featureId":2985544,"requiredLevel":3,"prerequisite":null,"class":"Armorer","classId":652225,"subClass":"Armorer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

3rd-level Armorer feature

\n

You can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it.

\n

Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.

\n

You can change the armor’s model whenever you finish a short or long rest, provided you have smith’s tools in hand.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Armorer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707311,"modifiedTime":1674385707311,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dHmbRBQmnmC638hO","name":"Spellcasting (Divine Soul)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":369,"data":{"id":369,"name":"Spellcasting","prerequisite":null,"description":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\r\n
Cantrips
\r\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\r\n
Spell Slots
\r\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\r\n
Spells Known of 1st Level and Higher
\r\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\r\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\r\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\r\n
Spellcasting Ability
\r\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\r\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\r\n
Spellcasting Focus
\r\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

","requiredLevel":1,"displayOrder":3},"featureId":369,"requiredLevel":1,"prerequisite":null,"class":"Divine Soul","classId":113,"subClass":"Divine Soul"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

\n
Cantrips
\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
\n

The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Divine Soul","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707313,"modifiedTime":1674385707313,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"dKfTLNBOPM6V6Btb","name":"Potent Spellcasting (Peace Domain)","type":"feat","img":"icons/magic/light/beam-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997270,"data":{"id":2997270,"name":"Potent Spellcasting","prerequisite":null,"description":"

8th-level Peace Domain feature

\r\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":6},"featureId":2997270,"requiredLevel":8,"prerequisite":null,"class":"Peace Domain","classId":654718,"subClass":"Peace Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

8th-level Peace Domain feature

\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707319,"modifiedTime":1674385707319,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"dKfTLNBOPM6V6Btb","name":"Potent Spellcasting (Peace Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997270,"data":{"id":2997270,"name":"Potent Spellcasting","prerequisite":null,"description":"

8th-level Peace Domain feature

\r\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":6},"featureId":2997270,"requiredLevel":8,"prerequisite":null,"class":"Peace Domain","classId":654718,"subClass":"Peace Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

8th-level Peace Domain feature

\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707319,"modifiedTime":1674385714777,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dKwyJEq5jNNN4shq","name":"Quickdraw","type":"feat","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":40905,"data":{"id":40905,"name":"Quickdraw","prerequisite":null,"description":"

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

","requiredLevel":7,"displayOrder":4},"featureId":40905,"requiredLevel":7,"prerequisite":null,"class":"Gunslinger","classId":1316,"subClass":"Gunslinger"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gunslinger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707322,"modifiedTime":1674385707322,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dN2vtaVKA8gMvTB3","name":"Share Spells","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":337,"data":{"id":337,"name":"Share Spells","prerequisite":null,"description":"

Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

","requiredLevel":15,"displayOrder":4},"featureId":337,"requiredLevel":15,"prerequisite":null,"class":"Beast Master","classId":43,"subClass":"Beast Master"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Beast Master","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707326,"modifiedTime":1674385707326,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dPOMzFz97pbNIpia","name":"Relentless","type":"feat","img":"icons/magic/water/heart-ice-freeze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":213,"data":{"id":213,"name":"Relentless","prerequisite":null,"description":"

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.

","requiredLevel":15,"displayOrder":6},"featureId":213,"requiredLevel":15,"prerequisite":null,"class":"Battle Master","classId":36,"subClass":"Battle Master"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Battle Master","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707329,"modifiedTime":1674385707329,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -733,7 +733,7 @@ {"_id":"eyLvB5YkbrXOs3fW","name":"Aura of Devotion","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":280,"data":{"id":280,"name":"Aura of Devotion","prerequisite":null,"description":"

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

\r\n

At 18th level, the range of this aura increases to 30 feet.

","requiredLevel":7,"displayOrder":3},"featureId":280,"requiredLevel":7,"prerequisite":null,"class":"Oath of Devotion","classId":21,"subClass":"Oath of Devotion","pack":"dnd5e.classfeatures","originalItemName":"Aura of Devotion","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Oath of Devotion 7","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707390,"modifiedTime":1674385707390,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"eyux9ZI4hGddWEvx","name":"Ethereal Step","type":"feat","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":2600000,"flags":{"ddbimporter":{"id":1660907,"data":{"id":1660907,"name":"Ethereal Step","prerequisite":null,"description":"

Upon reaching 7th level, at the start of your turn, if you aren’t incapacitated, you can choose to magically step into the veil between the planes.

\r\n

You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object. If you are inside an object when this feature ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved. This feature lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round).

\r\n

You can use this feature once. Beginning at 15th level, you can use your Ethereal Step feature twice between rests. You regain all expended uses when you finish a short or long rest.

","requiredLevel":7,"displayOrder":3},"featureId":1660907,"requiredLevel":7,"prerequisite":null,"class":"Order of the Ghostslayer","classId":360011,"subClass":"Order of the Ghostslayer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Upon reaching 7th level, at the start of your turn, if you aren’t incapacitated, you can choose to magically step into the veil between the planes.

\n

You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object. If you are inside an object when this feature ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved. This feature lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round).

\n

You can use this feature once. Beginning at 15th level, you can use your Ethereal Step feature twice between rests. You regain all expended uses when you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Ghostslayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707392,"modifiedTime":1674385707392,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"f03UhqkKA62KmXiP","name":"Rite Focus","type":"feat","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1664954,"data":{"id":1664954,"name":"Rite Focus","prerequisite":null,"description":"

Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).

","requiredLevel":3,"displayOrder":3},"featureId":1664954,"requiredLevel":3,"prerequisite":null,"class":"Order of the Profane Soul","classId":360236,"subClass":"Order of the Profane Soul"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Profane Soul","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707395,"modifiedTime":1674385707395,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"f7qZMUk0YdRXEExC","name":"Spirit Session","type":"feat","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991061,"data":{"id":3991061,"name":"Spirit Session","prerequisite":null,"description":"

6th-level College of Spirits feature

\r\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\r\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\r\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

","requiredLevel":6,"displayOrder":4},"featureId":3991061,"requiredLevel":6,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level College of Spirits feature

\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707397,"modifiedTime":1674385707397,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"f7qZMUk0YdRXEExC","name":"Spirit Session","type":"feat","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991061,"data":{"id":3991061,"name":"Spirit Session","prerequisite":null,"description":"

6th-level College of Spirits feature

\r\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\r\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\r\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

","requiredLevel":6,"displayOrder":4},"featureId":3991061,"requiredLevel":6,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level College of Spirits feature

\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707397,"modifiedTime":1674385714804,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"f9Oj8G0NkzK77Zzv","name":"Spectral Defense","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":727,"data":{"id":727,"name":"Spectral Defense","prerequisite":null,"description":"

At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.

","requiredLevel":15,"displayOrder":6},"featureId":727,"requiredLevel":15,"prerequisite":null,"class":"Horizon Walker","classId":109,"subClass":"Horizon Walker"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Horizon Walker","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707400,"modifiedTime":1674385707400,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fAakwyBFGKqbANYH","name":"Evasion (Way of the Four Elements)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":237,"data":{"id":237,"name":"Evasion","prerequisite":null,"description":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","requiredLevel":7,"displayOrder":15},"featureId":237,"requiredLevel":7,"prerequisite":null,"class":"Way of the Four Elements","classId":39,"subClass":"Way of the Four Elements"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Four Elements","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707402,"modifiedTime":1674385707402,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fLJMeOs9nuh9bzGB","name":"Cunning Action","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":345,"data":{"id":345,"name":"Cunning Action","prerequisite":null,"description":"

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

","requiredLevel":2,"displayOrder":6},"featureId":345,"requiredLevel":2,"prerequisite":null,"class":"Thief","classId":23,"subClass":"Thief","pack":"dnd5e.classfeatures","originalItemName":"Cunning Action","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Rogue 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707405,"modifiedTime":1674385707405,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -742,7 +742,7 @@ {"_id":"fO1y6BeAZmkfAWwj","name":"Quivering Palm","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":259,"data":{"id":259,"name":"Quivering Palm","prerequisite":null,"description":"

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

\r\n

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

","requiredLevel":17,"displayOrder":4},"featureId":259,"requiredLevel":17,"prerequisite":null,"class":"Way of the Open Hand","classId":17,"subClass":"Way of the Open Hand"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

\n

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Open Hand","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707413,"modifiedTime":1674385707413,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fPo2K5ZcxX4Dceen","name":"Fighting Style (Cavalier)","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":191,"data":{"id":191,"name":"Fighting Style","prerequisite":null,"description":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

","requiredLevel":1,"displayOrder":3},"featureId":191,"requiredLevel":1,"prerequisite":null,"class":"Cavalier","classId":102,"subClass":"Cavalier"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Cavalier","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707415,"modifiedTime":1674385707415,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fVtMEDuj4O5i9wPo","name":"Magic-User’s Nemesis","type":"feat","img":"icons/magic/control/debuff-chains-ropes-net-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":732,"data":{"id":732,"name":"Magic-User’s Nemesis","prerequisite":null,"description":"

At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.

\r\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

","requiredLevel":11,"displayOrder":5},"featureId":732,"requiredLevel":11,"prerequisite":null,"class":"Monster Slayer","classId":110,"subClass":"Monster Slayer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Monster Slayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707418,"modifiedTime":1674385707418,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"fW1spESYzUohoHhC","name":"Flash of Genius","type":"feat","img":"icons/magic/light/explosion-star-large-blue.webp","effects":[],"folder":null,"sort":2600000,"flags":{"ddbimporter":{"id":1131856,"data":{"id":1131856,"name":"Flash of Genius","prerequisite":null,"description":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\r\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

","requiredLevel":7,"displayOrder":11},"featureId":1131856,"requiredLevel":7,"prerequisite":null,"class":"Alchemist","classId":254163,"subClass":"Alchemist"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Alchemist","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707420,"modifiedTime":1674385707420,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"fW1spESYzUohoHhC","name":"Flash of Genius","type":"feat","img":"icons/magic/light/explosion-star-blue-large.webp","effects":[],"folder":null,"sort":2600000,"flags":{"ddbimporter":{"id":1131856,"data":{"id":1131856,"name":"Flash of Genius","prerequisite":null,"description":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\r\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

","requiredLevel":7,"displayOrder":11},"featureId":1131856,"requiredLevel":7,"prerequisite":null,"class":"Alchemist","classId":254163,"subClass":"Alchemist"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Alchemist","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707420,"modifiedTime":1674385714828,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fWvh1WWDygnxGGT8","name":"Circle Forms","type":"feat","img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":186,"data":{"id":186,"name":"Circle Forms","prerequisite":null,"description":"

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

\r\n

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

","requiredLevel":2,"displayOrder":2},"featureId":186,"requiredLevel":2,"prerequisite":null,"class":"Circle of the Moon","classId":35,"subClass":"Circle of the Moon"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

\n

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of the Moon","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707422,"modifiedTime":1674385707422,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"ffKyAvwkKQM0xtXD","name":"Hide in Plain Sight","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":303,"data":{"id":303,"name":"Hide in Plain Sight","prerequisite":null,"description":"

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.

\r\n

Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.

","requiredLevel":10,"displayOrder":14},"featureId":303,"requiredLevel":10,"prerequisite":null,"class":"Hunter","classId":22,"subClass":"Hunter","pack":"dnd5e.classfeatures","originalItemName":"Hide in Plain Sight","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.

Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Ranger 10","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707425,"modifiedTime":1674385707425,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"fiPerqZLLj7vF88q","name":"Gathered Swarm","type":"feat","img":"icons/magic/air/wind-swirl-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2991401,"data":{"id":2991401,"name":"Gathered Swarm","prerequisite":null,"description":"

3rd-level Swarmkeeper feature

\r\n

A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.

\r\n
Swarm Appearance
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
d4Appearance
1Swarming insects
2Miniature twig blights
3Fluttering birds
4Playful pixies
\r\n
\r\n

Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:

\r\n","requiredLevel":3,"displayOrder":1},"featureId":2991401,"requiredLevel":3,"prerequisite":null,"class":"Swarmkeeper","classId":653473,"subClass":"Swarmkeeper"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

3rd-level Swarmkeeper feature

\n

A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.

\n
Swarm Appearance
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Appearance
1Swarming insects
2Miniature twig blights
3Fluttering birds
4Playful pixies
@Compendium[world.ddb-graus-dnd-tables.Gathered Swarm: Swarm Appearance]{Open RollTable Gathered Swarm: Swarm Appearance}
\n
\n

Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:

\n\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Swarmkeeper","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707427,"modifiedTime":1674385707427,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -929,7 +929,7 @@ {"_id":"pr99m4vQwQj5DNH1","name":"Spellcasting (Circle of the Land (Desert))","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":166,"data":{"id":166,"name":"Spellcasting","prerequisite":null,"description":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\r\n
Cantrips
\r\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\r\n
Preparing and Casting Spells
\r\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","requiredLevel":1,"displayOrder":4},"featureId":166,"requiredLevel":1,"prerequisite":null,"class":"Circle of the Land (Desert)","classId":67,"subClass":"Circle of the Land (Desert)"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

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Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

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Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

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Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.

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While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

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An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

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Cantrips
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At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\r\n
Spell Slots
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The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

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For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\r\n
Spells Known of 1st Level and Higher
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You know two 1st-level spells of your choice from the sorcerer spell list.

\r\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\r\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\r\n
Spellcasting Ability
\r\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\r\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\r\n
Spellcasting Focus
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You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

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An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

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Cantrips
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At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n
Spell Slots
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The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

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Spells Known of 1st Level and Higher
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You know two 1st-level spells of your choice from the sorcerer spell list.

\n

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
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Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.

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Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of Stars","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709253,"modifiedTime":1674385709253,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"qOPUGXBuxfeUBfHL","name":"Blood Curse of Corrosion","type":"feat","img":"icons/creatures/slimes/slime-movment-dripping-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1669088,"data":{"id":1669088,"name":"Blood Curse of Corrosion","prerequisite":null,"description":"

Starting at 15th level, your blood curse can wrack a creature’s body with terrible toxins. You gain the Blood Curse of Corrosion for your Blood Maledict feature. This does not count against your number of blood curses known.

","requiredLevel":15,"displayOrder":5},"featureId":1669088,"requiredLevel":15,"prerequisite":null,"class":"Order of the Mutant","classId":360238,"subClass":"Order of the Mutant"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 15th level, your blood curse can wrack a creature’s body with terrible toxins. You gain the Blood Curse of Corrosion for your Blood Maledict feature. This does not count against your number of blood curses known.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Mutant","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709256,"modifiedTime":1674385709256,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"qVSAGIXuVU2i88mk","name":"Magical Inspiration","type":"feat","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3017984,"data":{"id":3017984,"definitionKey":"class-feature:3017984","entityTypeId":12168134,"displayOrder":2,"name":"Magical Inspiration","description":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

","snippet":"If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.","activation":null,"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":67,"sourcePageNumber":27,"creatureRules":[],"levelScales":[],"infusionRules":[],"spellListIds":[],"classId":1,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3017984"},"featureId":3017984,"requiredLevel":2,"class":"Bard","classId":1,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bard","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709258,"modifiedTime":1674385709258,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"qVSAGIXuVU2i88mk","name":"Magical Inspiration","type":"feat","img":"icons/magic/light/explosion-star-orange-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3017984,"data":{"id":3017984,"definitionKey":"class-feature:3017984","entityTypeId":12168134,"displayOrder":2,"name":"Magical Inspiration","description":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

","snippet":"If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.","activation":null,"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":67,"sourcePageNumber":27,"creatureRules":[],"levelScales":[],"infusionRules":[],"spellListIds":[],"classId":1,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3017984"},"featureId":3017984,"requiredLevel":2,"class":"Bard","classId":1,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bard","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709258,"modifiedTime":1674385714884,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"qYDhe17xbElmjNkB","name":"Drake Companion","type":"feat","img":"icons/commodities/claws/claw-lizard-white-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4821754,"data":{"id":4821754,"name":"Drake Companion","prerequisite":null,"description":"

3rd-Level Drakewarden Feature

\r\n

As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

\r\n

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

\r\n

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.

\r\n

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

\r\n

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

\r\n
\r\n

Drake Companion

\r\n

Small Dragon

\r\n

Armor Class 14 + PB (natural armor)

\r\n

Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)

\r\n

Speed 40 ft.

\r\n
\r\n
\r\n
STR
\r\n
16 (+3)
\r\n
\r\n
\r\n
DEX
\r\n
12 (+1)
\r\n
\r\n
\r\n
CON
\r\n
15 (+2)
\r\n
\r\n
\r\n
INT
\r\n
8 (−1)
\r\n
\r\n
\r\n
WIS
\r\n
14 (+2)
\r\n
\r\n
\r\n
CHA
\r\n
8 (−1)
\r\n
\r\n
\r\n

Saving Throws Dex +1 plus PB, Wis +2 plus PB

\r\n

Damage Immunities determined by the drake’s Draconic Essence trait

\r\n

Senses darkvision 60 ft., passive Perception 12

\r\n

Languages Draconic

\r\n

ChallengeProficiency Bonus (PB) equals your bonus

\r\n

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

\r\n

Actions

\r\n

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

\r\n

Reactions

\r\n

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

\r\n
\r\n

 

","requiredLevel":3,"displayOrder":2},"featureId":4821754,"requiredLevel":3,"prerequisite":null,"class":"Drakewarden","classId":1038011,"subClass":"Drakewarden"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

3rd-Level Drakewarden Feature

\n

As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

\n

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

\n

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.

\n

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

\n

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

\n
\n

Drake Companion

\n

Small Dragon

\n

Armor Class 14 + PB (natural armor)

\n

Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)

\n

Speed 40 ft.

\n
\n
\n
STR
\n
16 (+3)
\n
\n
\n
DEX
\n
12 (+1)
\n
\n
\n
CON
\n
15 (+2)
\n
\n
\n
INT
\n
8 (−1)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
8 (−1)
\n
\n
\n

Saving Throws Dex +1 plus PB, Wis +2 plus PB

\n

Damage Immunities determined by the drake’s Draconic Essence trait

\n

Senses darkvision 60 ft., passive Perception 12

\n

Languages Draconic

\n

ChallengeProficiency Bonus (PB) equals your bonus

\n

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

\n

Actions

\n

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

\n

Reactions

\n

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

\n
\n

 

\n\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Drakewarden","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709261,"modifiedTime":1674385709261,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"qagSCA186uD15n15","name":"Fungal Body","type":"feat","img":"icons/magic/nature/leaf-glow-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":274976,"data":{"id":274976,"name":"Fungal Body","prerequisite":null,"description":"

14th-level Circle of Spores feature

\r\n

The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.

","requiredLevel":14,"displayOrder":6},"featureId":274976,"requiredLevel":14,"prerequisite":null,"class":"Circle of Spores","classId":60315,"subClass":"Circle of Spores"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

14th-level Circle of Spores feature

\n

The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Circle of Spores","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709264,"modifiedTime":1674385709264,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"qbjT6C9Wz9VMQZ7t","name":"Genie’s Vessel","type":"feat","img":"icons/equipment/neck/necklace-carved-lantern-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986241,"data":{"id":2986241,"name":"Genie’s Vessel","prerequisite":null,"description":"

1st-level Genie feature

\r\n

Your patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie’s Vessel table.

\r\n
Genie’s Vessel
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
d6Vessel
1Oil Lamp
2Urn
3Ring with a compartment
4Stoppered bottle
5Hollow statuette
6Ornate lantern
\r\n
\r\n

While you are touching the vessel, you can use it in the following ways:

\r\n

Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Once you enter the vessel, you can’t enter again until you finish a long rest.

\r\n

Genie’s Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).

\r\n

The vessel’s AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.

\r\n

If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.

","requiredLevel":1,"displayOrder":3},"featureId":2986241,"requiredLevel":1,"prerequisite":null,"class":"The Genie","classId":652367,"subClass":"The Genie"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

1st-level Genie feature

\n

Your patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie’s Vessel table.

\n
Genie’s Vessel
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Vessel
1Oil Lamp
2Urn
3Ring with a compartment
4Stoppered bottle
5Hollow statuette
6Ornate lantern
@Compendium[world.ddb-graus-dnd-tables.Genie’s Vessel: Genie’s Vessel]{Open RollTable Genie’s Vessel: Genie’s Vessel}
\n
\n

While you are touching the vessel, you can use it in the following ways:

\n

Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Once you enter the vessel, you can’t enter again until you finish a long rest.

\n

Genie’s Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).

\n

The vessel’s AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.

\n

If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Genie","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709266,"modifiedTime":1674385709266,"lastModifiedBy":"NKXwoX82cTxPYATP"}} @@ -961,7 +961,7 @@ {"_id":"rdVi5tzLHV9T8kOz","name":"Fighting Style (Gunslinger)","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":191,"data":{"id":191,"name":"Fighting Style","prerequisite":null,"description":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

","requiredLevel":1,"displayOrder":3},"featureId":191,"requiredLevel":1,"prerequisite":null,"class":"Gunslinger","classId":1316,"subClass":"Gunslinger"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gunslinger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709301,"modifiedTime":1674385709301,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"reoRCyItdu6I9daZ","name":"Use Magic Device","type":"feat","img":"icons/magic/fire/flame-burning-chain.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":367,"data":{"id":367,"name":"Use Magic Device","prerequisite":null,"description":"

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

","requiredLevel":13,"displayOrder":4},"featureId":367,"requiredLevel":13,"prerequisite":null,"class":"Thief","classId":23,"subClass":"Thief","pack":"dnd5e.classfeatures","originalItemName":"Use Magic Device","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Thief 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709304,"modifiedTime":1674385709304,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"rhXH7rLf3shXbeqB","name":"Searing Sunburst","type":"feat","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":494,"data":{"id":494,"name":"Searing Sunburst","prerequisite":null,"description":"

At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.

\r\n

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque.

\r\n

You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

","requiredLevel":11,"displayOrder":3},"featureId":494,"requiredLevel":11,"prerequisite":null,"class":"Way of the Sun Soul","classId":77,"subClass":"Way of the Sun Soul"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.

\n

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque.

\n

You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Sun Soul","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709306,"modifiedTime":1674385709306,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"riPqOFZZ3C3y8EKf","name":"Psionic Sorcery","type":"feat","img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986537,"data":{"id":2986537,"name":"Psionic Sorcery","prerequisite":null,"description":"

6th-level Aberrant Mind feature

\r\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

","requiredLevel":6,"displayOrder":3},"featureId":2986537,"requiredLevel":6,"prerequisite":null,"class":"Aberrant Mind","classId":652439,"subClass":"Aberrant Mind"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level Aberrant Mind feature

\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Aberrant Mind","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709309,"modifiedTime":1674385709309,"lastModifiedBy":"NKXwoX82cTxPYATP"}} +{"_id":"riPqOFZZ3C3y8EKf","name":"Psionic Sorcery","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986537,"data":{"id":2986537,"name":"Psionic Sorcery","prerequisite":null,"description":"

6th-level Aberrant Mind feature

\r\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

","requiredLevel":6,"displayOrder":3},"featureId":2986537,"requiredLevel":6,"prerequisite":null,"class":"Aberrant Mind","classId":652439,"subClass":"Aberrant Mind"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level Aberrant Mind feature

\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Aberrant Mind","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709309,"modifiedTime":1674385714911,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"rjmpy2UQSHBLLhKm","name":"Spellcasting (Light Domain)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":108,"data":{"id":108,"name":"Spellcasting","prerequisite":null,"description":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\r\n
Cantrips
\r\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\r\n
Preparing and Casting Spells
\r\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\r\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\r\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\r\n
Ritual Casting
\r\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\r\n
Spellcasting Focus
\r\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

","requiredLevel":1,"displayOrder":3},"featureId":108,"requiredLevel":1,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709311,"modifiedTime":1674385709311,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"rllkHIBwYt8vjhPT","name":"Maneuvers","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":214,"data":{"id":214,"name":"Maneuvers","prerequisite":null,"description":"

The maneuvers are presented in alphabetical order.

","requiredLevel":3,"displayOrder":3},"featureId":214,"requiredLevel":3,"prerequisite":null,"class":"Battle Master","classId":36,"subClass":"Battle Master"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

The maneuvers are presented in alphabetical order.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Battle Master","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709314,"modifiedTime":1674385709314,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"rqoYS7zqH2etsvUP","name":"Hex Warrior","type":"feat","img":"icons/weapons/daggers/dagger-poisoned-curved-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":757,"data":{"id":757,"name":"Hex Warrior","prerequisite":null,"description":"

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\r\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

","requiredLevel":1,"displayOrder":3},"featureId":757,"requiredLevel":1,"prerequisite":null,"class":"The Hexblade","classId":115,"subClass":"The Hexblade"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

\n

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

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Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

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Your weapon attacks score a critical hit on a roll of 19 or 20.

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Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.

\r\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\r\n

Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier.

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Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Order of the Ghostslayer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385711142,"modifiedTime":1674385711142,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"wZXJ0KvbJ7cDnISP","name":"Thief’s Reflexes","type":"feat","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":368,"data":{"id":368,"name":"Thief’s Reflexes","prerequisite":null,"description":"

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

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When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

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At 18th level, the range of your auras increase to 30 feet.

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At 18th level, the range of your auras increase to 30 feet.

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At 18th level, the range of your auras increase to 30 feet.

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At 18th level, the range of your auras increase to 30 feet.

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3rd-level barbarian feature
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

","snippet":"When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.","activation":null,"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":67,"sourcePageNumber":24,"creatureRules":[],"levelScales":[],"infusionRules":[],"spellListIds":[],"classId":9,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3017466"},"featureId":3017466,"requiredLevel":3,"class":"Barbarian","classId":9,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

3rd-level barbarian feature
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

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14th-level Circle of Wildfire feature

\r\n

The bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.

\r\n

Once you use this feature, you can’t use it again until you finish a long rest.

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14th-level Circle of Wildfire feature

\n

The bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.

\n

Once you use this feature, you can’t use it again until you finish a long rest.

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At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

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At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

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Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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5th-level Battle Smith feature

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You can attack twice, rather than once, whenever you take the Attack action on your turn.

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5th-level Battle Smith feature

\n

You can attack twice, rather than once, whenever you take the Attack action on your turn.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Battle Smith","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385711347,"modifiedTime":1674385711347,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"zyZEmmZ999fnsUzG","name":"Bend Luck","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":383,"data":{"id":383,"name":"Bend Luck","prerequisite":null,"description":"

Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

","requiredLevel":6,"displayOrder":3},"featureId":383,"requiredLevel":6,"prerequisite":null,"class":"Wild Magic","classId":47,"subClass":"Wild Magic"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Wild Magic","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385711349,"modifiedTime":1674385711349,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"040qCBrGtD5ZoWdf","name":"Potent Spellcasting (Knowledge Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":128,"data":{"id":128,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":4},"featureId":128,"requiredLevel":8,"prerequisite":null,"class":"Knowledge Domain","classId":29,"subClass":"Knowledge Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Knowledge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699642,"modifiedTime":1674385714471,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"1i2llBvcqgBhAVTW","name":"Channel Divinity: Arcane Abjuration","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":479,"data":{"id":479,"name":"Channel Divinity: Arcane Abjuration","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\r\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\r\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\r\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\r\n
Arcane Banishment
\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
","requiredLevel":2,"displayOrder":2},"featureId":479,"requiredLevel":2,"prerequisite":null,"class":"Arcana Domain","classId":74,"subClass":"Arcana Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

\n

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

\n

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

\n

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

\n
Arcane Banishment
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelBanishes Creatures of CR …
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcana Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385699721,"modifiedTime":1674385714497,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"8a1KMCR9e8G9p01X","name":"Channel Divinity: Balm of Peace","type":"feat","img":"icons/magic/light/explosion-star-pink-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997261,"data":{"id":2997261,"name":"Channel Divinity: Balm of Peace","prerequisite":null,"description":"

 2nd-level Peace Domain feature

\r\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

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 2nd-level Peace Domain feature

\n

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385700923,"modifiedTime":1674385714526,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"AWmtmDbIB13ZtdQS","name":"Channel Divinity: Knowledge of the Ages","type":"feat","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":126,"data":{"id":126,"name":"Channel Divinity: Knowledge of the Ages","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

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Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Knowledge Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701034,"modifiedTime":1674385714558,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"BNfrVGgC9XSFOH4z","name":"Potent Spellcasting (Light Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":140,"data":{"id":140,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":5},"featureId":140,"requiredLevel":8,"prerequisite":null,"class":"Light Domain","classId":30,"subClass":"Light Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385701069,"modifiedTime":1674385714584,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"EEbpB0ISIhYXz2L7","name":"Mystical Connection","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991062,"data":{"id":3991062,"name":"Mystical Connection","prerequisite":null,"description":"

14th-level College of Spirits feature

\r\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\r\n
\r\n

SPIRIT TALES

\r\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\r\n
","requiredLevel":14,"displayOrder":5},"featureId":3991062,"requiredLevel":14,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

14th-level College of Spirits feature

\n

You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

\n
\n

SPIRIT TALES

\n

Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.

\n
\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705007,"modifiedTime":1674385714610,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"EJbzrdnkG8e38zeQ","name":"Wind Speaker","type":"feat","img":"icons/magic/air/fog-gas-smoke-dense-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":512,"data":{"id":512,"name":"Wind Speaker","prerequisite":null,"description":"

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

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The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Storm Sorcery","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705009,"modifiedTime":1674385714637,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"GRoUNNvCboor9YQo","name":"Potent Spellcasting (Arcana Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":481,"data":{"id":481,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Arcana Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705079,"modifiedTime":1674385714666,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"IrNzRvdY8HLMYL9Q","name":"Channel Divinity: Radiance of the Dawn","type":"feat","img":"icons/magic/light/explosion-star-orange-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138,"data":{"id":138,"name":"Channel Divinity: Radiance of the Dawn","prerequisite":null,"description":"

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\r\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

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Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

\n

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Light Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705181,"modifiedTime":1674385714693,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"NhuQb3ijArXowJ13","name":"Potent Spellcasting (Grave Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":670,"data":{"id":670,"name":"Potent Spellcasting","prerequisite":null,"description":"

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

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Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Grave Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705455,"modifiedTime":1674385714721,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"PjM7BPrpvB7S2RkR","name":"Mastery of Death","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":490,"data":{"id":490,"name":"Mastery of Death","prerequisite":null,"description":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

","requiredLevel":11,"displayOrder":3},"featureId":490,"requiredLevel":11,"prerequisite":null,"class":"Way of the Long Death","classId":76,"subClass":"Way of the Long Death"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Way of the Long Death","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385705534,"modifiedTime":1674385714747,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"dKfTLNBOPM6V6Btb","name":"Potent Spellcasting (Peace Domain)","type":"feat","img":"icons/magic/light/beams-rays-orange-purple-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2997270,"data":{"id":2997270,"name":"Potent Spellcasting","prerequisite":null,"description":"

8th-level Peace Domain feature

\r\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

","requiredLevel":8,"displayOrder":6},"featureId":2997270,"requiredLevel":8,"prerequisite":null,"class":"Peace Domain","classId":654718,"subClass":"Peace Domain"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

8th-level Peace Domain feature

\n

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Peace Domain","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707319,"modifiedTime":1674385714777,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"f7qZMUk0YdRXEExC","name":"Spirit Session","type":"feat","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3991061,"data":{"id":3991061,"name":"Spirit Session","prerequisite":null,"description":"

6th-level College of Spirits feature

\r\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\r\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\r\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

","requiredLevel":6,"displayOrder":4},"featureId":3991061,"requiredLevel":6,"prerequisite":null,"class":"College of Spirits","classId":863986,"subClass":"College of Spirits"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level College of Spirits feature

\n

Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.

\n

The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.

\n

Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"College of Spirits","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707397,"modifiedTime":1674385714804,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"fW1spESYzUohoHhC","name":"Flash of Genius","type":"feat","img":"icons/magic/light/explosion-star-blue-large.webp","effects":[],"folder":null,"sort":2600000,"flags":{"ddbimporter":{"id":1131856,"data":{"id":1131856,"name":"Flash of Genius","prerequisite":null,"description":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\r\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

","requiredLevel":7,"displayOrder":11},"featureId":1131856,"requiredLevel":7,"prerequisite":null,"class":"Alchemist","classId":254163,"subClass":"Alchemist"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

\n

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Alchemist","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385707420,"modifiedTime":1674385714828,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"pwc5Y3fOqHHveEcC","name":"Abjuration Savant","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":415,"data":{"id":415,"name":"Abjuration Savant","prerequisite":null,"description":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.

","requiredLevel":2,"displayOrder":1},"featureId":415,"requiredLevel":2,"prerequisite":null,"class":"School of Abjuration","classId":50,"subClass":"School of Abjuration"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"School of Abjuration","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709227,"modifiedTime":1674385714858,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"qVSAGIXuVU2i88mk","name":"Magical Inspiration","type":"feat","img":"icons/magic/light/explosion-star-orange-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3017984,"data":{"id":3017984,"definitionKey":"class-feature:3017984","entityTypeId":12168134,"displayOrder":2,"name":"Magical Inspiration","description":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

","snippet":"If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.","activation":null,"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":67,"sourcePageNumber":27,"creatureRules":[],"levelScales":[],"infusionRules":[],"spellListIds":[],"classId":1,"featureType":2,"sources":[{"sourceId":67,"pageNumber":null,"sourceType":1}],"affectedFeatureDefinitionKeys":[],"entityType":"class-feature","entityID":"3017984"},"featureId":3017984,"requiredLevel":2,"class":"Bard","classId":1,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bard","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385709258,"modifiedTime":1674385714884,"lastModifiedBy":"NKXwoX82cTxPYATP"}} -{"_id":"riPqOFZZ3C3y8EKf","name":"Psionic Sorcery","type":"feat","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2986537,"data":{"id":2986537,"name":"Psionic Sorcery","prerequisite":null,"description":"

6th-level Aberrant Mind feature

\r\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

","requiredLevel":6,"displayOrder":3},"featureId":2986537,"requiredLevel":6,"prerequisite":null,"class":"Aberrant Mind","classId":652439,"subClass":"Aberrant Mind"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

6th-level Aberrant Mind feature

\n

When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

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At 18th level, the range of your auras increase to 30 feet.

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At 18th level, the range of your auras increase to 30 feet.

\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Oath of Devotion","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385711147,"modifiedTime":1674385714938,"lastModifiedBy":"NKXwoX82cTxPYATP"}} diff --git a/worlds/graus-dnd/packs/ddb-graus-dnd-monsters.db b/worlds/graus-dnd/packs/ddb-graus-dnd-monsters.db index 80d79e0..47e9276 100755 --- a/worlds/graus-dnd/packs/ddb-graus-dnd-monsters.db +++ b/worlds/graus-dnd/packs/ddb-graus-dnd-monsters.db @@ -12,7 +12,7 @@ {"_id":"0IXkT47ZycNu2eXv","name":"Hook Horror (Infant)","type":"npc","img":"ddb-images/other/npc-Hook-Horror-Infant-.jpeg","items":[{"name":"Echolocation","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Echolocation.","fullName":"Echolocation."}},"img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","_id":"ejjaa3ks6ibh81uo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The hook horror can’t use its blindsight while deafened.

\nThe Hook Horror (Infant) uses Echolocation!","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Keen Hearing","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Hearing.","fullName":"Keen Hearing."}},"img":"icons/commodities/biological/ear-grey-brown.webp","_id":"vzyduedqo77c0eps","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The hook horror has advantage on Wisdom (Perception) checks that rely on hearing.

\nThe Hook Horror (Infant) uses Keen Hearing!","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/hook-horror-infant","img":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"ddbimporter":{"id":1317467,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true},"midi-qol":{"concentration-damage":0}},"system":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":"natural armor"},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d4 + 2","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"","public":""},"alignment":"Neutral","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0,"spellLevel":0,"source":"Out of the Abyss","xp":{"value":10}},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Hook Horror; 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The kraken can breathe air and water.

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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1oNtSpRA4XS3L6to","name":"Siege Monster","type":"feat","img":"icons/environment/wilderness/wall-ruins.webp","effects":[],"folder":null,"sort":300000,"flags":{},"system":{"description":{"value":"

The kraken deals double damage to objects and structures.

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The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r51OovswZTVF8Yna","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"
\n

Melee Weapon Attack:+17 to hit,, 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage.

\n

If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

\n
\n

The Kraken attacks with its Bite. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends.

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\n

Melee Weapon Attack:+17 to hit,, 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage.

\n

The target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

\n
\n

The Kraken attacks with its Tentacle. The target is grappled. Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

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One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone.

If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

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The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a Dexterity saving throw.

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\n

The kraken can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

\n
\n

The kraken can take 3 legendary actions.

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If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

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If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The kraken makes one tentacle attack or uses its Fling.

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The kraken uses Lightning Storm.

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While Underwater, the Kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

\n
\n

The Kraken expels an ink cloud. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a Constitution saving throw.

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Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.

\n

Covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in magic-enhanced pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything it swallows is deposited in a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.

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The dreadnought makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) force damage. If the target is a Huge or smaller creature and this damage reduces it to 0 hit points or it is incapacitated, the dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the Demiplanar Donjon.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) force damage.

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The dreadnought can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The dreadnought regains spent legendary actions at the start of its turn.

\n

Claw. The dreadnought makes one Claw attack.

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Donjon Visit (Costs 2 Actions). One Huge or smaller creature that the dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

Psychic Projection (Costs 3 Actions). Each creature within 60 feet of the dreadnought must make a DC 19 Wisdom saving throw, taking 26 (4d10 + 4) psychic damage on a failed save, or half as much damage on a successful one.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) force damage.

Claw. The dreadnought makes one Claw attack.

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One Huge or smaller creature that the dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in the space it left or in the nearest unoccupied space if that space is occupied.

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Each creature within 60 feet of the dreadnought must make a DC 19 Wisdom saving throw, taking 26 (4d10 + 4) psychic damage on a failed save, or half as much damage on a successful one.

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The dreadnought’s eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.

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The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of that plane.

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Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the dreadnought’s corpse. The demiplane is otherwise indestructible.

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If the dreadnought fails a saving throw, it can choose to succeed instead.

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If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the target’s silver cord instead of dealing damage.

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The dreadnought doesn’t require air, food, drink, or sleep.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

\n

The Veteran attacks with their Longsword.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

The Veteran attacks with its Shortsword.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

The Veteran attacks with its Heavy Crossbow.

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The grimlock can't use its blindsight while deafened and unable to smell.

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The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

The Grimlock attacks with its Spiked Bone Club.

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Grimlock are a species of subterranean monsters whom evolved from modern day humans over the course of several hundred years.  Grimlocks were formerly human cultists who worshipped dark, manipulative masters deep within the caverns beneath the world.  These dark magicians meddled magically with the minds of the cultists, turning the unexpecting stooges into little more than slaves.  In veneration to their barbarous masters, the former cultists began to turn to cannibalism as a holy sacrament in order to become closer to their false gods.  However, this enslavement and isolation transformed the humans; their skin grew pallid and grey, their hair grew in coarse patches across their craggy bodies, and due to the maddening darkness, these new creatures, the Grimlocks, lost their ability to see.  Mutated and blind, the Grimlocks were left without guidance when their masters vanished without a trace.  Grimlocks still haunt the deep places of the earth to this very day.  Grimlocks prefer to lurk within the shadows as their grey, mottled skin resembles the stone surrounding them.  From a hidden perch atop a rock they lay in wait, their calloused hands gripping clubs made of sharpened bone.  Listen closely should your journey take you into the underground, as the feverish whispers of the Grimlock venerating their fallen masters can be heard clearly echoing throughout the caverns in which they creep.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.

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\nThe Giant Ice Toad attacks with its Bite.","chat":"","unidentified":""},"source":"Against the Giants","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Swallow","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Swallow.","fullName":"Swallow."}},"img":"icons/commodities/biological/organ-stomach.webp","_id":"dprablmbuecflqnw","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. Hit: 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

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\n

The toad can breathe air and water.

\nThe Giant Ice Toad uses Amphibious!","chat":"","unidentified":""},"source":"Against the Giants","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Cold Aura","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Cold Aura.","fullName":"Cold Aura."}},"img":"icons/magic/water/snowflake-ice-snow-white.webp","_id":"y22kx51jqlyma6kb","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.

\nThe Giant Ice Toad uses Cold Aura!","chat":"","unidentified":""},"source":"Against the Giants","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Standing Leap","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Standing Leap.","fullName":"Standing Leap."}},"img":"icons/commodities/biological/foot-amphibian-green.webp","_id":"veaiy9ji5zeiw3l4","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

\nThe Giant Ice Toad uses Standing Leap!","chat":"","unidentified":""},"source":"Against the Giants","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/giant-ice-toad","img":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"ddbimporter":{"id":22560,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true}},"system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8}},"attributes":{"ac":{"flat":14,"calc":"","formula":"","label":"natural armor"},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d10 + 14","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"","public":""},"alignment":"Neutral","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"source":"Against the Giants","xp":{"value":700}},"traits":{"size":"lg","di":{"value":["cold"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Ice Toad; 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\n

The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.

\n
\nThe Juvenile Kraken uses Multiattack.","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Bite","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}},"img":"icons/creatures/abilities/mouth-teeth-long-red.webp","_id":"ppri6kjc1swvn0is","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

If the target is a Medium or smaller creature grappled by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken’s turns. One Medium or two smaller creatures can be swallowed at the same time.

If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

\n
\nThe Juvenile Kraken attacks with its Bite.","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"6d6[acid]","save":{"ability":"con","dc":23,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tentacle","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacle.","fullName":"Tentacle."}},"img":"icons/commodities/biological/tentacle-purple-white.webp","_id":"hr39030sugtshkws","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

\n
\nThe Juvenile Kraken attacks with its Tentacle.","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Fling","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fling.","fullName":"Fling."}},"img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","_id":"2ijgoar2wyk7pwe7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

\n
\nThe Juvenile Kraken uses Fling and a save is required.","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Lightning Strike","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Strike.","fullName":"Lightning Strike."}},"img":"icons/magic/lightning/bolts-forked-large-blue-yellow.webp","_id":"cdg52ybwwjfc2fpq","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

 

\n
\nThe Juvenile Kraken uses Lightning Strike and a save is required.","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Lair Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","_id":"a3wp8du1mcgcnzut","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n
\nThe Juvenile Kraken uses a Lair Actions!
\n

Lair Actions

On initiative count 20 (losing initiative ties), the kraken takes a lair action to cause one of the following magical effects:

\nThe Juvenile Kraken uses a Lair Actions!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regional Effects","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","_id":"bv0y95g92nle6m47","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

Regional Effects

The region containing a kraken’s lair is warped by the creature’s blasphemous presence, creating the following magical effects:

When the kraken dies, all of these regional effects fade immediately.

\nThe Juvenile Kraken uses a Regional Effects!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"A Kraken’s Lair","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"_id":"o5xow2oxpy8jzv9s","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

A Kraken’s Lair

A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships.

\nThe Juvenile Kraken uses a A Kraken’s Lair!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/skills/targeting/target-strike-triple-blue.webp","_id":"u2szydt59ydxe710","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The kraken regains spent legendary actions at the start of its turn.

\n

Tentacle Attack (Costs 2 Actions). The kraken makes one tentacle attack.

\n

Fling. The kraken uses Fling.

\n

Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken’s next turn.

\n Performing a Legendary Action.\n\n","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tentacle Attack (Costs 2 Actions)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/magic/water/tendrils-ice-growth.webp","_id":"p0dlexk986qxaq10","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The kraken makes one tentacle attack.

\nThe Juvenile Kraken performs Tentacle Attack (Costs 2 Actions)!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Fling","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fling.","fullName":"Fling.","actionCopy":true}},"img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","_id":"z9mg8hohdtdey9kk","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

\n
\nThe Juvenile Kraken uses Fling and a save is required.

Fling. The kraken uses Fling.

\nThe Juvenile Kraken performs Fling!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Ink Cloud (Costs 3 Actions)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/magic/water/bubbles-air-water-light.webp","_id":"agwsy6xiiki83dyj","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken’s next turn.

\nThe Juvenile Kraken performs Ink Cloud (Costs 3 Actions)!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Amphibious","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}},"img":"icons/magic/acid/dissolve-arm-flesh.webp","_id":"g2bpyfd4esgde2oo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The kraken can breathe air and water.

\nThe Juvenile Kraken uses Amphibious!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Freedom of Movement","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Freedom of Movement.","fullName":"Freedom of Movement."}},"img":"icons/magic/air/wind-stream-blue-gray.webp","_id":"juoe6tuxkgog6m5j","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

\nThe Juvenile Kraken uses Freedom of Movement!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/juvenile-kraken","img":"https://www.dndbeyond.com/avatars/6055/444/636936172905796727.png","tokenImg":"https://www.dndbeyond.com/avatars/6055/384/636936164262474013.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"ddbimporter":{"id":310365,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true}},"system":{"abilities":{"str":{"value":24,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":5,"saveBonus":0,"save":12,"dc":20},"dex":{"value":11,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":5,"saveBonus":0,"save":5,"dc":13},"con":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":5,"saveBonus":0,"save":10,"dc":18},"int":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":16}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"natural armor "},"hp":{"value":207,"max":207,"temp":0,"tempmax":0,"formula":"18d12 + 90","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":50,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdun’s madness. Becoming more independent every day, it dreams of freeing itself from its aboleth tenders and wreaking its own foul will upon the seas.

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\n

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.

\n
\nThe Iron Defender attacks with its Bite.","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 293","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Keen Senses","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Senses.","fullName":"Keen Senses."}},"img":"icons/commodities/biological/ear-grey-brown.webp","_id":"rtquru3q1do2fn98","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
\n

The defender has advantage on Wisdom (Perception) checks.

\nThe Iron Defender uses Keen Senses!","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 293","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Telepathic Bond","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Telepathic Bond.","fullName":"Telepathic Bond."}},"img":"icons/magic/control/energy-stream-link-blue.webp","_id":"sj3ykv43ptumaf8z","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

\nThe Iron Defender uses Telepathic Bond!","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 293","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/iron-defender","img":"https://www.dndbeyond.com/avatars/7803/907/637098520684628637.png","tokenImg":"https://www.dndbeyond.com/avatars/7803/905/637098520679843438.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"ddbimporter":{"id":561453,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true}},"system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8}},"attributes":{"ac":{"flat":17,"calc":"","formula":"","label":"natural armor"},"hp":{"value":30,"max":30,"temp":0,"tempmax":0,"formula":"4d8 + 12","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

An iron defender fights for its creator. They come in many shapes and are often crafted in the form of animals. More creative artificers craft iron defenders in the shape of hybrid animals or other fantastical creatures.

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\n

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

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\nThe Mind Flayer attacks with its Extract Brain.","chat":"","unidentified":""},"source":"Monster Manual pg 222","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Mind Blast (Recharge 5–6)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blast (Recharge 5–6).","fullName":"Mind Blast (Recharge 5–6)."}},"img":"icons/magic/control/energy-stream-link-large-teal.webp","_id":"pyrhqkjk71milkbb","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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\nThe Mind Flayer uses Mind Blast (Recharge 5–6) and a save is required.","chat":"","unidentified":""},"source":"Monster Manual pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"charges","target":"pyrhqkjk71milkbb","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[psychic] + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Magic Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","_id":"id9d9jdstrglpm80","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"
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The mind flayer has advantage on saving throws against spells and other magical effects.

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The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

\n

The Veteran attacks with their Longsword.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

The Veteran attacks with its Shortsword.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

The Veteran attacks with its Heavy Crossbow.

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As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.

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Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

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Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.

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At 1st level, choose one of the following options:

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At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn’t take at 1st level, or one of the following options:

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As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

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Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest.

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You count as one size larger when determining your carrying capacity and the weight you can push or drag.

\n

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

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You know the light cantrip. Charisma is your spellcasting ability for it.

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